Chapter 277 Weapon Types and Martial Arts

Style: Gaming Author: Green shirt to get drunkWords: 2111Update Time: 24/01/11 22:29:07
After a brief introduction to the game "Sword Shadow, Rebellion", Lu Zhixing had a detailed chat with Mr. Feng Qinghui about the various weapons in the game.

When he heard that Lu Zhixing said that all commonly used weapons in ancient times would be included in the game, and a brand new combat system would also be created, Mr. Feng Qinghui was also very happy and introduced various cold weapons to Lu Zhixing with great interest. Characteristics and usage.

Of course, Mr. Feng is most specialized in swordsmanship, but he also dabbles in other weapons.

Lu Zhixing is now a master of unlimited fighting. He has many common principles and understands the use of cold weapons quite quickly.

After a heart-to-heart talk, Lu Zhixing returned to the company and continued to improve the combat details of "Sword Shadow and the Prairie Fire".



Since the game is based on the theme of the Three Kingdoms, a large number of classic weapons will naturally appear in the game.

Weapons such as Fangtian Painted Halberd, Qinglong Yanyue Sword, Zhangba Snake Spear, Double-pronged Sword, Ancient Ingot Sword, Qilin Bow, and Zhuge Liannu will definitely appear.

Of course, these are all star weapons. In fact, there are a large number of civilian weapons in the game, and these weapons can all be attributed to common weapon types in ancient times.

Simply put, they can be divided into two categories: short weapons and long weapons.

Among them, short weapons can be roughly divided into: straight knives, straight swords, scimitars, short halberds, etc.

Long weapons can be roughly divided into: Guandao, spear, halberd, stick, giant axe, sledgehammer, etc.

Of course, there are also two long-range weapons, bows and crossbows, in the game, but they are only a supplementary gameplay to the combat system and are generally difficult to use as the main weapons.

Among these weapons, some weapons of famous generals may have special effects, such as the Guan Dao. As Guan Yu’s exclusive weapon, the Qinglong Yanyue Dao will definitely have special appearance and effects, but players can also choose some basic standard weapons. use.

These weapon types are already quite complex for the combat system of "Sword Shadow Rebellion".

Because the core combat system of "Sword Shadow Rebellion" has settings such as "perfect block" and "see through", it is quite difficult for this system to integrate so many kinds of weapons.

In the past, games basically adopted two mainstream production methods.

The first is that there are no settings such as perfect block or penetration, but only settings such as ordinary block and roll. The difference between these weapons is mainly reflected in their exclusive martial arts.

The second is that there are settings such as perfect block or penetration, but in the game, players can only use one basic weapon. As for more tricks, they are mainly achieved through some other mechanisms and props.

This is because it is very difficult to balance the various weapons of cold weapons.

As we all know, in ancient cold weapon wars, the spear was the absolute mainstream weapon.

Many netizens like to study how to break a gun with a single sword, but if you are a true combat enthusiast, you will know that you will basically be completely defeated by a single sword against a long gun.

The spear or spear is the most powerful weapon in the cold weapon era, bar none. It is not only low-cost, but also has a low threshold and a high upper limit. It is the best weapon to use whether it is on the horse or on the ground, whether it is a one-on-one fight or a group fight.

In a real battle, if you don’t know what weapon to choose, then choosing a long gun without thinking is definitely the right thing to do.

But in the game, these real data will greatly affect the balance of various weapons.

Especially after adding operations such as "Perfect Block" and "See Through", the balance between these weapons becomes even more difficult to achieve.

For example, a very common operation in cold weapon combat: parry, or perfect block and deflection.

This operation is very simple. It is nothing more than slashing the enemy's weapon and blocking it with your own weapon, or pushing the enemy's weapon away.

However, whether this operation can be completed in reality depends to a large extent on the weight of the weapon itself.

In some martial arts movies, there will be scenes where a small knife such as a dagger is used to hold a big knife and not move at all. This is obviously very ridiculous.

Because the weight comparison between the two weapons is so huge, it is impossible to hold the opponent back with a short weapon if he slashes at him with a broadsword, unless you are a superman with several times more strength than the opponent.

If it really comes to a fight, the heavier and longer the weapon, the more advantageous it will be.

In the game, if the design is strictly based on this logic, then there will be no balance between weapons at all. Weapons such as one-handed swords and one-handed knives can only be used as secondary weapons. Really usable weapons There are only a few weapons left, such as guns, broadswords, and halberds.

Therefore, Lu Zhixing must make some balance in the combat mechanism so that most weapons have a chance to appear.

For example, short weapons are more flexible to use, so it is easier to perfectly block or deflect attacks from long weapons, but you will lose more stamina, and you will also have negative states such as unbalanced posture and numbness in your arms.

Of course, players can also choose to use body skills to dodge and move around, and avoid enemy attacks by seeing through or evading.

When using long weapons, although it has an advantage when fighting with short weapons, long weapons are inconvenient to swing, use more physical energy, and are more cumbersome when blocking or deflecting enemy attacks.

In addition, Lu Zhixing is also planning to design different martial arts for these weapons for further balance.

The so-called martial arts are actually the same as the moves in the previous "Doppu Martial Arts". As long as the player performs specific moves and combines them with the movement correction system, it can play a good role.

However, there is a little difference between martial arts and moves: moves are basically one and a half moves, so there is no need to consider whether there is a dominant body. Martial skills are often a set of continuous actions, so some martial arts require a dominant body, while others need to have a dominant body. Some of them can be interrupted.

In this way, players can use martial arts according to different combat situations. Should they use martial arts with a hegemonic body to continuously suppress the opponent? Or should you use martial arts without hegemony to steal damage while the opponent is attacking?

It all depends on the player's level.

Various weapons have different martial arts. You can then fine-tune the balance of these weapons by adjusting the strength of the martial arts, and also allow different weapons to have different gameplay.

When the time comes, titles such as "The No. 1 Sword Master of the Three Kingdoms" and "The No. 1 Sword Master of the Three Kingdoms" will appear in the game, which will also be a great encouragement to players.

Of course, if it's a horse fight, long weapons will still have obvious advantages. At this point, Lu Zhixing does not intend to make any more balances.

After all, the so-called balance is not to bring all weapons to the same level, but to make their own characteristics as much as possible under the premise that they can all be used.

(End of chapter)