Chapter 70: Modification

Style: Gaming Author: Nothingness Walker BeimingWords: 2245Update Time: 24/01/11 22:44:30
The above is the background of the game story of "Ghost Hunter". Next is the game setting background, that is, the composition of the Ghost Hunter team, and why a game is a six-player game.

The destruction of the world by fierce ghosts almost destroyed the order of the entire world. The remaining humans did not give up resistance, but looked for areas with special magnetic fields where the fierce ghosts could not easily invade, so humans established a survivor base here.

In this way, more than thirty years have passed, and those who have experienced the apocalypse of the fierce ghosts have gradually aged. The new generation has grown up in the survivor base, and they will sound the clarion call to counterattack the fierce ghosts.

Although mankind was completely defeated in the face of the attack of the fierce ghosts, it was not completely without backhand power. Over the years, weapons that can counterattack the fierce ghosts have been continuously developed, and in the hands of this generation, the research and development was finally completed.

There are three sets of basic equipment to deal with the ghosts, including ultra-frequency glasses that can directly see the ghosts, magnetic bullets that can cause damage to the ghosts, and an electromagnetic shield that can resist the attacks of the ghosts to a certain extent.

The electromagnetic shield is actually the hunter player's health bar. Once the electromagnetic shield is broken, it means that the fierce ghost can instantly kill the hunter with its next attack.

The reason for this setting is first of all to enhance the competitiveness of the game. Although there are no such operators in this round of internal testing, when it goes online in the future, there will definitely be operators with extremely high levels who can use the electromagnetic shield already. In a broken situation, there is a hunter who can kill the fierce ghost with one blood.

Another reason... it was actually proposed by Hua Jingquan. It can only be said that she is worthy of coming from the authorities and is really experienced in how to pass a trial.

The biggest benefit of the electromagnetic shield is not to increase the sense of reality, but to avoid overly bloody scenes in the game, which makes it easier to pass the review.

In the same spirit, even if the fierce ghost kills the hunter, there will be no bloody scene, but the hunter will be dragged into the supernatural space by the fierce ghost as an explanation.

These three types of equipment are owned by all five players. In addition, there are three types of five-piece special equipment, which means that two players can get relatively special equipment.

The three special equipment are magnetic knives, processing grinding tools and connectors. There are three magnetic knives, but there is only one processing grinding tool and connector.

The magnetic knife is a melee equipment. The length of the blade can be adjusted by the player, but the longer the blade, the weaker the power.

Processing grinding tools are responsible for processing magnetic bullets. At the beginning, players will have magnetic bullets and ordinary bullets. If they want to obtain more magnetic bullets, they need to process them through processing grinding tools.

As for the liaison device, players can communicate with each other, because the presence of fierce ghosts will cause the local magnetic field to be disrupted. Only people with strong willpower can communicate in the haunted field through special instruments.

A liaison device plus its own dialogue can only contact up to six targets and five team members. The remaining one keeps in touch with the rear to prevent any accidents.

The communicators cannot be too close, otherwise they will interfere with each other's channels. Therefore, the hunter team is based on five people and can only isolate each other within a certain range.

This is the explanation for the six-player game. The reason why there can only be five hunters in a game is because of the lower version of the liaison device.

The above is part of the current content settings of "Ghost Hunter". Recalling the rough planning submitted by Zhong Shanze, we can see how much the development team has modified it.

In the discussion after playing the beta version, members of the development team have always praised the excellent environment shaping and atmosphere setting, but they are not satisfied with the combat as the main body of the game, and they always feel that something is missing.

The first person to notice the shortcomings was Xiao Han: "What is missing is a sense of terror, not to mention that there are five hunters in total who can also use guns to attack ghosts. As a result, the horror atmosphere of the entire game is all enhanced by the scenes."

Xiao Han's idea even reminded Zhong Shanze, and he finally realized what was missing in "Ghost Hunter", the unsolvable nature of ghosts in horror movies.

The scariest thing about ghosts is that they have no solution. Those who are targeted cannot respond with violence and can only struggle to survive while being chased by others. This is the scariest thing about many horror films. .

After thinking about it for a moment, it becomes clear that if Sadako climbed out of the TV and that person used a Gatling gun to kill her, then what would be scary about it? Don't say that you will laugh outright if you are scared.

Another example is Uncle Ying's zombie movies. You have to say that they are a bit scary, but they are far from "The Grudge" in this aspect.

On the one hand, the script itself has some funny content, but more importantly, as long as you see Uncle Ying appear, you will feel unstoppable and relieved, because Uncle Ying will definitely be able to defeat the zombies.

Therefore, the symptoms of "Ghost Hunter" are now very clear, that is, the ghosts lack unsolvability, and the hunters are all fully armed and "the times have changed", resulting in something missing in the game.

But even if you know what the difference is, it is difficult to adjust it with the existing structure, because one of the biggest selling points of the game "Ghost Hunter" is the battle of guns and ghosts, and many players who pre-ordered it are rushing to Because of this.

Therefore, "Ghost Hunter" cannot allow hunters to win by solving puzzles and escaping like its prototype "Dead by Daylight", and can only adopt a head-on approach.

Therefore, during the game development process, the setting of the decryption radio station in "Dead by Daylight" was cancelled, and instead the two parties searched for and killed each other.

Since a head-on approach is adopted, the Fierce Ghost's unsolvable state must be lifted, otherwise the hunter players will have no chance of winning.

The difference between "Ghost Hunter" and "Dead by Daylight" is that its selling point is the battle between guns and spiritual power. This means that it cannot be like the original version, but a head-on confrontation. Also, the ghost cannot be given unsolvable characteristics, otherwise the hunter will Players can't win.

When he was thinking about how to escape and got into a bottleneck, Zhong Shanze got inspiration by looking through the list of main gods and seeing "Low Dimensional Game". This time he wanted to repeat the same trick.

It turned out to be another success, and Zhong Shanze saw a new source of inspiration on the main god list, which was Black Fire's classic horror novel "Hell Apartment".

The general content of "Hell Apartment" is about a group of people who are bound by an apartment. They must leave the apartment every once in a while. A team of residents with varying numbers of people will form a team to complete the tasks assigned to them. Once they do not complete the tasks, Anyone who abandons a task or gives up in the middle of a task will be punished by the apartment.

Most of the tasks are like this. You have to go to a designated place to live for a certain period of time. The time varies depending on the task, ranging from ten minutes to a few days. It is no surprise that there are fierce ghosts living in these places.

Sometimes there will be many special requirements, such as sending letters to ghosts, completing online games, playing hide-and-seek with ghosts, etc.

After the residence time is over, if the ghost is not killed during the task time, you need to escape back to the hell apartment, which is the only place that can prevent the ghost from invading.

It was these contents of "Hell Apartment" that provided Zhong Shanze with the inspiration to carry out drastic innovations in "Ghost Hunter".