The Ghost is similar to the Darkness of Creepy Fear, both rely on the release of the Resentment Gauge, but the Resentment Gauge consumed by the Ghost Creeper is less than that of the Darkness of the Creepy Fear.
The focus of the two is also different. The Darkness of Fear is obviously a killer, while the Ghost is similar to a normal attack, so players need to plan carefully.
But it doesn’t mean that you can completely abandon the ghosts and use all the Darkness of Fear, because it is difficult for the pursuer to perceive the existence of the target when using Darkness of Fear, so the pursuer player needs to carefully weigh the two abilities. usage of.
The game has already started at this time. As the role of the pursuer, Zhong Shanze appears in the communication room where the communication base station is located.
The ghost released by the Loli Ghost in the opening CG shrouded this small place, allowing it to use the Darkness of Fear before.
But in order to allow other players to escape, the Darkness of Fear is in a state of retraction when the pursuer is able to act. It will take a certain amount of time to release it again, and this is the time for other players to escape.
However, as mentioned before, Xue Xunyu and his teammates chose to weaken a wave of hunters, so that the presence of all players was felt by the pursuers through ghosts.
How could Zhong Shanze miss this great opportunity? When he released his skills towards the fighting place, the darkness of fear slowly flowed into the real world again.
If the Darkness of Fear is to be released, it must rely on ghosts as an intermediary, which means that the pursuer must first lay down a layer of Ghosts, and then lay down the Darkness of Fear.
At this time, very little resentment gauge was consumed, and Zhong Shanze still had a lot of resentment to use. Of course, this was also related to the fact that the pursuer had far more resentment than ordinary fierce ghosts.
Maybe those new players who have just come into contact with the chase mode will still be a little hesitant about how to play the game as a chaser, but Zhong Shanze is obviously not among them.
Why can the pursuer have so much resentment? If Meng Xin squanders his resentment in the wrong place, such as using the Darkness of Fear to chase other players unlimitedly, then in addition to causing serious damage to those players at the beginning, the result will be that they quickly escape.
The reason why the pursuer has so much resentment is because most of it is consumed in blocking, using ghosts to block the entire map.
In addition to providing a medium for the coming of the terrifying darkness, the role of ghosts is to form a barrier with a permanent ghost wall effect.
In the escape mode, after all, why can the pursuer be pursued? The map is only so big, and the purpose of this mission is not to eliminate the fierce ghosts, so wouldn't it be better to escape?
And because they can't escape, it's called an escape. The ghosts will block the boundaries of the entire base. At this time, not to mention the hunter players, even the fierce ghost players can't get out.
In this escape mode, the pursuer is like a spider, while other players are prey caught in the spider's web and are being approached little by little by the pursuer.
When the Darkness of Fear appears in the escape mode, it can be said that the B is full. Players' vision will be scarlet for an instant, and then the red will gradually fade outwards, centered on the point where Darkness of Fear appears, so to speak. Unless the player is sleepwalking at this time, it is impossible to ignore the Darkness of Fear.
Xue Xunyu and his two men naturally noticed this movement. Although the Darkness of Fear had appeared at this time, they were not in a hurry and still struggled for a while before retreating.
The existence of the fierce ghost player still remains here in Zhong Shanze. If he does not pursue him, the opponent will soon be temporarily freed from the lock at this time.
But Zhong Shanze was unmoved, because there was little point in catching up at this time. Holding him to death would consume a wave of fierce ghost players, and there was no way to kill them.
But if they choose to attack the hunter players, since they have been entangled by the ghost players for a while, they will not have enough time to escape, and no matter what, they will have to leave one behind.
"Japanese ghosts," seeing the imminent horror of darkness, some of the hunter players couldn't help but complain. They did have a reason to curse like this. It was difficult to escape from such a distance.
Sure enough, despite their evasive actions, one hunter was still entangled by the Darkness of Fear. He struggled for about ten seconds, but still could not escape the fate of falling into darkness.
But these ten seconds are valuable. The remaining nine hunter players seized this opportunity and fled far away from this place. Coupled with the interval between the murders of the fierce ghosts, they also escaped from the lock of the pursuers. .
In fact, if Xue Xunyu and two people had not been entangled at the beginning, the escape mode would not have officially started until now. After all, without that entanglement, the pursuer would not be enough to take away a hunter.
The system gives operating tips for the pursuer on the side, but for Zhong Shanze, these tips are of no use at all. He is already quite familiar with the special mechanism of the pursuer.
During the time when the above things were happening, Zhong Shanze had covered the border of the map with ghosts. Although he didn't know where the players being chased would be, they were in this box anyway.
The Stalker has a special screen view, which is only as big as a handheld computer in the normal world compared to the size of a human body. It can operate on this screen when performing large-scale ghost attacks.
Zhong Shanze lightly pressed his finger on the screen, and billowing black mist began to appear from his fingertips, which meant that the place was covered by ghosts.
Then, as if he were drawing on a map, he swiped his fingertips on the screen and drew a horizontal 8, and the ghost began to expand through this path.
When the ghost screen changes, the game field of view also changes, but it is different from the changes on the screen.
The main color of the screen is white, and after the ghost is released, it turns to gray. However, in the real game field of view, the overall color is a black fog. Wherever the ghost spreads, this layer of black fog will disperse, allowing the pursuer to Killer players can clearly see what is happening behind the black fog.
If a player happened to pass by this area, the pursuer player would be able to sense it and take the next step. Zhong Shanze was very lucky, and he could detect the presence of a player nearby just from this painting.
When Xue Xunyu noticed a patch of scarlet appearing in his field of vision, he knew that he had been noticed by the pursuer player, so his teammates left first to avoid both of them being targeted by the pursuer at the same time.
Yes, it is a scarlet patch. Whether it is a ghost or a terrifying darkness, in the sight of the hunted player, they are all the same scarlet patch.
Of course Xue Xunyu knew that the first thing to appear would be a ghost without much lethality, but who could guarantee when this ghost would turn into the Darkness of Terror? Xue Xunyu didn't dare to gamble anyway.