Chapter 268 Explain to Mr. Li

Style: Gaming Author: Green shirt to get drunkWords: 2233Update Time: 24/01/11 22:29:07
Li Rushan smacked the name of the game carefully: "Sword Shadow Sets the Prairie Fire? Well, it sounds pretty good. I don't know what kind of game this is? Is there a specific design plan?"

Lu Zhixing nodded: "Of course, I have been in retreat these days, just refining the design of this game. Now, although some details have not yet been determined, the general framework is already there."

Li Rushan was very happy: "Okay! Then tell me!"

With the new game, Li Rushan naturally forgot about his previous painful experiences and became full of expectations for the future.

In particular, Lu Zhixing's analysis put forward the key guideline of "not relying on both ends", which made him have high hopes for this new game that would lose money, oh no, it would be highly innovative.

Lu Zhixing began to seriously introduce the general design ideas of "Sword Shadow and Set on Fire".

But before that, he decided to further strengthen Li Rushan's understanding, paving the way for him to pass the blame to the little fat man later.

"Mr. Li, in fact, I have not only prepared this plan.

"Before imagining the game "Sword Shadow and Rebellion", I considered at least three directions.

"The first direction is to change the game type. After all, "Doubo Martial Arts" is also an action game. If we make another action game, players may have some aesthetic fatigue.

"If we go from "Ordinary Life" to "Doubo Martial Arts" like before, the change span of game types will be large, and it will be easier to create gimmicks and attract players' attention.

"After a new game type is launched, players' requirements will be lowered, making it less likely to overturn."

When Li Rushan heard this, he quickly shook his head: "This is absolutely not possible! I think it would be good to continue making action games!"

He suffered greatly in this regard.

At that time, 404 Studio had just finished "Ordinary Life", and Lu Zhixing decided to make "Dubu Martial Arts". It seemed that it changed from a simulation business game to an action game. The span was huge, but the effect was surprisingly good!

As for the reason...

Li Rushan analyzed it and found that this crossover may really be an important reason for its success.

If 404 Studio continues to make business simulation games, then players will definitely compare it with "Ordinary Life". It is still very difficult for new business simulation games to surpass "Ordinary Life".

But when 404 Studio makes action games, it doesn’t have this kind of baggage. You can play around with it as you please. Players know that this is 404 Studio’s first action game, so they don’t have too many expectations.

In this way, "Doubo Martial Arts" will have such an amazing feeling when it is released.

Therefore, Li Rushan thought about it and figured it out. Maybe it would be possible to change to another genre. Instead of doing this, he might as well try action games again.

"Doubo Wulin" has been so successful, how easy is it for this new action game to surpass "Doupo Wulin"?

Even if it is as good as "Doubo Martial Arts", players may feel that 404 Studio is resting on its laurels and will be disappointed.

Therefore, it is a good idea to continue making action games!

Lu Zhixing continued: "As for action games, I actually have other ideas. For example, making a highly realistic cold weapon combat game.

"Although "Doppu Martial Arts" also involves some cold weapon combat, it mainly relies on fists and kicks. The content of cold weapon combat is just an addendum.

"Perhaps it would be good to continue the practice of "Doppu Martial Arts" and add relevant rules for cold weapon combat into the game."

When Li Rushan heard this, he quickly shook his head: "That won't work, we have to be brave enough to try! Be brave enough to innovate!"

Obviously, the success of "Doubo Martial Arts" is due to its high degree of realism!

If Lu Renjia hadn't killed so many professional fighting athletes in the virtual world, would this game have attracted so much attention? Can the circle be broken?

If it can't break the circle, will the game sell such high sales? Does the movie have such a high box office?

Therefore, it is better not to break the circle as much as possible.

Lu Zhixing nodded: "Yes, so after comprehensive consideration, I came up with the design idea for "Sword Shadow and Prairie Fire".

“This game will be somewhere between real cold weapon combat and fantasy-style combat.

"It won't be like some classic fantasy and fairy games, where swords are flying all over the sky, and you can't cut down the mountain with one sword. The main battle process is still cutting each other with swords; but it won't be like a real cold weapon battle either. Strictly and completely follow the physical rules in reality.”

Li Rushan seemed to understand: "Um... Mr. Lu, can you give an example? I don't quite understand."

Lu Zhixing was already prepared. He made a few strokes on his phone and called up a simple concept map.

The concept image itself is made up of four images, showing all the details before and after an action.

Li Rushan frowned slightly: "This is..."

Lu Zhixing explained: “This is a specific mechanism in the game, called ‘seeing through’, of course, it can also be commonly known as ‘stepping on the knife’.

"When the enemy thrusts with a cold weapon, the player can raise his foot to step on it as a specific response method."

Li Rushan was silent for a moment: "That's it?"

Lu Zhixing nodded: "Well, that's it."

Li Rushan took the phone and looked at the pictures carefully.

Still didn't see anything special.

Is this a very unique design in itself?

It doesn’t seem to count.

Although similar designs have never appeared in previous cold weapon combat games, the operation itself is indeed not particularly cool. In other cold weapon battles, more outrageous actions abound. In comparison, the action of stepping on the knife is not that outrageous.

So is this action practical? It seems out of the question.

It is an action that is absolutely impossible to do in reality. It is neither realistic nor cool. Using this action as an example, does it mean that the combat system of this game itself has nothing to brag about?

Li Rushan asked again: "But how to implement this operation? Especially in VR games."

If it is a general computer or console game, it is actually very simple. Players only need to press one button to complete it.

But in virtual reality games, most of the actions need to be completed by the players themselves. Since this is not possible in reality, how can the players in the game complete a series of actions such as raising their legs and stepping on the knife?

Lu Zhixing explained: "This is actually not difficult. We can add a setting similar to bullet time. When the enemy makes a thrust or other specific actions, it can extend the player's reaction time so that they can do it better. Take action.

“And we don’t force players to use the entire detection action from the beginning.

“At the beginning, players may not be very skilled and can simply dodge the thrusts sideways.

"Then, as the player becomes more proficient in his movements, he can continue to add new movements, from simply side dodging and thrusting, to side dodging and then counterattack, to raising his leg in advance to step on the knife... The more skilled the player is, the more he can do it The more actions you take, the greater the benefits you will gain in battle."

(End of chapter)