Li Rushan was stunned for a moment, then smiled happily: "Action games? Action games are great! I just like action games!
"and……
"Ahem, anyway, this is an action game. Mr. Lu, I support you!"
Moreover, Li Rushan devoured the rest of the content in time.
And what?
The probability of failure in action games is really high!
In traditional game modes, action games are already at the ceiling level of difficulty. Because wanting to make an action game well requires a lot of skill and experience accumulation, it can be said to be the most difficult game category.
Whether it is the various actions of the characters in the game, the collision of weapons, or the balance of back and forth and damage data between different weapons... these all require a lot of experience to support.
Without rich experience and excellent production technology, the action games produced will only have one result, and that is embarrassing!
Players may not be able to tell what exactly is wrong, but they can clearly feel that the movement is not smooth and the gameplay is not enjoyable.
It can be said that the difference between good games and bad games in action games can be called a world of difference.
And this is just action games in the traditional mode, that is, PC and console platforms.
Under the fifth generation of consciousness-connected VR technology, action games are even more difficult to play.
Because so far, the entire industry has not yet reached a conclusion on how to make action games based on consciousness-connected VR technology.
The production specifications of action games under the traditional mode itself have been established from generation to generation of games, during which many benchmark works of action games have appeared. Moreover, since the operation mode of traditional games is not complicated, players only need to press a few keys to perform the corresponding moves, so the learning cost is not too high.
But there are too many problems with consciously connected VR games.
Every player's foundation is different. The vast majority of players are ordinary people who don't even know the correct way to punch. How can they punch enough lethal punches in a VR game where consciousness is connected?
Let’s take reality as an example. Many people who insist on fitness and have strong muscles challenge professional boxers. Even if they have a certain advantage in weight, there is a high probability that they will not be able to even touch the corners of the opponent’s clothes.
Not to mention fighting with cold weapons, the gap is even more terrifying.
Therefore, in addition to overcoming all the difficulties of traditional action games when making action games under the consciousness-connected VR technology, there are also two key issues to be solved.
The first is how to provide action guidance to ordinary players so that they can master the most basic fighting knowledge and at least experience the fun of being a martial arts master in the game.
This is equivalent to the game teaching link in traditional action games, but it is more complex and cumbersome, and it must also be interesting.
The second is how to set the difficulty to give players a certain level of challenge while preventing them from getting stuck.
The key is that the game itself is a whole, and it cannot be treated as a one-size-fits-all solution. On the premise of solving these two problems, the entire solution must be naturally integrated into the gameplay and plot of the game to ensure the depth of the game. It also ensures the fun of the game.
All in all, there is only one word to say it: difficult!
For 404 Studio, this is definitely another challenge that is far beyond its capabilities.
Although everyone probably accumulated some experience in action production during the production of "Walking with Darkness", it was mainly concentrated in the fields of rock climbing and parkour.
Although these two sports are also very difficult, they are still much simpler than fighting, fighting or some advanced martial arts movements.
Li Rushan is also an old player and has a general understanding of the various aspects of the game.
So when he heard from Lu Zhixing that he wanted to make an action game, his first reaction was: Great!
This game type alone is more than half of the success!
It seems that the success of "Walking with Darkness" has given way to me, and I mistakenly thought that I could do anything.
But Li Rushan wouldn't say anything. After all, Lu Zhixing dared to challenge himself, which was a good thing for him.
Li Rushan asked excitedly: "Mr. Lu, does this game have a name?"
Lu Zhixing nodded: "I just thought of a name, called "Dubu Martial Arts"."
Li Rushan was even more happy: "Okay, a very domineering name! Then this game should be a martial arts game with an ancient background? Martial arts games are great, they promote traditional culture, and there are not many successful games on the market currently..."
Lu Zhixing shook his head: "No."
Li Rushan was stunned: "It's not a martial arts game? Isn't it? Isn't this game called "Dubu Martial Arts"?"
Lu Zhixing explained: "It's a martial arts game, but it's not an ancient setting. It's a modern setting."
Li Rushan was even more confused: "Modern background? Modern...is there still a martial arts world? It can indeed be the only one in the martial arts world. After all, there are not many people in the martial arts world..."
Lu Zhixing smiled: "Anyway, as for the specific plot, although I already have a broad outline in my mind, it has not been detailed yet, so it is difficult to say too much for the time being. After all, there is the possibility of adjustment at any time in the future. .
“This time I plan to place the scene in a remote town or a village in the city, which will facilitate our shooting and be closer to the lives of the players.
"By the way, Mr. Li, do you have any opinions on the production of this game? You can say whatever you want. If you can adopt it, I will adopt it into the design of the game."
Li Rushan was stunned for a moment: "Let me tell you? Can you accept whatever I say?"
Lu Zhixing smiled: "Not necessarily, but I'll try my best."
Li Rushan instantly became energetic.
Do you want me to participate in game production? Good thing!
Then if I make a few random requests, won’t the design difficulty and production difficulty of this game rise even more? It may even overturn because of one of my settings!
Of course, whether to adopt it or not is a matter for Lu Zhixing. All Li Rushan has to do is speak freely and put forward his ideas.
"Then I really mentioned it!" Li Rushan said.
Lu Zhixing nodded: "Don't worry."
Li Rushan thought for a moment and quickly said: "There should be a villain in this game, right? Is there a strongest boss?"
Lu Zhixing nodded: "Of course there will be, and he will run through the entire plot of the game."
Li Rushan clapped his hands: "Okay! Let's set it up like this: This big villain is proficient in all martial arts and is extremely good at disguise. He is pure and has no weaknesses. In the end, the player cannot kill him and must survive."
Lu Zhixing thought for a while: "Okay, is there any more?"
Li Rushan was stunned for a moment, is it really okay?
You didn't even have to bargain with me and just agreed?
In Li Rushan's view, these requirements themselves are quite outrageous, because the final boss must be the ultimate goal that players must challenge in this game.
Generally speaking, the game will leave some weaknesses for these bosses to facilitate players to make corresponding restraints, so that expert players can use hard power to win, and players with weaker skills can also use game mechanisms to win.
But setting this boss to have no weaknesses means that players can only defeat him head-on.
Moreover, since it is the final boss, he must be a relatively angry existence. Forcibly preventing players from killing him is undoubtedly a purely disgusting player.
Mr. Lu actually agreed to this condition without even thinking about it?
Okay, it seems that the difficulty is not high enough, so we have to do it again.
Li Rushan thought for a while. The villain has already been set up, so how about setting up the decent one?
"Mr. Lu, on the decent side, I hope that players can play four or more characters. It is best that they are good at different martial arts, and that they are all killed by the villain."
This point is basically aimed at the Achilles heel of the game.
Decent characters are good at different martial arts, which means players must master these four different fighting methods.
In a VR game where consciousness is connected, it is already difficult for players to master one fighting method, let alone four?
The cost of learning has quadrupled!
And players who play decent roles will definitely have a certain sense of immersion.
All the decent characters were killed by the villains, and the villains themselves could not be killed by the players themselves in the end...
This should also be a huge minefield, right?
Sure enough, this time Lu Zhixing frowned slightly and thought about it seriously.
When the two conditions are stacked together, it becomes very difficult.
But after thinking for a long time, he nodded and said, "Okay, I'll do my best!"
(End of chapter)