Chapter 144: Escape and Kill (4) Spreading Ghosts

Style: Gaming Author: Nothingness Walker BeimingWords: 2175Update Time: 24/01/11 22:44:30
Xue Xunyu escaped from Zhong Shanze's pursuit because the distance was not particularly close in the first place and the other party had excellent abilities. Therefore, after some entanglement, the two parties broke away from each other.

Zhong Shanze is not too sorry about this, because as a hunter who hunts in the dark, as long as he waits patiently, the opportunity will definitely appear again soon.

So before contacting them again, what Zhong Shanze has to do is to spread the ghosts to more places and let the darkness cover the white part of the template as much as possible.

After all, if Zhong Shanze's ghosts had covered a larger area when they first met Xue Xunyu, the opponent would not have been able to retreat so easily. They would have had to bet that there was no hidden fear among the ghosts that Zhong Shanze hid in the direction he chose.

However, things didn't work out. Not long after the game started, the first wave of ghosts dropped by Zhong Shanze made him aware of Xue Xunyu's existence, which gave Xue Xunyu enough time to retreat. Therefore, as long as there are more and more ghosts, next time it will be like this An easy retreat is unlikely to happen.

What Zhong Shanze was doing at this time was to sow ghosts and wait for opportunities. About half a minute later, a new opportunity appeared - a hunter player was trying to unlock a supernatural node.

New opportunities appear in the escape mode, which is an inevitable result, because if you want to escape from the place shrouded by ghosts, you must take action on the supernatural nodes, and this is the opportunity Zhong Shanze is waiting for.

At this time, in a staircase, a hunter crouched down and was analyzing the supernatural nodes, while his teammates stood aside, nervously guarding the surroundings.

"As long as the opponent is not a fool, we will not be attacked again," the hunter on alert spoke in order to break the silent atmosphere. The opponent referred to here is naturally not the pursuer, but the ghost player.

"Yeah," another player answered. Just when he was about to say something, a scarlet red suddenly appeared in his field of vision, which reminded everyone that the pursuer was coming.

Being discovered is inevitable, because analyzing supernatural nodes will attract enemies, duel mode will attract fierce ghosts, and escape mode will attract not only fierce ghosts, but also pursuers.

Xue Xunyu and others naturally saw the changes in the supernatural node, but they had no intention of going there because they knew that the pursuers would definitely go first.

But just like in the duel mode, the supernatural nodes must be analyzed even if it attracts fierce ghosts, in the escape mode, the supernatural nodes must be analyzed even if it attracts the pursuers.

Because you want the hunted players to escape from the space that has been blocked by ghosts, the method can be said to be similar to the duel mode. By analyzing a certain number of supernatural nodes, you can escape from this space.

In the duel mode, after unlocking five supernatural nodes, you can launch a real attack on the fierce ghost players, thereby completely eliminating the fierce ghosts.

In the escape mode, both the number of supernatural nodes and the difficulty of analysis are much easier than in duel mode. For example, players only need to analyze three supernatural nodes to create a way to escape from this place.

After the hunters discovered Zhong Shanze, the supernatural bullets they released still had some effect, hindering the spread of ghosts.

But it did not cause long-term obstacles. When the supernatural node analysis was only two-thirds over, the ghosts had already spread to their vicinity, forcing the hunter players to take the initiative to retreat.

Zhong Shanze did not make great efforts to pursue. After all, the firepower of the five-man team was strong enough to delay the spread of the ghosts, and they were not too greedy, giving them enough time to retreat to a safe distance, and the place was not covered by the ghosts in advance. This leaves them with enough room to make strategic shifts.

Anyway, once they give up on this supernatural node that has been analyzed halfway, it will be transferred. It will take a lot of effort to find it again.

As for the last reason, another four-person team was analyzing supernatural nodes elsewhere, so Zhong Shanze decided to change the target.

A four-person team is a very suitable target. First of all, if there are only four people left, the firepower will be small. More importantly, the location they are in belongs to a place that has been eroded by ghosts.

The erosion of the ghosts is divided into surface erosion and internal erosion. Surface erosion is what was mentioned before. It can be directly seen by the player's field of vision, and it is obviously scarlet.

This is not the case with erosion.

The ghosts spread from the abyss where the pursuer is to the real world and appear directly in front of the player. This is considered surface erosion, but there is also internal erosion.

Areas that have been eroded by ghosts will be eroded again at a faster rate, that is, it will be easier to spread from the abyss to the real world.

The area where the four-man team in front of them was located was an area that had been eroded by ghosts, so Zhong Shanze did not hesitate to launch surface erosion.

Surface erosion is the result of Herring Company's consideration of gameplay. After all, if the pursuer's grievance gauge is so large that it can cover the entire field, then it would be too foul, so a distinction is made between surface erosion and internal erosion.

The reflection in the operation panel is that the surface erosion is black and the internal erosion is gray, which can well reflect the capabilities of the two erosions.

What appeared in front of the hunter players was the base station disk at the beginning of the game. What they saw was a burst of scarlet light, but now it is a dazzling red light, and the ghost has appeared.

"It's so fast!" A hunter exclaimed, "Quickly retreat!"

Unfortunately, it was too late. The ghosts surrounded everyone at an extremely fast speed, which meant that if they wanted to escape from here, they had to pass through the ghosts.

The shortcomings of the individual team formation were fully exposed at this moment. At this time, two hunter players gritted their teeth and stamped their feet and rushed towards the place where the ghost was. The other two players were still hesitant about whether to take the risk.

Keeping these two trashes would be more useful than killing them. Zhong Shanze quickly made this judgment, so he did not attack the two deadlier people who were surrounded, but chose to attack the two players who were trying to break through.

To release the Darkness of Fear through ghosts, you also need to go through mini-games. However, as an electronic ghost, Zhong Shanze needs to undergo some self-castration in order to suppress his completion speed and degree of completion to a high level.

Therefore, one of the players was only halfway through when he was attacked by the Darkness of Fear. He sensed a force pulling him deeper into the darkness.

The power was so great and so fast. He had just rushed out a few steps, and his shield value was already on the verge of being reduced. At this time, the two surrounded players began to charge into the formation hesitantly.

"***," the one who was attacked yelled, "there's no point rushing in now! The people in front of me were as stupid as dead*, and now they are surrounded so deeply, if I don't slow down the progress, I will rush to you* The mourning, I,"

This player had no time to speak. At this time, his shield value bottomed out, and he was directly pulled into the darkness, becoming the second player to quit.