After gaining this new way to play games, Liu Liang became addicted to playing cats and couldn't extricate himself.
After constantly unlocking new equipment, the number of interactions with cats has increased.
Previously, Liu Liang could only make eye contact with the cat during the process. He could not control the cat and did not have many intimate movements.
But after the key plot of humans and cats rescuing each other, one person and one cat obviously established a good emotional connection, and the distance between the two parties quickly narrowed during the process of carrying the cat to seek medical treatment.
By the time the cat was cured, he was already an outstanding graduate of Maode Academy who could be stroked, hugged and kissed.
However, the attributes of cheapness and housebreaking are still retained.
Liu Liang can freely touch the cat's head, touch its back, and play the cat's paw game just like in real life. However, touching the belly, a restricted area, is still out of the question, and you have to wait until your friendship with the cat further improves.
In addition, Liu Liang can also control the cat's behavior to a certain extent. For example, he can quickly recall the cat to himself through gestures, or quickly assign the cat to a designated location.
And the part of controlling cats is even more addictive.
Liu Liang controlled the cat through the controller he got in the laboratory.
The structure of the controller itself is not complicated. It is somewhat similar to the controllers of some drones or model aircraft. It has a joystick to control the movement direction and viewing angle, and also has some function buttons.
In the game, the player does not directly possess the cat in the first person. The current fifth-generation VR game helmet does not even enable the other gender, and naturally does not enable the animal avatar function.
It may be enabled in the future, but that is not the decision of the game manufacturer. It depends on the official scientific research progress and whether the risk assessment of this function can be passed.
But this is not a problem for Lu Zhixing. Anyway, just add a controller to the consciously connected VR game!
This kind of design is better than directly possessing the cat.
If you have seen the first-person perspective of a cat, you will know that after a person possesses a cat, he or she may not be able to adapt. Whether it’s the feeling of walking on four legs or the unique movements of cats, it’s all too difficult for players.
Players can't even climb the wall with a human body, let alone a cat's body?
But through the controller, players can smoothly control the cat's movements.
Whether it is jumping, attacking or using special skills of mechanical prosthetics, since they are very similar to handle operations, players do not need much learning cost and can get started quickly.
The equipment on the cat allows players to observe the cat's field of vision through night vision goggles. In addition, in the later process, players can also control the cat to solve puzzles from another perspective through the surveillance camera in the scene.
The former is a first-person perspective, while the latter is more like the fixed perspective of some ancient games.
The first-person perspective is more immersive, and various details can be seen more clearly, but it is still a night vision screen with no color, and it is often difficult to see the overall situation;
The surveillance perspective can see the entire scene more clearly and find content that was not discovered before. Moreover, the picture is in color and the clarity is much higher.
But not every place has surveillance, and this fixed-view operation requires some getting used to.
Both perspectives have their own pros and cons, and players can switch between them at will based on their personal preferences and the characteristics of the puzzle scene.
In the process of controlling cats, Liu Liang also discovered many interesting details.
For example, the player does not have complete control over the cat's body. In many cases, the cat will still rely on its own instinct to act.
The buildings in the middle world are better preserved than those in the lower world, and the conditions of the apartments here are also much better than those on the lower world. This means there are plenty of places to sharpen your claws, such as leather sofas.
At first, Liu Liang didn't pay much attention to these places. After all, they were just non-interactive scenes in the game. There was nothing strange about them.
But the cat under his control obviously didn't think so.
Even when Liu Liang pushed the joystick and asked the cat to solve the puzzle, the cat seemed to have not received the instructions at all. He just ran over and scratched him for a while before executing Liu Liang's instructions.
Liu Liang was very angry.
"Bad habits die hard! It's just a broken leather sofa. Is it interesting to scratch it so hard?"
But he couldn't control the cat, so he could only let it scratch it.
However, as the game progressed, Liu Liang gradually realized why the cat couldn't control himself, because Liu Liang was also infected with the cat disease and couldn't control himself!
Later, the cooperation between one person and one cat gradually became skillful and tacit. If Liu Liang controlled the cat to do the task forcibly, the cat could also control his impulse to scratch the sofa.
But Liu Liang couldn't control it.
Every time he saw a leather sofa, cloth sofa, plush toy or any place where he could scratch his claws, Liu Liang would control the cat to scratch it himself.
When you encounter some bottles and cans placed high up, you have to knock them all down.
"It's so fun to scratch the leather sofa! It's so enjoyable!"
Liu Liang completely forgot what he had said about Maomao before, and was immersed in it, unable to extricate himself.
The barrage is also full of crazy comments.
"Good guy, the cat is cured, but the man is crazy!"
"It turns out that scratching the leather sofa is really very tempting for cats, and they can't refuse it at all!"
"I can understand why our cat has mean hands. It turns out that if I were him, I would be even meaner than him!"
"This kind of behavior is very tempting not only to cats, but also to people!"
“This game can control cats to scratch the leather sofa, it’s worth it!”
The live broadcast room of a horror game has a warm color because of cats, which is unexpected by many people.
However, this does not affect the horror atmosphere of this game.
Because the game itself is still very scary, whether it is sneaking, parkour, avoiding zombies and hunters, or some specific cutscenes, they are all very exciting.
Cats, on the other hand, are more like the creator’s compassion, a kind of emotional adjustment. If there were no cats, it is estimated that in the mid-term, many people would give up due to fear and aesthetic fatigue.
But with cats, there is a little more warmth in this scary world, and players have the motivation to continue playing.
Especially in certain scenes, there are no zombies around, the clouds in the sky occasionally crack, and the sun shines in. One person and one cat can enjoy a moment of sunshine and silence, which makes this horror game inexplicably more peaceful and peaceful.
As the game progresses, players also encounter more and more NPCs, and gradually restore the plot of the game from a few words.
There weren't many NPCs, there were only a dozen or so in total, and many of them got their lunches quickly. But their personalities are very different and impressive.
In the lower world, the NPCs that players encounter are basically good people. They are very happy with the appearance of the protagonist, and they also dream of returning to the upper level and escaping. However, these people basically die soon.
In the middle world, players begin to realize the dangers of human relationships.
It may be that the NPCs you met before were all good people, which made the players relax their vigilance. When they reach the middle world, they will encounter an NPC who keeps looking down at the smoke signal below.
If the player comes forward to talk to him, he will say that the smoke signal is a supply sent from the outside world, which contains weapons to fight zombies and an identification card to prevent mechanical hunters from attacking him. If the player leans down to take a look out of curiosity, the NPC will kick the player down.
It will also taunt the player: "Don't worry, I will sell the things I picked off your body at a good price as much as possible!"
If the player climbs up again, he will be found there again. He will appear shocked and beg the player for mercy. If the player chooses to spare him at this time, he will give some insignificant but still useful props. If the player struggles with him or kicks him down, he will struggle to escape and then think of other ways to trick the player.
The players hated him with all their might at first, but later they discovered that among those with malicious intentions, he was actually quite lovable.
There are even worse people in the game, such as those who want to knock players out, those who secretly kill other NPCs in the shelter, and those who deliberately attract a large number of zombies and hunters to interfere with players...
The player's choice is quite free. You can choose to kick them down at the right time, or you can choose to ignore them and climb the wall.
The player's choice will determine the fate of these NPCs. They may follow the player to climb up a long distance, or they may simply drop down and never interact with the player again.
In the process of interacting with these NPCs, players can also roughly infer the plot of the game through their few words and some document information they have collected.
(End of chapter)