In previous versions, if there were no cities controlled by forces, they would be replaced by empty cities to provide players with customized forces.
But in this version, empty cities no longer exist and are all replaced by local political systems. Whether they are empty cities, annexes or even villages, they are all controlled by local political systems.
Areas with local political structures will be controlled by temporary AIs. These AIs have three tendencies, stability, fear, and ambition.
Local governments with a tendency toward stability usually maintain the status quo, try their best to maintain stability in their region, and provide some resistance to invaders.
This is obviously a change made to address omissions in the original version. In the original version, those places were empty cities, so the data was almost certain. Logically speaking, it was impossible for thieves to appear.
In fact, this is indeed the case, but thieves can sneak in from other areas, and then local security will decline rapidly. But if there is no power in the empty city, new thieves will not appear, even if it drops to 0.
But once this kind of empty city with zero security is conquered by other forces, all the bad consequences will emerge instantly. The number of thieves and bandits is so large that they can even annihilate the main armies of other forces.
In response to this setting, the so-called "poison pill tactic" appeared in the original version, which deliberately drove the bandits spawned from other places towards the empty city, giving a big surprise to the nearby forces who wanted to control this area, and then they were almost ready to fight. After that, kill them all together when the fisherman gets a profit.
However, after the emergence of the local government, the "poison pill tactic" was completely blocked. Bandits and bandits would also emerge from the area where the local government was located, and the local government would also govern and suppress the bandits.
Local political systems with fear tendencies are the most popular among players. They are afraid of this era of strife, so they will take the initiative to seek asylum from nearby powerful forces, directly saving time in controlling the vassals.
As for ambitious local governments, when they collect enough money and have a certain army, they will take the initiative to continuously attack, conquer other surrounding vassals and cities that belong to the local government, and finally break away from the local government and become an independent force. .
The forces controlled by players in the original version, such as Ma Teng's army, Dong Zhuo's army, Cao Cao's army, etc., are in the warlord regime of the separatist camp in this version. Their gameplay is not much different from before, and there are no political characteristics.
In addition to the Taoist camp, the imperial camp and the separatist camp introduced above, there is also a fourth camp in this generation of "Three Kingdoms", called the wild camp.
As mentioned before, although the original version of "Three Kingdoms" was highly praised, there are still some systems that have been criticized to a certain extent, such as the bandit system that even Ge Zhaodu considered "extremely perfunctory".
Today's wild camp is the result of modifications based on the bandit system after absorbing criticism. Now the camp is divided into two political systems.
One is the bandit government, which usually has three modes of activity. The first is the rogue bandits roaming around, the second is the mountain bandits who have stable strongholds, and they can vassalize the villages under the mountains, and the third is the water thieves who have water strongholds, all of which are inoperable types.
The other is the barbarian government. They not only harass the local area but also occupy the annexes. There is a difference between raw barbarians and cooked barbarians. The cooked barbarians can recognize their occupation of the annexes and control them, while the raw barbarians can only drive away this path.
In the "Heaven is Dead" DLC, a value closely related to this generation of government is "refugees". Each region and even each village will have the number of refugees. There is also a special map mode in the mini-map, which divides the refugees by color shades. The number is displayed directly in front of the player.
Refugees are those who have lost their land and can only live in exile. Even at the beginning of the first script, there are a large number of refugees. This is caused by the serious land annexation in the late Eastern Han Dynasty. They will become the best source of soldiers for the Yellow Turban Army.
So for those players who choose the first scenario, can they use their own operations to reduce the refugees to a certain level in order to curb the strength of the Yellow Turban Army?
Obviously it's not possible. In order to prevent this situation from happening, Zhong Shanze deliberately made settings in the game to make it difficult for players to perform this behavior.
You must know that if you want to reduce the number of refugees, there are only three methods: recruiting, driving, and extermination.
These three methods are easy to understand. One of the latter two is to expel the refugees to other areas. The so-called dead Taoist friends are not dead and the unlucky ones are not me. But this actually does not help solve the problem. On the contrary, it does not help to solve the problem. It will increase the speed at which refugees turn into bandits.
The other is suppression, which is the most choice method for players in the early stage of the game. By sending troops to kill the refugees below a certain level, you can avoid the above problems.
The first is recruitment, by spending money and food to pacify the refugees into becoming farmers or soldiers. If it is the three political systems of the Taoist camp, refugees can be recruited directly without money. However, except for Zhang Lu, refugees can only be recruited to serve as soldiers.
Zhong Shanze’s setting is aimed at this. The central political system of the empire camp is not controllable by the players, and the AI of Han Ling Emperor not only turns a blind eye to the refugee problem by default, but also prevents the player from appeasing the refugees. The empire will not give Any policy you have.
As mentioned before, it is difficult for players to perform this kind of behavior, but it is not completely impossible. What if they want to forcibly appease the refugees? That's fine, as long as you pay the taxes. Is it possible to make up for it? If you can't make it up, you have to step down and get out. If you don't want to get out, Emperor Han Ling will issue a crusade order.
With Emperor Ling of the Han Dynasty squatting above, it would be basically difficult to solve the refugee problem. At least it would have to wait until the "Dong Zhuo Rebellion" happened and the central government lost its imperial privileges.
But by this time, because there has been no and no way to deal with the refugees for a long time, and wars have become more and more frequent, the money and food of the players in the early stage of the game cannot support the treatment of the refugees at all.
But it is impossible not to deal with the refugees. Although the refugees will not take the initiative to attack and will only move aimlessly on the map, the more refugees there are in an area, the greater the impact on public security will be, causing many data to decline one after another, resulting in more Many refugees are trapped in a vicious cycle.
Once they reach the critical point area, the refugees will evolve into a bandit regime. The thieves will not move aimlessly like the refugees. Instead, they will take the initiative to harass the place and cause more damage, so there are only the last two methods left. .
This kind of design by Zhong Shanze can be said to make players' scalps numb. Some players who are easy to empathize with the game even gnashed their teeth with hatred for the Han Ling Emperor. They did not need to wait for the Yellow Turban uprising, and directly started the rebellion as the prefect. Overthrow this world.
In order to let players know what updates are included in the official version and to increase players' interest in the game, "Three Kingdoms" uploaded two development logs during the porting process.
As a video host in the game area, Ge Zhaodu accurately judged that the most popular script in the official version of "Three Kingdoms" would be the first, and subsequent facts proved that this judgment was very accurate.