Chapter 110: Considerations of Holographic Games

Style: Gaming Author: Nothingness Walker BeimingWords: 2116Update Time: 24/01/11 22:44:30
After the high-level emergency meeting, a clear answer has been given to the company's next work arrangements. A working group led by Dai Wenquan will be formed to develop a holographic game to join the launch of the "Dream No. 3" holographic equipment. The east wind behind.

And the time requirements for this project are also very tight. It is already March 2102, and Dai Wenguan has issued a death order, requiring that a trial version that can be displayed must be produced before October this year.

The reason for this request was made after Xiao Han's analysis, because a hard flaw was placed in front of everyone, that is, compared with those major game companies, Qingyu Company's foundation is too weak.

Therefore, according to Xiao Han's analysis, if he wants to be famous in this holographic game, he must make the most of Dai Wenquan's personal ability, which is actually Zhong Shanze's help.

After all, unless Zhong Shanze deliberately exposes himself, it is foreseeable that it will be difficult for Qingyu Company's games to compete with the big players. But one good thing is that time is on Qingyu Company's side.

Holographic games are an unfamiliar industry to all companies. Based on the information currently obtained, major game companies have stated that they will provide fans with an excellent work.

"What does this mean?" Xiao Han emphasized at the meeting, "It means that it will take at least two years of polishing before those powerful companies will launch their own game works. Before that, it was probably Lianliankan. This is a small game that doesn’t require many technical levels.”

"The biggest advantage of our company is that we have Boss Dai, a genius R&D personnel, but geniuses also have limits, so our best way is to use our strengths to attack each other's weaknesses, and create a time gap with those big companies to seize the lead. Before they launch holographic games, they launch our company’s games first.”

"In this way, even if there are games later that are comparable to our company's products, the game launched by our company, as the first holographic masterpiece, will naturally establish its position in the history of games, while the small game works of the same period will not be able to do so at all. Competing with us.”

In short, what Xiao Han said at the meeting can be summed up as following the advice first raised by Zhong Shanze and using his advantage to beat up children. However, at first, he was beating up independent producers at the "Qianlong Award", but now he is going to beat up the children at the "Qianlong Award". In this new field of holographic games, time differences are used to obtain maximum benefits.

Xiao Han's proposal was finally approved by the company, so Dai Wenguan personally took charge and made this project the company's next focus.

As for why the trial version should be launched in October, this is because October this year is the famous Beijing Game Exhibition, which is the best stage to showcase the works of Qingyu Company.

So after a long time, Zhong Shanze finally started working again. To contribute to the Qingyu Company project, he had to take action. Otherwise, with the current background of Qingyu Company, as many people at the meeting judged, there would be no way to meet the schedule. success.

And this is also a very meaningful thing, helping Qingyu Company to gain a foothold in the field of holographic games. If the holographic plan is feasible, it will bring great help to itself.

So as a Qingyu company and as a game developer like Dai Wenquan, the first game released on the holographic game platform is still a stand-alone game. What theme should be used as a stepping stone?

At this time, the method Zhong Shanze uses is to ask and answer himself: Compared with previous games from the old era, what is the biggest advantage of holographic games?

After a short moment, Zhong Shanze came up with the answer himself. The excellence of holographic games lies in more operation possibilities and a stronger sense of immersion.

So as your first game, don't pursue any artistic value. Just catch people's attention in a short time and make people feel shocked. That's it.

After clarifying this problem, Zhong Shanze also determined the theme of the game to be developed: Since he wants to attract people's attention as much as possible, the best way is to make the scene big and the enemies he faces to be big. In short, everything All must be big, big is strong, big is beautiful.

Speaking of big things, the first theme that Zhong Shanze thought of was interstellar, vast planetary beasts, and endless galaxy battleships. It was very interesting to think about it, but in the end this proposal was overturned by Zhong Shanze himself and replaced by another theme. ——Prehistoric.

Why are interstellar themes overshadowed by prehistoric genres? Because as a person who has participated in the development of holographic equipment, Zhong Shanze relies on his personal feeling that the workload of the interstellar type is higher than that of the prehistoric type. As the first part of the series, the prehistoric type can be greatly reduced through the large-area random copy function. workload.

The more important reason is related to Zhong Shanze's recent reading and study. However, there is no such systematic prehistoric system as "Buddha is the Tao" in the original world, and there is not even "Feng Shen Bang". It only develops similar to "Zhu Xian" "This kind of novel about immortality can give Zhong Shanze room to operate.

And he himself was quite happy to see the prehistoric flow appear in this world, so he finally decided to use the prehistoric flow as the theme of Qingyu Company's first holographic game.

After selecting the theme, further work begins. However, things like numerical balance can be left to the virtual world, and character and object image design can be left to Qingyu Company. Therefore, what Zhong Shanze needs to do is to determine the plot and direction of the prehistoric world. .

First of all, one thing is very clear, that is, Zhong Shanze cannot copy the original "Buddha Is the Tao" because he was defeated immediately after reading only the first few chapters, and most of the subsequent plots are cloudy.

Therefore, the best choice is to create your own prehistoric world. In fact, this is not that bad. Anyway, Zhong Shanze knew about the prehistoric world before, and he did not know how many times it was done. It is already a certain distance away from the opening work of "Buddha Is the Tao" .

So Zhong Shanze then searched in his memory to see if there were any words or images that could become his source of inspiration.

I don’t know how long it took, but a scene I had seen before came to my mind. It was a town and fertile farmland. A bird was flying in the sky. Then my vision suddenly increased with the bird, and I could see a building. The sky reaches straight into the sky, and behemoths are climbing up the cliffs, but compared with the mountains, they are still like ants.

This scene is the opening animation of "God of War 3". The plot is that Kuibalzi finally returns from the Styx, and then leads the Titans to climb Mount Olympus to begin the final battle with the Olympus gods.

The reason why these scenes are recalled in my mind is not that Zhong Shanze wants to connect with Greek mythology in the ancient world, but from Olympus, I remember that a certain mountain in the ancient world has the same majesty, that is, Optimus Prime. Buzhou Mountain.