Based on this design of the wealthy family, their main task before the beginning of troubled times is to contribute to their family and make the fields they control and the number of people on the fields grow larger and larger.
In this way, once the troubled times begin, the wealthy families will be able to mobilize a large number of troops. Although the combat effectiveness is generally not high, the organization and loyalty are much better than those of thieves. Later, they can either defend the village from being invaded, or capture the county and use this Troubled times are rising.
Therefore, for the warlord who rules this area, he can win over the powerful clans to expand his army, but he must also be wary of the powerful clans that cannot be left behind.
Therefore, the game help reminds that if the wealthy families of a land become the climate, it is best not to try to deprive the players of their autonomy until they are strong enough and stable.
As for the player who chooses to control a wealthy family, if they are the main branch, they will naturally expand their control over the villages and fields, but if they are a branch, they must either seize the power of the main branch, or simply abandon their status as a wealthy family and go out on their own.
Above the wealthy families were the gentry living in the cities. They were the controllers of the politics of the Eastern Han Dynasty, the monopolists of official careers, and participants in the rule of the empire.
The foundation of the gentry is in the city. Each city can accommodate a certain number of gentry according to its wealth. The more prosperous the city, the more gentry there are.
This project written by Zhong Shanze has the "Three Kingdoms" development team overwhelmed. How long will it take to conduct such detailed research on which noble families are where?
Therefore, they had to spend a lot of time investigating which nobles should be placed in a city. Later, when they were forced to rush, they simply randomly added Yuanyangpu. Later, when the Yuanyangpu was not enough, they simply invented their own inventions.
This was followed by various errors and magic in related aspects, so that after the release of "Gentlemen Han Clan", some small patches and upgrades had to be urgently launched to modify some that were too magical.
Depending on the current situation, the gentry within a city may have intrigues, but they may also work together to resist outsiders.
If the player angers the nobles in a city, it will be difficult to implement local government orders, and it will be difficult for the nobles' disciples and former officials to join your camp unless they are willing to betray the nobles to whom they are loyal.
Therefore, if the warlord regime in the separatist camp wants to rule, it must rely on the loyalty of the nobles. It is said that you can offend some nobles, but you cannot offend all nobles.
For example, in the game, after Cao Cao kills and gives way, an incident will occur that reduces the loyalty of all the nobles in his area. When Lu Bu makes a surprise attack, they will fall over, causing Cao Cao to lose his territory in the blink of an eye.
However, for the three political systems in the Taoist camp, there is no such trouble as the warlord government. They do not need the support of the nobles and can start anew.
Especially for players with the Yellow Turban remnant political system, after conquering a city, the happiest time is to kill all the nobles in the city.
Therefore, in the new version, it is a bit troublesome for players with warlord regimes. Even if the area under your rule is shown on the map, it is difficult to rule directly.
You need to make good friends with the nobles in the city, otherwise they will cause you all kinds of political troubles, and the wealthy families in the annexes should not be too offended, otherwise they can directly mobilize the army to rebel, which is the worst possible outcome. It can cause trouble for your autumn harvest money and grain.
For the nobles, after the beginning of troubled times, there is a special function. They will have a general tendency to provide a large amount of support to their supporters as a family unit, ranging from funds to disciples.
Of course, the so-called cunning rabbit's three caves also involve multiple bets. It is difficult for the imaginary community of the family to ensure that everyone acts according to one will.
The nobles supported the members of the family who were striving for world supremacy, as well as those who were optimistic about the family members, and there were also many nobles who were wise and protective.
Just like the wealthy clan has main branches and branches, the gentry also has similar large sects and small sects. However, unlike the wealthy clan, whether they are main branches or branches, they can only exist in adjacent vassals, while the gentry's large sects and small sects cannot Can be distributed everywhere beyond the distance between cities.
In the newly added family interface, players can perform brand-new operations with family members, win over those who are friendly to them, and suppress those who are hostile to them.
After the dlc was loaded, some players entered it and felt that it was not what was said in the development log. What is the use of suppressing dissidents within the family?
We don't want formal warlords. The sad thing is that if a group of troops from outside come over, we can be wiped out by the Yan family. Hey, we are from the same noble clan after all. Didn't we just suppress you a little? Why did you come with the defeated soldiers to rob me?
After these puzzled players went to the forum, they realized that this kind of family function could basically only be experienced in the 168 script. It didn't mean that these operations couldn't be done later, but the result was the fate of these players.
People like Ge Zhaodu feel that this is nothing magical but more historical. In 168, the authority of the Han Dynasty in the script has not dissipated, and then with the Yellow Turban Uprising, the chaos has officially begun, and all established rules will be destroyed. At this time, go It seems completely ridiculous to have any intrigues within the family.
If the player becomes a noble speaker, he can also use the nobles as a unit to conduct diplomatic activities with other nobles to strengthen the connection between the two parties.
The easiest diplomatic act is of course marriage, which can directly strengthen the relationship between the two parties. In addition, there are vassals, which can bind weaker nobles to become their political allies.
If the player chooses to play as a nobleman, then the game has a special function of raising the hope, and there are nearly a hundred events related to raising the hope.
And if you are younger, you can still go out to study, just like Liu Bei and Gongsun Zan. Your classmates during your study life will also be an asset in your future career.
These are modifications to the original family, and now the family function still exists, but it is limited to the relatively short relationship of wife and children.
In the old version, characters could only marry one wife. This caused a lot of complaints on the forum, but I don’t know if it was an overkill. In this version, in addition to wives and concubines, there are also maids. Some players complained that Dai Wenguan may have read some Designed by mod.
There were even some players whose characters were older and had many wives and descendants. The first-generation characters died before the world was unified, and as a result, a big drama was staged to fight for family property.
The above are the rough modifications made to the originally useless family system after the release of the "Gentlemen Han Clan" DLC of "Three Kingdoms".