Chapter 16: Trial of "Three Kingdoms"

Style: Gaming Author: Nothingness Walker BeimingWords: 2254Update Time: 24/01/11 22:44:30
When the time came to July 3, 2100, the preliminary round of the "10th Qianlong Ascension Game Design Competition" ended. A total of 43 games were successfully selected to enter the semi-finals. It is no surprise that Dai Wenguan's "Three Kingdoms" was one of them.

After all, this is a game developed by the son of the new century car god, and there has been news of being sued in court, so it naturally attracts a lot of attention.

After Tamron announced the list of semi-finals, it opened online trials of these games on its official website, allowing players to rate them after the trials and select 8 games to enter the finals.

Ge Zhaodu is one year younger than Dai Wenquan and is the former leader of the gaming club of Nanjing City University. As a senior this year, he has taken a back seat in the gaming club and is busy with his graduation internship and graduation thesis.

But after all, there is still one school year before the end of this semester, so as a strategy game enthusiast, he takes as much time as possible to pay attention to the Qianlong Award, especially this year's class with Dai Wenguan.

Therefore, when the online trial channels for the 43 games that entered the semi-finals opened, Ge Zhaodu immediately signed up on Tenglong's official website, and after queuing up, he got a ticket to play "Three Kingdoms" for a limited time.

Ge Zhaodu is now very curious about how "Three Kingdoms", which was once terrible in the hands of Zhu Shouli, has been modified by Dai Wenguan.

After entering the game, Ge Zhaodu chose the first scenario "Dong Zhuo's Rebellion" (1900) and started playing. Like all strategy games, he habitually played the first game with a self-created character.

Why create your own character? Because of the content of a game, you can get a glimpse of it from the options of self-created characters. This is Ge Zhaodu's habit.

Ge Zhaodu's self-created character is Ge Zhao, named Yangdu, who was born in 170. He was just 20 years old when the "Dong Zhuo Rebellion" script took place.

After the character's name, gender, birth, death, and year are filled in, the character's attributes will appear. If you place the mouse on the text for a period of time, a description of this attribute will appear.

This is certainly a very convenient ability, and for a game developed by a newcomer, being able to take these small details into consideration will undoubtedly add a lot of points in the semi-finals. However, instead of feeling happy, Ge Zhaodu was full of worry.

When Dai Wenguan asked him for the copyright to "Three Kingdoms", he had warned him to be careful. After all, Tenglong Company didn't know the specific situation, and he, the president, didn't know it either? Regardless of how bad the original version of "Three Kingdoms" was or Dai Wenguan's true level, Ge Zhaodu knew it all.

If you want to fix this kind of game within two months, the only possibility is to find someone for help. Considering the time limit, you have to go to the black market and spend a lot of money.

Unless Da Xia has such a good relationship with Dai Wenquan and is willing to work tirelessly to help him adjust "Three Kingdoms" (Zhong Shanze sent mmp), it is simply impossible to turn in the game in time.

Therefore, when Dai Wenguan came to him to borrow "Three Kingdoms", Ge Zhaodu immediately guessed what the other party wanted to do, so he told him to be careful, regardless of whether the person he was looking for was reliable or the person he was cultivating should be careful. This is all true, but now it seems that Dai Wenguan didn't really listen.

If Dai Wenguan knew about Ge Zhaodu's concerns, he would probably only say proudly in his heart, why should I spend money if I have a golden finger?

There are two types of six types of character attributes in "Three Kingdoms". The difference is that one type can be learned through the character and continuously grow in the game, while the other type can only increase with age unless it is improved through rare props. It will also start to decrease after you enter old age.

The first three are "communication" which affects eloquence and interpersonal relationships, "commander" which affects the ability to command the army, and "politics" which affects the ability to implement policies. The last three are intelligence, force and charm. As a self-created character, Ge Zhaodu made these All the values ​​​​are filled up for Ge Zhao.

Speaking of which, these things are not the original creation of Dai Wenquan, nor are they the operations of Zhong Shanze, but the contents of the plan planned by the Indian president Zhu Shouli.

Ge Zhaodu expressed surprise that Dai Wenquan was able to make a PPT. After all, he was also a member who participated in the development of "Three Kingdoms". Everyone can plan and write, but it is quite difficult to implement it in the game.

I remember when I was first developing it, the code in the planning plan for strength and charm, which began to decline as we age, almost made me collapse. In actual testing, various vicious bugs could not be solved until the final refrigeration.

In addition to the six attributes, there are characteristics, which are divided into character traits such as bravery, humility, lust, and ambition, and life traits such as poets, drunkards, musicians, and hunters.

After compiling Ge Zhao's character attributes and characteristics, the game officially started. As soon as he entered the game, Ge Zhaodu frowned again. Looking at the detail of the game map, he knew that a lot of effort had been put into its development, especially this... ink painting style. map, is this the first time in a historical strategy game?

"Brother Flathead, Brother Flathead, I told you to be more cautious, but if I just hit you with this map, you are really plagiarizing 100%. Don't you think you died quickly enough?"

In "Three Kingdoms", the character columns are all stacked on the left, occupying one-third of the screen space of the CR bracelet. At the top are the portraits of military commanders and the monarchs they are loyal to. Of course, Ge Zhao, who is currently in the opposition, does not have one. On the right side are the attributes of the military commanders. Ability, the two together are half of the character slot.

Below is the relationship column. One column is the character's kinship, marriage, and heir relationships, and the other column is the interpersonal status. You can see the portraits of sworn brothers, confidants, friends, dislikes, enemies, sworn enemies, etc. Of course, Ge Zhao's place is also empty.

There are two types of towns in the game: military towns and production towns.

Military towns are divided into fortresses and ferries. Fortresses cannot produce any material, but require a constant supply of manpower to maintain their existence. Ferries can produce a small amount of money, but they still need food.

Production-oriented towns are the top priority of the game, and they are divided into three levels, from low to high: villages, vassals, and cities.

For example, Wuwei, which Ge Zhaodu chose at the beginning, is the highest-level city. The city values ​​include wealth, manpower, food, garrison, ordnance and rebellion. Military generals who have entered the official position can detect this information to a certain extent, while Ge Zhao, who is in the opposition state, looks like All question marks.

Below the city are sub-level annexes. There can be four to six annexes around a city. For players, the annexes cannot be entered and lived in, and they can only be managed by computers.

But this does not mean that vassals are irrelevant, because the tax mechanism of this game can be said to be different. Instead of popping up directly at the end of each year, they will first be concentrated into vassals that govern villages, and then Only by transporting the vassals to the city can one year's taxes be completed.

In this transportation process, there is a difference between what is collected and what is actually received based on loyalty, security, and corruption, which determines that the areas surrounding the city play a more important role.

The lowest level villages are not displayed on the map. This point is influenced by Zhong Shanze to a certain extent in "Romance of the Three Kingdoms 14". Instead, it is determined by the percentage of the area occupied by the surrounding villages. The areas occupied by the army will be painted with mountain colors, and the color coverage rate is The percentage is the number of villages controlled by the vassal.

For wealthy areas, the control area of ​​the same size will have more villages, while poor areas will have fewer villages, reflecting the degree of development of different regions during the Three Kingdoms period.