With the success of the DLC "Gentlemen Han Clan" in terms of sales and reputation, Dai Wenguan finally relaxed his worries and turned his attention to "Ghost Hunter".
After several months of development, "Ghost Hunter" entered a new stage in July, and the stable version for internal testing of the development team has been launched.
As one of the leaders of the development, Dai Wenquan, like several other members of the team, became the first batch of people to participate in the beta trial.
"Ghost Hunter" is a gunfight game. Even if it is labeled as a supernatural game, it still needs to be released on a VR platform to more effectively display its charm.
The VR game equipment of this era has changed. It is completely different from the primitive devices in the original world that only had head equipment and controllers.
The head changes from VR glasses to a real VR helmet, which can provide players with a full field of vision. Even high-end eyeball changes can be reflected in the game.
The VR handles on the hands are replaced by VR gloves, allowing players to perform more complex operations with their hands. Of course, some buttons still exist in raised form on the gloves.
The two devices, VR helmet and VR gloves, are among the cheapest student packages in this era. Even if you only buy these two devices, you can already play many games.
But if you want to have a better gaming experience, be able to play more games, and make more precise movements in the game, then you also need two types of equipment: VR knee glove and VR foot glove.
VR footwear is not a device that allows players to move. You need to know that if you hang the movement on the footwear, the range of movement you want to have in the virtual world must also be within a certain range in the real world.
However, it is obvious that not everyone is rich and can have a large venue for themselves to play VR, so the footmuffs can only move about half a meter in the VR world. The main function of this device is mainly to reflect the player's VR experience. The position of the world changes.
The device that can truly move in the player's VR world is a VR knee sleeve attached to the knee. They simulate the way a character moves forward in the VR world by allowing the knee sleeve to cross and swing back and forth.
This relatively unique method of action has given VR master players a unique mark, causing them to always be different from normal people when walking in the real world due to the influence of professional habits.
However, these devices are not the pinnacle of wealthy people. The most expensive ones are VR game warehouses specially used for gaming. All the devices mentioned above are integrated through mechanical exoskeleton armor.
However, although it has evolved from VR equipment to VR game warehouses, the method of movement remains unchanged, and it is still performed through knee interaction.
If a player uses this kind of VR game cabin to operate, the level of detail in the VR world will be far superior to that of others, making it clear at a glance that this player must be a rich man.
And in order to stimulate players to buy VR game warehouses, many companies will set up special actions in the game specifically for such players.
VR game warehouses come in different sizes according to needs. The one used by Devin Guan and others for testing in the company is only the size of a bathroom.
But the most expensive thing is the one currently owned by Dai Wenquan, which has a bathroom-sized VR cabin. It is not equipped with the above equipment but allows your every move to be reflected in the game. For more advanced ones, when playing fighting games, There will also be many special effects for such wealthy players.
The first internal test of "Ghost Hunter" ended after half an hour. Six testers, including Dai Wenquan, left the game room and gathered with employees from the field company to discuss their insights and performance in this test.
“The details are very well done,” this view has always been recognized by all employees. “It really seems like there is a ghost, especially the charm of a depressed rural area a hundred years ago.”
From this point of view, "Ghost Hunter" undoubtedly meets the standards of a horror game. One of the testers still feels a little scared when he thinks of the screen he saw when he entered the game.
In order to stimulate the fear hidden in human hearts, the time was naturally chosen on a rainy night. A slight drizzle enveloped the wilderness, and the thunder that flashed from time to time illuminated the withered suburbs into daylight.
It was a deserted and desolate country road. No one else had passed by it for an unknown period of time, so that it was now overgrown with weeds, almost half a person tall.
On both sides of the trail are farmland that has been abandoned for a long time. All kinds of weeds grow wildly on the fields. It can only be seen from the ridges on the border that this was land that was once cultivated by people.
The above scene was kindly provided by Zhong Shanze. He is an unelegant layman who basically knows nothing about painting art, but if you ask what a ghost should look like? Then you really have to ask the right person.
As a person with the ability to redeem ghosts, Zhong Shanze has experienced countless types of ghosts and has directly fought in many places. It can be said that no one understands ghosts better than me.
Therefore, without spending much effort, Dai Wenquan was able to know these areas through memory, and reproduced the first draft of the scene map through the unique equipment of this era. After handing it over to the developers for programming, it was used in "Meng" The scene design of "Ghost Hunter" is currently under way.
When the developers restored the imaginary drawings, they found problems in these drawings. They seemed not to be modern scenes, but closer to the landscape of the 21st century a hundred years ago.
But these pictures are so exciting that they exceed the ghosts that everyone present can imagine. Therefore, in order to fit in with the era of the pictures, the story background of "Ghost Hunter" has been revised and advanced from modern times.
According to the current background setting of "Ghost Hunter", the "supernatural elimination force" has long been thrown into the trash and replaced by a new game background.
Before the early 21st century, this world was no different from the Devonian world, until the emergence of the Costamunde Instrument led mankind to take a fork in the road leading to the end.
Costamunde is a scientist on the other side of the ocean. After long-term and unremitting research, he finally discovered the truth of the ancient ghost legend.
Ghosts are not empty things imagined by human beings, but they are not also the various appearances imagined in the ignorant era. To explain them in a scientific way, it is a phenomenon caused by the cooperation of the special magnetic field of human brain waves.
With Costamond's public experiment in 2012, demonstrating how to create ghosts through his instrument, this ancient mystery was completely solved, and Costamond became famous.
In this era, the earth has not yet been unified, so the country where Costamund is located, America on the other side of the ocean, wants to use Costamond instruments to maintain military superiority, so they create various new instruments, hoping to Let ghosts be used in military ways.
As a result, an accident happened that day in 2016. The Costamund instrument did not turn off after it was turned on. The ghost gradually spread from the military base and trembled the entire world.