Chapter 223 The perfect combination of combat teaching and plot flow (second update)

Style: Gaming Author: Green shirt to get drunkWords: 2711Update Time: 24/01/11 22:29:07
Upon entering the nightclub, viewers immediately noticed that the place seemed familiar.

"Hey, isn't this the scene in the demo?"

"I still remember the tragic scene of being beaten by strong men at the door..."

"The boss inside shouldn't be the man in white, right?"

"Good news, there is no need to fight the man in white; bad news, there is a stronger one!"

As Liu Liang's game progressed, players quickly discovered that there was a big difference between the official version of the nightclub and the nightclub in the demo.

The previous demo only captured a small part of the scene. After the player defeated the group of strong men at the main entrance, they could enter the nightclub and face the man in white on the dance floor.

But in the official version, the layout of the monsters has completely changed. The dance floor has been replaced by a mini-boss. After passing the dance floor, you can continue to walk deeper into the nightclub. It will take a long process to reach this level. The gatekeeper boss is Tan Zili.

Moreover, the combat mechanisms of these mobs are also richer.

They may jump over the fence directly from the side to attack the player, or they may escape to greet other people, and some may even try to attack the player with wine bottles or ashtrays on the table.

Of course, at low difficulty, the behavior of these monsters will be more restrained. When fighting, most people will be watching. Even if props are used, there will be more obvious movements, giving players sufficient reaction time.

However, the addition of this new attack mechanism still caused a lot of trouble for Liu Liang.

"Hey! Why did this person suddenly run up behind me and attack me! He doesn't follow martial ethics!"

"Then don't blame me, eat my ashtray!"

"Damn, I got beaten up again! What's going on? The standard answer clearly says you won't get beaten up... I'll take a look."

Every time he was abused, Liu Liang would go back to the scene of the crime, carefully watch the fighting scene at that time, find out what went wrong with him, and then go back to continue fighting.

Of course, different players' choices will definitely be different.

There are also some players who don't like to read reference answers, but prefer to be reckless and explore game mechanics and clearance methods on their own.

The degree of freedom in the game is very high, and this way of playing is of course completely fine.

It's just that as a novice player, if you study more about standard playing methods, you will make faster progress.

Because standard fighting methods are not only corrective actions, but also can subtly convey some fighting concepts to players, such as when to fight, when not to fight, how to handle when there are many people, how to move, etc.

Liu Liang felt that he had benefited a lot from each failure!

Not only are his moves becoming more and more standard, but he also knows how to deal with special situations, such as being beaten or encountering special terrain.

At this point, the charm of "Doubu Wulin" is gradually revealed.

Liu Liang got addicted to it unknowingly. Although he couldn't clear the nightclub scene for two or three hours, he was inexplicably happy and couldn't feel the passage of time at all!



Not only Liu Liang, but many anchors on the Internet have also started the journey of "Only One Step in the Martial Arts".

Although this game does not have much publicity plan, the previous demo has a high reputation after all. Coupled with the tap water of players, the anchors also know about it immediately.

The game progress of these anchors varies from fast to slow, and Ye Luo is obviously one of the faster ones.

He had already honed his skills in the demo of "Doubu Martial Arts" before. Coupled with his excellent game understanding, even if he started to open up wasteland on the master difficulty, his progress was faster than Liu Liang!

In fact, at the beginning, Ye Luo chose the martial artist difficulty.

But the reason why he switched back to the master difficulty was not because he couldn't beat the martial artist difficulty, but because the improvement of the martial artist difficulty was slow and inefficient.

Although in the game, Ye Luo's fighting skills are considered to be at the top level, but what he is good at is more like MMA's unrestricted fighting style without tricks. That is to say, his actual combat ability is good, but the fighting is not good enough.

After all, "Doubo Martial Arts" is an action game. It is not only good to play, but also looks good.

This game is not completely based on reality. For example, there are some specific moves in it that look quite cool and unrestrained. If in reality, its actual combat ability may be greatly reduced, but in the game, its lethality is actually Be stronger.

