Lu Zhixing became interested: "Huh? Let's talk about this in detail."
This second option instantly reminded him of a very classic game he had played before, called "The Legend of the Three Kingdoms".
This is a quite classic game launched by Heluo Studio, which has produced classic works such as "The Legend of Jin Yong" and "The Legend of Wulin Heroes". It is also known as the "Trilogy".
Of course, the popularity of "Heroes of the Three Kingdoms" is much lower than those two works. On the one hand, it is because the theme has been changed from martial arts to the Three Kingdoms. On the other hand, because the research and development funds of Heluo Studio at that time were very limited, so " The game "Heroes of the Three Kingdoms" has seriously shrunk in size.
Many cities in "The Legend of the Three Kingdoms" were still prosperous and lively, but in "The Legend of the Three Kingdoms" they have become deserted. There are even only three or five NPCs in a city, and players can run away in just a few steps. Out of town.
But even so, "The Legend of the Three Kingdoms" is still considered a very good game.
Especially the plot is unique.
The second plot framework that the plot designers of 404 Studio came up with coincides with the plot framework of "The Legend of the Three Kingdoms" and has many similarities.
Liu Bo continued: "So, the player's mission is to slay demons and demons in a chaotic world of the Three Kingdoms, while looking for the famous generals and the three lords of the Three Kingdoms, so that they can return to their respective places and correct the chaos of time and space.
“Compared with the first option, this second option has advantages and disadvantages.
"The disadvantage is that we cannot directly connect various events in the chronological order that everyone is familiar with. Major events such as the Eighteen Route Princes against Dong Zhuo, the Battle of Guandu, and the Battle of Chibi will not appear in the order that everyone is familiar with. in the plot.
"Then some famous classic scenes may not be restored. In other words, even if they are restored, they will not follow the original script.
“The advantage is that our freedom in plot will be greatly increased!
“Since this is a story that takes place in a chaotic time and space, many generals will have demonized images, so if we adapt some classic scenes, players will be more tolerant.
"At the same time, we no longer need to be limited to the original time and space. Many major events can happen in the same time and space. Wherever the player goes on the big map, corresponding events will be triggered. In this way, the player's degree of freedom will be greater. Higher.
"Moreover, when players experience the plots of these generals, we can also provide more characterizations of these generals, instead of just simple facial design."
This is actually not difficult to understand.
The original plot of "Three Kingdoms" is a framework, but it is also a shackles.
If we follow the first plan, then the Battle of Chibi must precede the Battle of Guandu, and in the Battle of Guandu, Guan Yu's deeds of killing Yan Liang and Wen Chou must be very different from those in the novel.
So, what role can players play in this process?
At most, it only allows players to enter battlefield levels such as Baima and Guandu, fight side by side with Guan Yu, and finally kill the two bosses, Yan Liang Wen Chou, and that's it.
It is almost impossible to have too much interaction between players and Guan Yu. Naturally, the plot presentation of these generals is very thin.
But according to the second option, the degree of freedom is very high.
It actually moves the key points that trigger these big events from time to space.
Time is dead. Although there are different timelines in "Sword and Shadow", traveling through the timeline is relatively restrained and the degree of freedom is not that high.
The space is alive, and players can freely choose where to go first and where to go later.
For example, the Battle of Guandu and the Battle of Chibi can happen at the same time. As for why Boss Cao can appear in Guandu and Chibi at the same time? This can be completely explained by theories such as space-time distortion.
At the same time, this approach can also enrich the game mechanics.
Players can choose which event to trigger first based on their actual situation.
If you fight the Battle of Guandu first, you may be able to prioritize improving your favorability with Guan Yu, and then you can use Guan Yu's powerful boost when fighting the Battle of Chibi;
On the other hand, if you fight the Battle of Red Cliff first, you can complete the plot of fire attacks and borrowing arrows to improve your magical powers.
And there will be a certain connection between events. Every time a major event is completed, it will have an impact on the remaining major events in the world. This provides players with a high degree of freedom and a certain degree of strategy.
In addition, the second plot allows players to have more opportunities to interact with these generals.
For example, in the original plot, Guan Yu's killing of Yan Liang and Wen Chou had clear causes and consequences. First, Zhang Liao persuaded him to surrender, then Guan Yu repaid his favor, and finally he passed five levels and killed six generals, etc.
In the entire plot, the main characters are Cao Cao, Guan Yu, Zhang Liao and other characters. As for the players?
At most, he was just shoehorned in as an errand boy, so he wouldn't have a strong sense of presence.
But if the second method is used, then the entire plot can be drastically changed.
For example, in the new plot, Guan Yu did not meet Liu Bei and was still in Xie Liang's hometown, but Yuan Shao's army arrived and the people were in dire straits. The protagonist's task was to find Guan Yu, find a way to complete a series of preparations, invite him to come out, and finally kill him again. Yan Liang's feat of killing Wen Chou.
Of course, this is just a simple example, and the specific plot details need to be carefully considered.
But in general, under the second plot framework, these plots and stories that happened in the Three Kingdoms can be combined in the same time and space, and their plots and stories can be customized according to the characteristics of each military commander.
Compared with the original fragmented plot, these plot stories are more conducive to showing the character traits of these military commanders, and at the same time, they can also make players feel more involved.
The difficulty of production is indeed higher, but the plot expression is obviously better.
After thinking about it, Lu Zhixing made a decisive decision: "Okay, let's do it according to the second plot framework!
“In this way, our plot story can be divided into several iconic plots and three different timelines.
“The plot story is mainly based on the present timeline, with the past and future timelines interspersed during the period.
"Each plot has a corresponding theme, and there will also be some connections between plots."
During the Three Kingdoms period, it can be roughly divided into thirteen states according to the administrative divisions at that time, namely: Jizhou, Qingzhou, Youzhou, Bingzhou, Yanzhou, Yuzhou, Xuzhou, Jingzhou, Yangzhou, Yizhou, Yongzhou, Liangzhou, and Sili.
In these states, there are many important cities and battlefields.
Various major events in the history of the Three Kingdoms were dismantled and redistributed to these states. At the same time, corresponding military commanders were arranged as NPCs. The classic events that occurred in each state were used as the theme, allowing players to correct history one by one.
Wars between different forces will also break out between states according to the progress of the plot.
At the same time, at different stages of the plot, when players choose to travel to the past or future timeline, there will be corresponding changes.
This approach is much more interesting than the first step-by-step approach.
(End of chapter)