Chapter 118: Self-built map

Style: Gaming Author: Nothingness Walker BeimingWords: 2236Update Time: 24/01/11 22:44:30
"Self-built map" is a new function launched after this version update. Basic art materials are provided by Qingyu Company. Players can use these materials to build the base warehouse of their own dreams.

In this way, the following situation will inevitably occur. Players who are used to playing as hunters will build the map to benefit hunters, while players who are used to playing as ghosts will do the opposite.

Qingyu Company has long expected that such a situation will occur, so it has set up countermeasures in response. When players search for the game room they want to join, they can use "Whether to use self-built maps" as a search option - if you are afraid If the game map is unfair, then just don’t participate in the game map designed by players.

However, there are maps that are obviously biased, and there are also new maps that are fair and interesting, so that whether you are a ghost player or a hunter player, when fighting on this map, they will feel that this map is novel without being too biased towards one person. one party.

This kind of map is a potential map that Qingyu Company should vigorously explore. They either have a high reputation among players by word of mouth, or they are directly valued by Qingyu Company employees.

In short, this kind of map will be selected by Qingyu Company, turn it into an official map in the game, and give the creator certain in-game rewards, which can be regarded as directly freeing the player's game results.

However, the number of self-created maps by gamers has been increasing exponentially. No matter how fast Qingyu Company is, it is impossible to quickly include every potential map. Therefore, after a small version update, new adjustments have been made to the room adding function. .

Those gamers who join the self-built map room can rate the self-built map after playing a game. If they feel that this map is unfair, they can include this map in the map type that they will not participate in in the future.

This modification method can be said to be quite good, satisfying those players who are interested in self-built maps but are afraid that the map will be too unfair.

Although ratings inevitably become a tool for discouragement, one gaming media specifically investigated this and stated that ratings are greatly affected by the winning and losing factors of the game. The article said this:

"If a player wins this map, there is a high probability that he will give this self-built map a high score. If he fails, even if he thinks it is relatively fair, he will choose to give it a low score and include it as a non-playable map."

"I interviewed a game player, whose name will be withheld here at his request. During the interview, this player bluntly stated that giving a low score to a map has nothing to do with it. In fact, he even I think it’s fairer than some of the high-scoring maps I gave, but because I regretted losing on this map, I still gave it a low score.”

"'I feel that the reason why I give a low score is not because this map is unfair to players of a certain camp, but because I dislike this map as being unlucky. I feel that if I play this map often, I will lose more often in the future.' - The player gave himself a low score The reason for the above statement is explained.”

"Obviously, this has happened, and it has deviated from the original intention of Qingyu Company to design the scoring system, turning this kind of scoring from evaluation into a channel for venting."

"I interviewed Mr. Xiao Han, the senior executive of Qingyu Company, on this issue. Mr. Xiao is a very humble young man. He accepted my interview request without any pretensions."

"In the interview, Mr. Xiao said: 'No mechanism can be perfect, and the self-built map scoring mechanism does have the problems you mentioned in the interview, but I think it does not completely deviate from our design. The original intention of the mechanism.'"

"I was very puzzled by what Mr. Xiao Han said. After further questioning, Mr. Xiao Han gave an explanation for this issue."

"'Our original purpose of designing this mechanism is to let players choose the self-built maps they like or dislike. Although players' ratings have certain emotional factors, they do not break away from this category. They do have various reasons of their own. , don’t like this map.'"

In short, although the self-built map function of the emergency repair mode is not 100% perfect, it is still widely welcomed by many players.

Therefore, in the subsequent small updates, the self-created map function of duel mode and rush mode was also opened by Qingyu Company to learn from the players' materials.

In the later period, it broke through the original framework and developed self-designed materials for players, so that the creativity of those players can be better released, and Qingyu Company can also obtain more interesting maps. It can be said that A win-win ending...probably.

Once the emergency repair mode and its self-created map function were launched, it immediately aroused a very good response among players, which caused other game modes to be affected.

This is actually a normal situation. When the rush mode came out, the duel mode and the special duel mode were also affected. Now it is just a reappearance of the scene at that time.

But there is also a difference, that is, after the launch of the emergency repair mode, the impact on the rush mode has been particularly severe, which has attracted the attention of Qingyu Company.

In fact, purely from the perspective of data analysis, the rush mode has become less popular and is not even as intense as the original duel mode. However, the problem is that there are major differences between the two game modes, resulting in the rush mode's particularly poor ability to withstand stress.

What's the difference? That is, the rush mode is not a game mode that can be played in a six-player game. It requires hundreds of people to play.

A game media once predicted the rush mode. This game media said that the vitality of the rush mode lies in the continuous "living water".

This mode will only be interesting enough when the players participating in the rush mode are like a stream, constantly injecting live water into it.

However, if there are not enough players participating, the river will not flow and the river will turn from a steady stream of living water to a pool of stagnant water, which will cause very serious damage to the rush mode.

Because as long as the river water fails to turn into living water in one game, other players will be greatly reduced in interest in the mode. The reduced amount will further reduce the living water rate in the rush mode, causing the mode to show an ever-increasing deterioration.

Due to the launch of the emergency repair mode, this trend has already appeared in the rush mode. With fewer and fewer players participating, the fun of the game has seriously declined.

Qingyu Company paid close attention to this phenomenon and quickly held a meeting to discuss it. After an afternoon meeting, a result of the discussion was obtained:

The reason why the rush mode encounters this situation should be that "bitch is hypocritical", because the rush mode is too easy to participate in at any time, so players don't care much about this mode.

Therefore, in the next version update, Qingyu Company quickly modified the rush mode. Now the rush mode cannot be played at any time. The rush mode can only be opened in the afternoon at a specific time.

After limiting the playing time of rush mode, the above situation disappeared quickly. The popularity of this game mode increased again, which made many high-level executives complain. This is really "a bitch is hypocritical". If you get it too easily, you won't get it. I will cherish it very much.