Although there are still three fierce ghosts on the field in the opening cg, as long as you think that there are only two fierce ghost players, you can know the ending of the extra fierce ghost.
As expected, not long after the engineer was dragged into the darkness, the pursuer killed the fierce ghost because one of the fierce ghosts also entered the darkness unintentionally.
So the pursuer treated him coldly, with pale arms stretching out from the darkness, and the fierce ghost let out a terrifying scream, but this could not stop him from being dragged into the deep darkness like the previous engineer.
After completing all this, the darkness temporarily receded, and the flashing lights returned to normal, leaving twelve players in the escape mode, namely ten hunter players and two ghost players, looking at each other in disgust.
But this kind of calm will not last long. As soon as the final animation CG ends, the fierce ghost players will be the first to reveal their ferocious faces.
You must know that at this time, the hunter players are very close to the fierce ghost players. If it was a normal duel mode now, the fierce ghost players would have pounced directly.
After all, if there is only such a small distance between the two sides, the hunters will have no way to get rid of the fierce ghost players without leaving a heavy price.
Unfortunately, however, they are now experiencing a brand new escape mode, so the ten hunters in front of them are no longer the key to the score of the fierce ghost players, but are still baits that can be used.
Because in the escape mode, whether it is a hunter player or a ghost player, the condition for winning is not to destroy the opponent, but to escape from the pursuer.
But this does not mean that the two sides have the basis for sincere cooperation, because in addition to the game mechanics, the main thing is to get extra rewards for killing the other party, which stimulates both sides to kill each other.
Even players in the same camp can play tricks on each other, which means that as long as they are willing, hunters can trap each other, and ghosts can also become enemies of each other.
However, Xue Xunyu will not do this this round, because at this time, there is another fierce player on the opposite side, a streamer who knows him. They are trying to hurt each other for a few points. If it is for a funny atmosphere, it is okay, but if it is just to gain points and grab heads, , is a very out-of-character behavior.
After several versions of "Ghost Hunter" have been updated, the current version has already been pre-installed with a teaming function, which allows you to enter the same camp in a mode with teammates in the same team.
Now that the opening cg has completely ended, players can start to move freely. As the stronger party, Xue Xunyu chose to take the lead.
He looked at his teammates and simply said "cut a wave", and the other party understood what he meant. After all, as an anchor, he has the most basic skills.
Since the distance is so close, it would be a pity to not give the hunters a heavy uppercut. However, we cannot use this natural advantage to expand as much as the duel mode. What is needed is to weigh the pros and cons of "cutting a wave." .
Xue Xunyu and his teammates joined hands and began to approach the hunters along the silk thread. They were confident at this time, because the hunters could not cause serious harm without unlocking the five supernatural nodes.
Logically speaking, the best way to deal with this situation is to leave one team behind and the other team to retreat quickly. If it were in the real world, this is indeed the most appropriate strategy.
However, this is just an online game. At least the ten players in front of me are not on the same team, and they cannot sacrifice their personal self to achieve the greater self, so they end up falling into the main control room together.
"Well, he is indeed a capable anchor," Zhong Shanze nodded, and then made a decision in his heart. The main target was Xue Xunyu. After all, this game was really not enough for the hunter players.
When ghosts and wolves howled in the main control room of the base station, Zhong Shanze also started his own actions, moving towards the players - whether they were hunters or ghost players, little by little.
As a being that can crush other camps, the pursuer naturally has a special set of control methods so that the game can continue.
By the way, due to the default image of a pursuer, she was soon dubbed "Loli Ghost" on the forum, although it is not impossible to say that a Loli Ghost is actually a girl.
According to the setting of the "Ghost Hunter" game world, ordinary ghosts are ghost players. They are basically separated from the hunter players by a layer of space. After locking the target, they can get involved a little bit.
But Loli ghost is completely different. As a being that is far more powerful than ordinary fierce ghosts, she is naturally located in a supernatural space that is deeper than ordinary fierce ghosts.
Loli Ghost cannot control the ghost slave, but the power she can control is actually far more powerful than the ghost slave, and that is the darkness that appears in the opening cg.
This darkness has many wonderful uses. For example, it is directly displayed in the opening cg. As long as a player touches this darkness, whether it is a hunter player or a ghost player, their fate will not be any different. Being involved in the darkness will lead to more A deep and terrifying place, and then the game is over.
In the official settings of Qingyu Company, this "darkness" is called the Darkness of Fear. Although Darkness of Fear is very easy to use, it is not without limitations.
There is no doubt that there are restrictions. Otherwise, if the darkness spreads all over the sky, there will be no need to play the escape mode.
One of the limitations of the Darkness of Fear is that its total amount is affected by the Loli Ghost Grudge Power Gauge, that is, there is an upper limit to the Darkness of Fear that the pursuer player can release at the same time.
First of all, there is a long-standing problem for ghost players. If you want to kill someone, you must first find someone. After all, the two parties are not in the same world.
It is relatively easy for Mighty Ghost players to find people. Sight, hearing, smell and even temperature sensations can allow them to detect the location of Hunter players.
But hunter players cannot do this. Loli ghosts are located in a deeper space, so they have lost many of the characteristics of ordinary ghosts and cannot sense the presence of hunters through various senses.
But the chaser player can sense the presence of the fierce ghost player. If the fierce ghost player is injured or releases a skill, the loli ghost can lock the fierce ghost, just like how the fierce ghost locks the hunter.
It's just that this kind of locking is very unstable. Unlike the fierce ghost locking on the hunter, the hunter needs to run a long distance before he can get rid of the fierce ghost.
It is relatively easy for fierce ghost players to get rid of the lock of Loli ghost. They only need to stop creating fluctuations, and the pursuer players will lose their distance judgment.
Therefore, if chaser players want to lock in the target being chased, they rely on another special mechanism, the hunter's unique skill - Ghost.