When "Ghost Hunter" officially launched its server in the second week, the game launched new activities. In addition to the classic six-player duel mode and the special duel mode that has not changed much, a new "rush mode" was launched in the second week. .
The rush mode cannot be opened in the three old maps of "Early Morning Mansion", "Yuexia Ancient House" and "Midnight Rice Field". It can only be played in the newly opened "Desolate Country Road".
The most shocking thing about this new game mode is that it is no longer a classic six-player game, nor is it a six-player game turned into a twelve-player game. This kind of operation changes the soup without changing the medicine. Fierce information - It can accommodate up to two hundred hunter players and forty ghost players, playing on the deserted country road map at the same time.
Xue Xunyu is a streamer who is a fan of "Ghost Hunter". This game has been relatively popular recently, so he pays special attention to the upcoming rush mode and is waiting to play it as soon as possible.
Before the rush mode was about to start, Xue Xunyu chatted with his audience, and at this time he was talking about the story background of the "rush mode".
"In the prologue, our hunters cleared away the fierce ghosts around the base, and then set off on the journey to the bases of other survivors to spread the latest blueprints invented. This is the so-called 'rush'."
"Then why do we have to go out in person? The explanation of the game is that the existence of fierce ghosts will cause electromagnetic disorder, so at most the teams can communicate with each other, and there is no way for the survivor bases to communicate with each other."
Audiences couldn't help but roll their eyes when they heard this, and then immediately complained in the barrage - in this era, it is already possible to transmit barrages by voice, which is quite fast, and the actual content of the pronunciation will be judged based on the user's habits, and the accuracy is also higher than Zhong Shanze's original age was much higher.
"This base has invented more than one or two pieces of equipment, so why not just invent one and send it out instead of waiting until now to send it out together?"
"Perhaps he is worried about arousing the vigilance of fierce ghosts?" Xue Xunyu smiled and interacted after seeing this barrage, but in fact he himself did not take this explanation too seriously. In this kind of competitive online game, don't be too entangled with the other party. After all the plot, the game mode is the most important.
In addition to the greatly increased number of people in the rush mode, another major difference compared to the duel mode is that the winning methods of the two camps have changed.
As the name suggests, the victory condition for hunter players in the rush mode is no longer to eliminate the fierce ghosts in the area, but to reach the destination through deserted country roads.
The fierce ghost players don't even have victory conditions. They only need to stay in the game for fifteen minutes - which can be extended to thirty minutes through krypton gold, and then get points from the number of hunters they kill.
Therefore, the rush mode is not a fixed time, it is constantly dynamic. Whether it is a ghost player or a hunter player, they will continue to join the game over time.
Hunter players who join the rush mode will either complete the task and leave, or fail halfway. Qingyu Company has also developed a krypton gold point for this purpose. If they fail halfway in the rush mode, they can jump in the queue and restart quickly through krypton gold. Start a game.
As mentioned above, the fierce ghost players would come in in groups every fifteen or thirty minutes, and then intercept and kill the hunter players on this deserted country road.
Therefore, this game mode is difficult for players to start on their own, because there must be enough players rushing into the game like a rushing stream to make the whole mode interesting. Otherwise, whether there are too many hunters or fierce players, Too many ghost players will greatly damage the fun of the rush mode.
Therefore, Qingyu Company developed a set of algorithms, based on the players who applied for the rush game, to ensure that there are always about 3% to 5% of players in the waiting period. Once this value is exceeded, a new room will be opened.
Of course, this algorithm will keep many players in a waiting period, causing many people to go to the official website to complain and want to solve the queuing problem.
However, Qingyu Company quickly rejected these requests, because this algorithm was developed to ensure the scenario at this time. This is something that has been discussed within Qingyu Company.
It’s not that I want to make players panic, but after analysis and conclusion, the rush mode must have enough players to be interesting. Once the rush mode is allowed to open rooms at will and the flow of players is dispersed, the result is that the players’ game will be disrupted. Less fun.
Therefore, instead of making players less interesting, it is better to keep players waiting in line. This appropriate amount of waiting can also increase the anticipation of the game.
Of course, the players still don’t know about the colorful intestines of Qingyu Company. In short, as they arrived at two o’clock in the afternoon, Xue Xunyu and his group became the first batch of players in the rush mode.
The map of the rush mode is a deserted rural road. Yes, it is the map that Zhong Shanze provided to the invitees for the second test. This is the so-called mutual learning.
In the virtual world, the starting point of the invitees is various ancient houses, and the end point is the one that leads to the only building. In the rush mode of "Ghost Hunter", the ancient houses become the starting point and the end point of the hunters. No longer the only one.
Of course, the terrain is still somewhat different, and each deserted rural road is slightly different. This is the result of Qingyu Company adding certain variables to enhance the fun of the game. Anyway, the bifurcation design of the deserted rural road is not particularly difficult.
However, compared with the invitees in the virtual world, the biggest difference is that it is more difficult to find on rural roads. Even the weeds on the rural roads are half as tall as a person. It is only slightly better than the weeds on both sides that are one person tall, but slightly less. Note that there is still the possibility of getting lost, so Zhong Shanze has made it difficult for the invitees.
Hunter players appeared in teams of five at each starting point, while fierce players like Xue Xunyu appeared randomly in the weeds.
I have to say that the rush mode is much more exciting than the duel mode, perhaps because of the bonuses of the new mode, or perhaps because of the increased confrontation. In short, the players were quite happy to play the first few rounds.
However, as the number of games increased, more and more cool operations began to appear, so that the rush mode was used by some people to complete the palace battle drama.
First of all, the fierce ghost players were the first to discover that although the fierce ghost players could not attack and kill each other, the ghost slaves on both sides were not included, and even the fierce ghosts themselves could block them by squeezing them.
So soon and naturally, the fierce ghosts easily started fighting with each other because of the problem of grabbing heads, so that the hunter who was about to be killed could take advantage of the chaos to escape.
The problem among hunter players is more serious and interesting. The source of the problem is actually the same as that of the group of invitees in the virtual world, which is the problem of dead Taoist friends but poor Taoists.
This kind of player is relatively disciplined, just "I just need to run faster than my teammates". Who is the most unscrupulous hunter player? He is the "ghost" of "Tajun, go this way".
"Haunted ghosts" usually know the fierce ghosts offline, so they use their identity as a hunter as a disguise in the rush mode to help the fierce ghosts search for and target other hunters for them to kill. This fierce ghost protects them from attacks by other fierce ghosts. Then in the next round, the identities of both parties are swapped to achieve the purpose of increasing points.
This kind of behavior can only be reported and blocked one by one, and those who are too obvious to bother to cover up should be killed, but this is obviously a way to treat the symptoms rather than the root cause.
So much so that the forum joked that if you want to break up with your friends, just play the rush mode of "Ghost Hunter" and not be in the same team anymore.