In the master difficulty level, you can use regular fighting skills to pass the level and focus on learning these specific moves and routines; but in the martial artist level, you must master these moves and routines to pass the level quickly.

Therefore, Ye Luo decided to return to the master difficulty and practice these routines before challenging the martial artist difficulty.

As the game progresses, the game structure and background plot of "Doubo Wulin" are constantly unfolding and presented to all players.



Just as Lu Zhixing planned from the beginning, the game is mainly divided into several main scenes: boxing gym, nightclub, sculpture gallery, sanatorium, urban village, and highway.

The boxing gym, nightclub, sculpture gallery, and sanatorium respectively correspond to the battles with four bosses: Zhao Huaien, Tan Zili, Fang Tailai, and Feng Qinghui.

The village in the city is Fengshu's home ground. This is the player's first battle with Fengshu. The road is the second and last battle with Fengshu.

As for the small town, it is mainly a literary drama with only a few fights.

Many people had roughly guessed the game process before, thinking that players would just go through four scenes one by one. However, after playing the game, they discovered that the structure is not that simple.

The structure of "Doppu Martial Arts" can be said to perfectly integrate the fighting teaching mechanism and plot in the game.

The boxing gym can be regarded as a teaching level. The structure here is relatively simple, the boss is relatively weak, and the detective and puzzle-solving links are not complicated. It is mainly to help players quickly get started with the basic mechanics of the game and adapt to the gameplay.

When we arrived at the nightclub, the game officially began.

Starting from this level, players must begin to master legwork and footwork. After defeating Tan Zili, they can further refine the murderer's image based on more clues at the scene, and track the murderer's location in the urban village based on key evidence. residence.

Here, players can conduct further investigation and learn that the murderer has a slight lameness in one leg, uses various ancient training methods, and has an extreme personality. He is a veritable martial arts madman.

It's just that I still don't have a clear idea of ​​what he looks like specifically.

Immediately afterwards, we went to the Sculpture Art Museum for a battle.

This level of Fang Tailai will guide players to learn specific grappling, wrestling and ground techniques. Compared with the previous boxing and kicking skills, the difficulty and power of these grappling techniques have reached a new level.

After winning this level, through clues and police investigation, you can get a rough portrait of the murderer and guide him to a small county on the edge.

I just went to the small county town and conducted a simple investigation, but found that there was no one who fit the bill. I showed the murderer's portrait to people in the county, but they all said they didn't recognize him.

At this time, players can find a group photo and see Feng Shu on it.

At first, the police thought that these people in the small county town were deliberately covering up the murderer, but after in-depth interrogation, they discovered that these people really did not think that the murderer and Feng Shu were the same person at all.

The two people just look a bit similar, but firstly, the police image was originally drawn based on the witness's statement. The murderer was wearing a hoodie, and the witness did not see it very clearly, so the image may not be particularly accurate; secondly, , and everyone really couldn't connect the honest rural young man Feng Shu who could be bullied by anyone with the peerless master and murderous maniac.

Therefore, the investigation is temporarily deadlocked.

The protagonist played by the player speculated that the murderer's next target was Feng Qinghui in the nursing home, so he rushed to protect him, but unexpectedly it was too late. But this time I managed to see the murderer's face, and it was indeed Feng Shu.

The image of the martial arts madman who became an infatuated martial artist, and the image of the taciturn rural youth, the two images gradually come closer and merge during the investigation. Various fragments are constantly flashed back, and finally, the image of the murderer is presented to the player.

At this time, the protagonist clearly realized that he was no match for Feng Shu.

So the game entered the next stage: players need to play Zhao Huaien, Tan Zili, Fang Tailai and Feng Qinghui respectively in their own imaginary scenes, summarize the key points of these people's failures, and come up with ways to deal with Feng Shu, and defeat Feng Shu. Tree!

Then, the final showdown with Feng Shu came.

(End of chapter)