Chapter 270 Demonized Three Kingdoms and Horse War

Style: Gaming Author: Green shirt to get drunkWords: 2248Update Time: 24/01/11 22:29:07
Lu Zhixing continued: "The story background of this game is the Demonized Three Kingdoms, the Yellow Turban Rebellion, the advent of demons, the fall of generals... These contents can have a lot of room for development.

"In addition to those classic generals, we can also add some demonized generals, or warlocks who can control the wind and rain, or even strange monsters to enrich the players' combat experience."

Li Rushan tried hard to imagine it, and he was able to figure it out.

Demonizing the Three Kingdoms is not Lu Zhixing’s first initiative. In fact, a large number of games have already made similar attempts. Even those small-scale domestic mobile games that focus on the Three Kingdoms theme will basically adopt this approach.

This approach is relatively stable. There is not much difference between the upper limit and the lower limit. The plot adaptation is also relatively controllable, and it is basically unlikely to overturn.

Of course, this means that it is not easy to do well.

There was basically no doubt about the subject matter. After Li Rushan thought about it carefully, he should still ask a few more questions about the combat system.

"Wait a minute, Mr. Lu, you just said... that you want to join some horse fighting?"

This makes Li Rushan very concerned. After all, it seems that no action game has ever made horse battles as the highlight before.

Horse battles are either just an add-on to the combat system, or they are not strictly action games.

What's more, what they want to do now is a VR game with consciousness connection, so it feels even more difficult to do this horse battle.

Li Rushan felt that if Lu Zhixing really wanted to do horse fighting, the possibility of the game becoming cool would really increase significantly!

Lu Zhixing nodded immediately: "Of course! This is what I had planned from the beginning."

Li Rushan hurriedly asked: "Then how to do it specifically? During the horse fight, the player has to run while riding the horse? Or should the two people's horses stand still while the people fight on the horse?"

The horse fighting style is not only a problem in the gaming circle, but also a problem in TV series and movies!

Because it’s so difficult to film a real horse battle!

When filming horse battles in many historical dramas, they often film two horses standing side by side, with two generals circling their weapons and hitting each other. This is combined with the camera movement to create a very intense feeling.

Then as one of the parties yelled "Hey", the machete was swung, and then the other party's head flew into the sky, and the blood on the neck spurted high.

But obviously this method of shooting is not very realistic.

The riding skills of these famous generals must be very good, and they will definitely use the impact of the horses as much as possible during horse fighting. Therefore, the two sides must have been slapping their horses and charging at each other. Even if they stopped occasionally, they would quickly move again.

But this style of fighting is too difficult for actors. Actors are just ordinary people, not generals who combine man and horse. It is already very difficult to just carry a heavy weapon and swing it on a horse. It is basically impossible to ride a horse at the same time. While fighting with long weapons wielded with both hands.

Therefore, in film and television dramas, we can only choose relatively simple shooting methods.

It would be boring to play like this in a game.

Lu Zhixing said: "Of course we must restore reality as much as possible. Compared with movies, we can adjust various attributes in the game and add some auxiliary gameplay to achieve very cool effects.

“First of all, we need to strengthen players’ riding skills through game mechanics, so that people who have not specifically practiced riding skills can achieve a state of unity between man and horse as much as possible.

"As long as the player's legs clamp the horse's belly, the horse will basically not fall unless it receives some special heavy attacks. The war horse will also automatically sprint according to the direction of the player's field of vision.

“Of course, this requires a little bit of debugging, but it’s not too difficult.

“Then the most important part right away is flicking the knife.

"This part is actually similar to a ground battle. Players have to decide whether to attack or flick the knife based on the actual situation of the current battle, or to perform special reactions to thrusts or other specific attacks.

“For example, if the opponent uses a special thrust attack and the player successfully sees through it on horseback and triggers the tactile action, he can directly snatch the opponent’s spear and execute him.

"Historical records say that Yuchi Gong was particularly good at seizing the sword on horseback, and players can also reproduce this operation.

“As for general attacks, players generally have three different fighting methods on horseback.

"One is for the two sides to hedge, run away with one blow, and then turn the horse's head to fight again. In this case, the player can choose to block the enemy general's weapon first, and then shoot back.

"The second is when both sides are side by side or one behind the other. At this time, you can refer to the combat mode on the ground and repeatedly use weapons to block and counterattack.

"The third type is being besieged. At this time, players have to make decisions based on the actual situation. They can try to bounce off all surrounding attacks on the spot, or they can choose to find a gap and break out on horseback.

"In short, we want to provide players with as rich a horse battle experience as possible, making horse battles and foot battles equally exciting."

Li Rushan thought for a while: "Then how exactly should I flick the knife?"

This is also a key question.

Because in traditional PC or console games, you only need to press a button at the right time to bounce the knife, and the system will calculate and feedback the result of the rebound.

But in a consciously connected VR game, all actions need to be completed by the player himself. What if the player's actions are not done properly?

Lu Zhixing explained: "We have actually solved this problem in "Doubu Martial Arts". To put it simply, we set different judgment ranges at different difficulties, and then use the action correction system to continuously strengthen the player's actions.

"The player's physical fitness in the game has been strengthened, and he can easily wield heavy long weapons. When the player chooses to deflect the enemy's weapon or attack the enemy, the lower the difficulty, the looser the judgment, and vice versa.

"Of course, just like "Doubo Martial Arts", we also need to develop a relatively complete teaching and guidance system so that players can get started better."

Li Rushan fell into a brief silence.

It sounds like...the only bright spot of this game seems to be the place where it has the greatest risk of overturning?

It can be said that the entire possibility of success of this game lies in this combat system, but its learning cost is high, and it is not particularly cool, and the probability of overturning is still high.

Overall, Li Rushan couldn't think of any better ideas.

You can try it!

Anyway, the investment contract between him and 404 Studio has to continue, and the next game will continue to invest money. Doing this project is better than making a game that is bound to make money, right?

What Li Rushan can do next is to find ways to increase the development cost of the game as much as possible, making it more difficult to recover the cost.

Thinking of this, Li Rushan finally nodded: "Okay! I think this idea is okay! We just want to be the first to eat crabs. It's good to make more innovations in the gameplay!

"Mr. Lu, the development cost of this game needs to be raised again, right? All the money earned before must be spent wisely!"

(End of chapter)