The Hunter's fast-attack group posted a lot of posts, and the Fierce Ghost's fast-attack group was equally lively, and their operating experience verified the other party's suspicion - a jumping Hunter is indeed more likely to attract attention.
"Besides this surprise, there is another thing worth noting, that is, the fierce ghost has a certain sensitivity to secret files. When we play the fierce ghost, we can sense the approximate direction of the file."
This statement has undoubtedly sparked speculation about the plot. Some people feel that the fierce ghosts are not unconscious creatures. At least there is some kind of existence behind them controlling them. Otherwise, there is no way to explain the behavior of specifically targeting the file carrier.
In addition to the changes in operation and game modes, there is also an additional type of ghost slave that ghost players can release in the midnight rice fields - scarecrows.
Scarecrow ghost slaves are always invisible in the rice fields. This is for hunter players. Of course, ghost players can see scarecrow ghost slaves.
Therefore, the only way for hunter players to determine the location of the scarecrow is to carefully look around. Although the scarecrow is a ghost slave, it is attached to the real scarecrow, so it has its own weight. Even if it is invisible, the surrounding straw will be depressed due to gravity.
Therefore, although the scarecrow will be invisible, players can detect where the scarecrow is as long as they can judge the surrounding straw being suppressed.
But as mentioned before, the rice in the midnight rice field is as tall as a person. If you want to know where the scarecrow is, you have to jump up from the rice field. At the same time, this can easily attract the ideas of ghost players.
However, not many ghost players regard the scarecrow as an offensive ghost slave, because the real purpose of the scarecrow is not to attack, but to serve as a watchtower.
The scarecrow has special skills that can rise infinitely as long as it is activated, and then provide the ghost players with the vision brought by overlooking the rice fields from high altitude. It can be said to be a natural watchtower.
It is impossible for Qingyu Company to simply provide benefits to the fierce players, so the scarecrow also has its own shortcomings, that is, once this skill is activated, it will not be able to attack or even move unless the status is lifted, and it will be a complete living target.
Since he cannot attack and move, and considering his watchtower function, it can be said that as long as the Scarecrow activates his skills, he is an existence that the hunter players must kill as soon as possible, otherwise the whole game will quickly fail.
Therefore, the ghost players will send ghost slaves to protect the scarecrow to buy time for themselves to find the hunter players. Many people even directly make a big deal and send their first combat power, the ghost ghost, to protect the scarecrow.
Although Midnight Rice Field is known as a "special duel mode", in fact, as its name says, it does not go beyond the duel mode, so the game basically ends after more than ten minutes.
After completing the Midnight Rice Field, whether you are a Ghost player or a Hunter player, whether you lose or win, as long as you do not hang up during the process, you can officially enter the game and experience the full version of "Ghost Hunter".
The biggest difference from the test server is that players now have levels. Being able to upgrade means there are upgrade rewards, and there is even a level tree.
"Ghost Hunter" does not lock players in. They do not have to face the situation of choosing a ghost but not a hunter. However, there are skill trees on both sides, so if you want to play a certain camp, you can only choose one.
The increase in hunter level is mainly reflected in aspects such as physical fitness and firearm proficiency. As their level becomes higher and higher, they can strengthen their agility, allowing them to have faster shooting speed, faster magazine changing speed or faster shooting speed. Running speed.
You can also exchange for better firearm proficiency, which will increase your bullet capacity, increase the power of your magnetic knife, and reduce the difficulty of logistics mini-games and contact mini-games.
But these are just ordinary additions. You must know that they are facing fierce ghosts, so how can they do it without some superpowers?
Therefore, in the skill tree of hunters, there are things such as breath recovery, bullet time and super bounce, which do not look like normal human beings. This is understandable, after all, this is a post-apocalyptic future world.
After all, the hunter only partially has superpowers, while the ghost is full of fantasy from beginning to end. Of course, this is a very normal thing. You must know that the ghost itself is a kind of magic.
The normal level of a fierce ghost increases and upgrades. What can be added is to increase the spiritual power tank and recover faster. However, the focus is still on the new ghost slaves and super powers.
There are not only three kinds of ghost slaves in the official version. As the level of the fierce ghost increases, players can unlock more types and simultaneous existence of ghost slaves.
The number of ghost slave points that a fierce ghost player can summon in a game is limited. If the player owns more ghost slaves than the purchased ghost slaves, a trade-off must be made.
For example, a novice-level ghost player can only have two ghost slave points in addition to ordinary ghost slaves. He can freely match between hidden ghosts, back ghosts or scarecrows, or all back ghosts, so that on the field Two ghosts can exist at the same time.
While hunters have superpowers like bullet time, ghosts also have similar skills. Currently, there are three in the skill tree.
The first one is Ghost Wall, which can only be used in dark corridors, trapping players in a certain area in a continuous cycle. However, if the hunter player unlocks the relevant mini-games or is attacked, Ghost Wall will immediately Invalid.
Of course, this is the lowest level of ghost fighting against the wall. The higher level ghost fighting against the wall is different. Hunter players will have to face the pursuit of fierce ghosts in the ghost fighting against the wall environment.
The second skill is the even weirder ghost call. Once the ghost activates this skill, the liaison device of the liaison player among the hunter players will suddenly have a liaison device from the ghost.
The Fierce Ghost player can use this to eavesdrop on the Hunter player's activities, which requires the Hunter player to guess which is the Fierce Ghost's liaison device as soon as possible. If you guess wrong, the Fierce Ghost can flash directly in front of you.
This ability is very scary. When fighting against a fierce ghost loaded with this skill, it feels like a werewolf killing. The ghost call can only be used after the hunters are dispersed. Otherwise, if everyone gets together, they will guess which one they are in minutes. It's a ghost liaison.
The last skill is called Ghost Lock Door. As the name suggests, once activated, the door will be locked and cannot be opened. It was previously used by Ghost players to catch turtles in a jar.
But soon this skill was involved in fierce debates among players because of its cunning operation similar to the previous dog cage tactics.
You must know that hunters are not ordinary citizens with no power in horror movies. If the ghost locks the door and won't let me open it, then there is no door at all.
Therefore, when playing a scenario such as "Early Morning Mansion", the first thing the hunters do before entering the room is to destroy the door with direct heavy fire, in case a fierce ghost locks the door and prevents them from escaping.
When the fierce ghost players saw that the other party actually did this kind of operation, their mentality immediately exploded, especially those players who clicked on the ghost lock door skill. Isn't it a waste of my skill points if you play like this?
Some players accepted their losses and left the game, and went to the mall to buy pills to wash away their skills. However, some players refused to give up, thinking that this was a design error by the Herring Company, and therefore requested adjustments.