At this time, Ye Luo's live broadcast room had a completely different style from other live broadcast rooms.
He ran a fixed route in the expert mode of "Walking with Darkness".
The reason why he did not choose a random route was, on the one hand, because he had a clear understanding of the difficulty and knew that choosing a random route before thoroughly mastering the fixed route would be more haste than speed; on the other hand, it was because the fixed route also had a speed track. .
According to Ye Luo's plan, he wanted to run a fixed route first, plan the speed route, and strive to run a world record that was close to the theoretical time and far ahead, and then consider studying random routes.
Speedrunning is also divided into different tracks. The gap between tracks may be about the same as the gap between games.
At this time, Ye Luo is almost the fastest person in the entire network to advance the game in the expert mode of "Walking with Darkness".
"Sure enough, the fixed routes in expert mode and the routes in regular mode are basically the same. Although there is no yellow paint prompt, most of the previously memorized routes can still be used.
"Well, I feel like there is an optimal solution here. I'll try it by running a few more times.
"For solving this puzzle, the optimal solution should be 'up, up, left, down, right'? Hmm... It seems that 'up, left, left, down, right' is also possible. Okay, let's do this for the time being. Look back at your video and compare these points. record.
"There are also camera batteries. Plan the power. Don't take anything you can't take, only take what is convenient. Just make sure there is power in places where night vision devices must be turned on during the process."
Ye Luo was not in a hurry to advance the game. After all, what he cared about was not "the first person in the entire network to break the expert mode", but the speed-running record creator.
Now he's preparing for a speedrun.
For example, the optimal parkour route and the optimal puzzle-solving method in a fixed route, where the zombies can run directly, where the zombies and hunters should go around, which materials can be taken or not...
Of course, you should also pay attention to whether there are any evil ways in the game.
In VR games where consciousness is connected, due to the advancement of production technology, various evil ways have become less and less common, but they are not necessarily completely absent.
The so-called evil way comes from the foreign name "glitch". It is often some special gameplay in the game mechanism that is different from the normal process. It may be a bug or a hidden mechanism of the game.
Among the speedrunning player community, Evil Path is a very popular thing.
The speedrun itself is divided into different tracks.
For example, the game "Walking with Darkness" can actually be divided into several different tracks: regular difficulty track, expert difficulty fixed route track, expert difficulty random route track, etc.
Whether you use the evil path or not, you can double the number of these tracks: regular difficulty tracks with the evil path and regular difficulty tracks without the evil path play completely different.
Judging from the situation in other games, both speedrunning players and audiences tend to prefer speedrunning routes with evil ways.
After all, evil ways can greatly shorten the game time, and the ability to reproduce evil ways is also one of the important abilities for speedrunners.
Compressing the process of a standard game that takes several hours or more than ten hours into less than two hours is something that speedrunners enjoy doing.
Judging from the current progress, the first speed pass video of "Walking with Darkness" should appear soon.
…
…
Monday, January 29th.
Studio 404 is bathing in a sea of joy.
After this weekend's fermentation, the popularity of "Walking with Darkness" has reached its highest peak since its release.
Open any live broadcast platform and you can see that this game is almost massacred. Not only is it played in the console partition, but also in other competitive game partitions, there are anchors playing it!
On video websites, the first look video, strategy video, etc. of "Walking with Darkness" have also received high views and often become popular.
This level of enthusiasm is even more terrifying than the original "Ordinary Life".
Almost everyone is staring at the background sales data of the game, which can't help but refresh every few minutes. Watching the growth of the numbers, there is a kind of happiness from the heart.
"The game has been released for less than a week, and the sales have already exceeded 100,000! This is almost double the original data of "Ordinary Life", right?"
"At this rate, it's not a dream for this game to sell over one million copies within a year!"
"This is a horror game, and its sales...are nothing short of miraculous!"
"It doesn't have to be just one million, it might even be higher!"
Everyone was immersed in dreamlike happiness and a little at a loss.
"Ordinary Life" has been on sale for more than two months now, and its sales have reached more than 400,000 copies, which is quite remarkable.
Judging from the sales volume in the first week alone, "Walking with Darkness" actually doubled that of "Ordinary Life"!
Data on first-week sales and total sales are actually relatively difficult to estimate.
For ordinary small-scale domestic independent games, the sales volume in the first week of release may account for more than 80% of the total sales. It can be said that one week determines the fate. If the reviews are not good, there will be almost no further sales.
Those incredible masterpieces, such as those whose predecessors were invincible and whose follow-up received perfect reviews, may sell one-third or one-quarter of all sales in the first week.
But 404 Studio's games are obviously different from those games. Because there was no special promotion plan in the early stage, and it was not attracting much attention, the game itself has great potential.
According to the data estimated by "Ordinary Life" at the time, if the sales of "Walking with Darkness" can be doubled, it means that more than 800,000 copies will be sold two months after its release.
Even including platform sharing, tax deductions and other factors, it is enough to bring in an income of more than 70 million!
What special significance does this number have?
In addition to meaning a large dividend bonus for the employees of 404 Studio, it is a special baseline for previous investment plans.
Li Rushan's investment contract with 404 Studio is to invest 10 million. If he loses all the money, he will get 20% of the profit. The maximum cap is 14 million.
Extrapolating this, Studio 404 would have to earn about 70 million to trigger this capped reward.
After triggering the cap reward, additional terms under the agreement will be triggered: both parties must unconditionally extend the agreement to the next project, and neither party can breach the contract.
This must be added at Li Shi's special request, otherwise he would not agree to the return capping rules formulated by Li Rushan.
Li Rushan originally never imagined that he would trigger this capped return rule.
Because this means that the project he invested in will earn 70 million! Seventy million!
Earn 70 million from 10 million, what kind of genius project is this!
What's more, when he carefully selected the "crouching dragon and phoenix chicks", how could such an exception happen?
But now, this exception has really happened.
Li Rushan felt as if he had been hit ten thousand times, and he was depressed for several days.
All your work is in vain! It's all in vain!
10 million went out and 14 million came back. After such a long period of hard work, not only was there no loss, but 4 million was earned back, which was extended to the next project.
What is this called? Children and grandchildren are endless?
All I can say is, outrageous!
Yao Wenyang was obviously very excited at this time: "Mr. Li, I misunderstood you before, I was wrong, you must not take it to heart!
"Now it seems that you are far-sighted in allowing the game to be released in advance. Each link directly maximizes the initial popularity of our game and takes off right where it is!
"I was blind, I didn't see your overall plan, my fault!
“But having said that, you are really the best investor I have ever seen, and it is not an exaggeration to say you are an angel investor!
“Not only are there no messy additional terms for the investment, but the money you share is also very small. The most important thing is that you are so concerned about our working environment and quality of life. You also personally determined the release date of the game and formulated a publicity plan for us...
"You are truly an angel investor! Just like a real angel!"
Yao Wenyang was completely convinced at this time.
Strictly speaking, he, like Liu Bo, Lu Yixiao, and Zhao Haoyan, can be regarded as the management of 404 Studio in its initial stage. However, compared with the first three, he is obviously still a little behind. After all, he joined the company halfway. .
Therefore, Yao Wenyang is more focused on the project and works harder.
At this time, seeing the success of the game, I felt even more honored.
Liu Bo, Lu Yixiao, Zhao Haoyan and others also gathered around: "Yes, Mr. Li, thank you so much! You and Brother Lu are simply the anchors of our 404 Studio!"
(End of chapter)