In the original text of "Hell Apartment", residents need to stay in the ghost for a certain period of time before retreating. This can be modified and applied to "Ghost Hunter".
At the beginning of the game, the Fierce Ghost has an unsolvable state. During this period, even if the hunter has magnetic bullets, he can only repel it but cannot kill it. And as the number of uses increases, the Fierce Ghost becomes more adaptable to attacks such as magnetic bullets.
If the hunter player wants to kill the fierce ghost, he must wait until the ghost's unsolvable time is over, and then he can use magnetic bullets to kill him.
This idea was passed to Dai Wenquan through the influence of resentment, and he further organized it and submitted it to the development team, and it was approved after a short discussion.
Because in the beta version, the experience of the Fierce Ghost players was actually quite bad. The power of the five hunters' concentrated fire was too fierce, and they would be beaten back if they took the slightest step forward.
If this setting is added, it can be quite effective in restricting hunters from firing at will. After all, the more bullets a monster encounters, the stronger its resistance will be. Therefore, hunter players are required to use bullets carefully within the unsolved time. .
So after using this idea as a modification, the test version of the new version of "Ghost Hunter" was soon completed, and everyone tested it again. Sure enough, the horror level of the ghosts in this version has greatly increased.
Especially when your teammates can't restrain their inner fear and start trolling the opponent like crazy, causing the monster to gain a lot of resistance for no reason.
But this is still not enough for the Demon players, because the field is still five-on-one, allowing the Hunter players to have sufficient tactics to deal with the Demon players.
Therefore, outside the scope of fierce ghosts, Xiao Han also proposed the setting of low-level fierce ghosts. The low-level fierce ghosts released by fierce ghost players are used as subordinates of fierce ghost players.
After deliberation, this opinion was adopted, and the name of the low-level fierce ghost was officially changed to ghost slave. Then this function was loaded into the game and a new round of testing began.
The test results show that this makes the ghost player too powerful. He can let the ghost slaves disrupt the hunter player's team and take the opportunity to kill them.
So should the ghost slave function be deleted? Xiao Han opposed this opinion and believed that the ghost slave function can also be used as a krypton gold system and should not be deleted directly.
Therefore, the ghost slaves were modified. As a collection of resentment released by the fierce ghosts, the ghost slaves are far less powerful than the fierce ghosts, so they can be repelled or even killed by ordinary bullets.
In this way, ordinary bullets also have a place to play, requiring hunter players to be more careful in arranging their weapons.
In addition, some adjustments have been made to the Ghost Slave function, such as adding a grudge slot for fierce ghost players. This function is mainly used to cast the Ghost Slave ability. As for how many ghost slaves can be cast, Qingyu Company plans to set up a special skill tree. Used for upgrading the fierce ghost players.
After these tests, "Ghost Hunter" has completely solved the shortcomings of insufficient viewing experience, and then the plot planner has to take on a new task: explain why the ghosts have an unsolvable state and will fade away after a certain period of time. ?
The plot planners hired by Hua Jingquan were really awesome. They actually managed to answer this question through reverse thinking:
In fact, it's not that the invincible state of the fierce ghost will subside over time, but that it takes so much time for the hunter to release the invincible state of the fierce ghost.
The planner who proposes reverse thinking to solve problems is named Mu Jijian. Although he is young and beautiful, he is nicknamed "Chicken Sauce" because of his name, which is difficult for girls to accept.
After seeing that his proposal was encouraged, Mu Jijian became even more excited, and expressed his thoughts at the meeting with some stammering words:
"Then why do fierce ghosts have an unsolvable state? Because their true bodies are in the supernatural space, they can only kill humans, but humans cannot attack the fierce ghosts. This is also the reason why humans were completely defeated in the early days of the apocalypse."
"But by the beginning of the game, just like those magnetic knives and magnetic bullets, the surviving humans invented a new instrument. I haven't figured out what it is yet."
"In short, the function of this instrument is to pull the fierce ghosts from the supernatural space into the real world so that they can be eliminated by humans. However, this process takes a certain amount of time. This period of time is the time for the fierce ghosts to be in a state of no solution."
This idea was unanimously approved by the planners, but the details still need to be revised, and someone else put forward new opinions:
"In that case, can we cancel the establishment of the logistics team? It seems that we can just wait until the unsolvable time is over, and there is no need for any special supernatural bullets?"
"It's still necessary," Xiao Han first considered the gameplay aspect. "Having different professional combinations can enhance the playability of the game and also pose challenges to the operational cooperation between players."
Then there are other reasons: "Then we can stipulate that even if the fierce ghost exits the unsolvable state, it can only be killed with supernatural bullets. During the fierce ghost state, the supernatural bullets only have a repelling effect, and other aspects can be maintained. The original setting does not require large-scale changes.”
While the heroes of Qingyu Company were working together, Zhong Shanze also came up with new ideas, or new applications of old ideas, from their conversations.
In "Dead by Daylight", survivors need to analyze radio stations to escape. In the early stages of making "Ghost Hunter", this link was deleted by the development team because it was not suitable for use in gun games.
But after Mu Jijian proposed this idea, Zhong Shanze finally thought of how to use the radio station. After simply writing the plan, he handed it over to Dai Wenguan and the others.
So after discussions at internal meetings, the world view of "Ghost Hunter" was revamped, and the new version looked like this:
The reason why the ferocious ghosts released after the Costamunde instrument was stopped swept the world uncontrollably and rapidly was not because of how destructive the ferocious ghosts were, but because of their unsolvable nature.
Before the global order completely collapsed, the only thing humans knew about ferocious ghosts was that certain magnetic fields could cause certain damage to them. Therefore, they urgently invented electromagnetic shields and magnetic bullets that were difficult to industrialize.
It's a pity that these pieces of equipment came too late. When they appeared, humans were unable to stop the fierce ghosts from sweeping through. They could only find suitable magnetic field distribution areas and place survivor bases here to survive.
Time flies, and when the new generation who grew up in the survivor base can fight to defend their homeland, the "capture field", a cross-era invention, finally emerged, making the elimination of fierce ghosts no longer a fantasy.
The "capture field" works like this. After it is activated, it will specialize a certain range of magnetic field, making it impossible for the fierce ghost to leave here. When the duration of the capture field reaches a certain level, the fierce ghost's unsolvable state can be released.