Chapter 148: Escape and Kill (8) Victory and Loss Conditions

Style: Gaming Author: Nothingness Walker BeimingWords: 2098Update Time: 24/01/11 22:44:30
That shrill scream resounded throughout the base. After the hunter team on the other side heard the sound, their hearts tightened for no reason. Some of them were more alert and glanced around suspiciously.

"Oh, I just said that nothing good will happen if the opponent has been silent for so long," Xue Xunyu said helplessly to the audience after noticing that his teammates had left the field.

Although it was his first time playing the escape mode and he was not familiar with many of the new mechanisms, his long-term gaming experience made him vaguely aware that the next thing would become quite troublesome and passive.

However, these things must be considered later. The action this team needs to take now is to immediately unlock this supernatural node and open the second door of escape.

On the other side, the hunter team on the other side saw that the fierce ghost players had been completely eliminated, so they immediately retreated without any hesitation. Of course, they also knew that they could not all escape.

Zhong Shanze ignored the four-person team, because it was of no use and there was too little time. They would definitely be able to unlock the second supernatural node before he arrived, so it was better to continue focusing on the three people in front of him. In the team.

What's more, when the second escape door opens and the second hunter escapes, the climax of the entire escape mode will also be staged.

Why do you say that? This is because it is related to the winning and losing conditions of the escape mode. Qingyu Company has made various designs to ensure that the three parties are sufficiently intrigued.

Of course, because it is still the first version, there are many weird gameplays that have not been discovered by players, so there will definitely be imperfections.

If a chaser player can eliminate all the chased players, then he will naturally receive the highest evaluation of a hearty victory.

But it can be expected that in the game, the vast majority of players will not be able to do this, so the conditions for the pursuer to win naturally have lower standards.

In the case of killing one fierce ghost player, killing at least 5 hunter players is the minimum condition for the chaser player to win.

Of course, if all the fierce ghost players are wiped out, or at least 8 hunter players are wiped out, then no matter how many escapes there are in other camps, the hunter player will win.

For hunter players, if more than 5 hunters are eliminated, the game will definitely end in failure; for ghost players, if all the ghost players are eliminated, the game will end in failure.

In this case, there will definitely be a situation where at least one fierce ghost player has successfully escaped, and more than five hunter players have also successfully escaped at the same time.

If this happens, the result is that the pursuer player fails, and the hunter player and the ghost player settle in a draw.

The income from a draw settlement can only be said to be slightly more than that from a defeat. It is naturally far inferior to that from a victory settlement. This gap makes it difficult for hunters and ghosts to cooperate willingly.

Of course, this is not a complete zero-sum game. As long as the two camps are willing to end the draw, they can still cooperate closely and sincerely.

After all, a draw is not without rewards, and even failure has certain rewards. So if we abandon the difference and cooperate sincerely to pursue a draw outcome, wouldn’t we be more confident?

Although that is said, in "Ghost Hunter", this kind of cooperation is the dark forest cooperation, and whoever betrays first will have the advantage.

You can never know when the other party will break the contract, and which party breaks the agreement first will gain the greatest benefits and have the greatest initiative.

Moreover, the cooperative status of the two parties is naturally unequal, because the power of hunters and fierce ghosts is extremely unequal. Hunters need a sufficient number of people to suppress the fierce ghosts, and fierce ghosts can easily cause heavy losses to hunters.

More importantly, in the game, there is no way for the two camps to communicate. Even if the offline contact is successful, this verbal agreement does not have any mandatory effect.

Even if we promised well before, we would work together to fight against the pursuers and pursue a draw result, but what if the ghost player suddenly betrays the enemy and assists the pursuers to kill the hunter players after they have already escaped?

You must know that the winning condition for the fierce ghost players is that at least one fierce ghost player escapes. At this time, they have met this condition.

If you continue to help the hunter, you will pursue a draw. If you choose to betray, your camp will win and gain greater benefits.

The same is true for hunters. They can deliberately let a fierce ghost player be eliminated in advance, forcing the remaining ghost players to assist them, and then kick them away when they are finished.

Even if hunters can't do this due to their strength, they still have the ability to cause trouble! Did you betray us? So even if we can't win, we will never let you get the winning result. Let's all fail together.

This is what the pursuer said, the climax of the escape mode, the first two escape gates are just appetizers, the most essential part of the escape mode is the third gate, which will determine the outcome of the two camps.

Therefore, even though the second escape door was opening on the opposite side, Zhong Shanze did not panic at all and was still chasing down the three-man team in an orderly manner.

The ghosts here were not completely covered, so they were still able to escape a lot of distance, but that was it. Zhong Shanze finally restrained a hunter.

At this moment, the second escape door was also opened. The four-person team still followed the previous actions, letting the hunter in the worst condition pass first. Now the four-person team has become a three-person team.

The current situation of the game has evolved into this. The fierce ghost player was eliminated at the beginning. One of the hunter players was sent away at the beginning, and another one was sent away just now. He has eliminated a total of two hunters. He only needs to eliminate 3 more, and he can Win the game.

As for the situation on the hunted side, the fierce ghost player only had one Xue Xunyu left, and the hunter players had only three teams left on both sides, for a total of six hunters.

Two hunters have successfully escaped and two have been eliminated, which means that if they want to win, at least half of the six remaining alive must escape successfully.

When Zhong Shanze restrained one hunter, the remaining two hunters fled separately without hesitation. As soon as they escaped to a safe place, they immediately analyzed the supernatural nodes.

You must know that although the number of hunters is reduced now, great danger also means great opportunities, because they only need to solve a supernatural node and they can successfully escape.

Xue Xunyu on the other side also knew this information. He also knew that at least half of the hunters were alive. As an experienced gamer, he immediately made his choice - to attack the hunters.