Chapter 53 All-encompassing game content

Style: Gaming Author: Green shirt to get drunkWords: 2666Update Time: 24/01/11 22:29:07
Each gameplay in the game corresponds to a different mini-game. Although the mechanism is simple, it is rich in details.

Take "moving bricks" as an example. All the player has to do is to use specific tools to clamp the bricks to the car, and then drag the special car to take the freight elevator to the designated floor to unload the bricks, and so on.

But during the process of moving bricks, there will be other skilled workers teaching players how to operate, and an aunt will cheer the players on.

During the process of moving bricks, how to use tools to clamp the bricks, how to tow the truck with the least effort, and how to unload the truck in the safest way... these are all key details that affect the player's efficiency and safety.

After completing a mini-game, the game will record the degree of completion. For example, when the player moved bricks, he moved two thousand bricks in one day and only earned 160 yuan because the workload was not fully completed. Then the player can skip moving the bricks next time. The brick step is completed with a quota of 2000 bricks/160 yuan.

After players improve their physical fitness and acquire new skills, they can also refresh the completion level until it is full. For example, the upper limit for moving bricks is 1.5 times that of skilled workers in reality, which is about 5,000 bricks per day, and the price can also reach 450 yuan per day.

At this time, the player will obtain the achievement of "Brick-moving Immortal".

"Hey, these little games are surprisingly fun!"

Xu Jing heard that this game was a "worker simulator" before, and she subconsciously thought that the main fun of this game lay in the character development and survival simulation gameplay, and the specific details of work should be briefly mentioned.

This is also in line with the general routine of general games.

But this game does not do this. Instead, it shows a lot of details in the process of working. Even after playing this game, Xu Jing had the illusion that even if she really moved bricks or delivered food, she would be a good hand.

Moreover, this game has achieved a good balance between "simulation" and "gameplay".

"Completion" is a good design: players are driven by clear goals when playing these mini-games, and they can easily skip them after they get tired of playing them.

Not only that, Xu Jing also noticed that the working gameplay of this game not only achieves the unity of authenticity and gameplay, but is also full of details. Whether it's the unknown secrets of working as a worker or the detailed numerical values, they are all done very well.

For example, before entering a job in an electronics factory, players need to answer a set of test questions.

This set of questions is very simple, with a perfect score of 100.

The five multiple-choice questions test the four arithmetic operations of addition, subtraction, multiplication and division, with increasing difficulty.

The four fill-in-the-blank questions test some very basic knowledge, such as geometric figures and chicken-rabbit algorithm.

There is also a short answer question, which requires writing the 26 English letters in order.

Xu Jing answered with a score of 100 with a look of confusion. She was very confused. Is it necessary to treat this kind of questions that elementary school students know well as recruitment test questions?

The designer of this game can use a lighter if he doesn't have a job, so don't force him to do anything.

However, when she saw the small words on the back of the paper, she fell silent.

"This is a real question for recruiting workers in an electronics factory, and about 40% of people failed."

Audiences in the live broadcast room also frequently expressed emotion: This game is too real! Full of details!

"I remembered my previous experience of delivering express delivery. On a rainy day, I had dozens of orders on my back, from all over the world. I felt as desperate as the anchor!"

"This is how express delivery companies are in reality. They will try their best to make you break the rules. Newcomers who don't understand the rules will be fined thousands of dollars. I didn't expect this game to even do this? It's awesome!"

"The mental quality of the workers is really strong. How can the mental stress increase so much after not taking a shower for three consecutive days on the real difficulty level?"

"This is a normal value. After all, I am a working class worker. I only had two days off per month in high school and had no place to take a shower. I endured it in the winter. In the summer, I used the water pipe in the dormitory water room to deal with it. Once I got used to it, I tolerated it. ”

"Yes, the endurance of professional workers is so strong. Hey, why do I get more and more sad the more I talk about it..."

Xu Jing and the audience in the live broadcast room were confused: Who is the designer of this game?

Everyone knows that Studio 404 was founded by four college students. How on earth do they know the details that only these senior workers know?

Could it be that they really worked for two years to make this game? Unlikely!

From the time they entered school until now, they have to complete their studies and rehearse for the welcome party. How can they still find time to work? Are all of them time management masters?



On major live broadcast platforms, many anchors have begun live broadcasting "Ordinary Life".

And their gameplay is different.

Some anchors turn into the chosen workers and directly take the extreme route of making money. They maintain all the basic necessities of life at the minimum consumption level. They just move bricks every day and quickly earn their first pot of gold.

Some anchors turned into Sanhe masters, carpe diem, take a three-day break, go online and play various mini-games when they had money, save money for several days to buy scratch tickets, and then go back to before liberation.

Some anchors want to take the academic route, study hard every day in school, and take crazy tests on various professional skills.

Some anchors do not follow the rules and specialize in studying the evil ways of the game, such as how to set a trap to get rid of the boss, when to go to a dark alley to meet a ragged lady, and where to steal a battery without being easily caught. …

Some anchors started borrowing money crazily every time they made a friend, and deleted their friends after borrowing money. As a result, just when they were complacent, they were suddenly bumped into by this "friend" while walking at night, and were beaten up.

There are even elements of love development in this game. You can encounter various targets in college and part-time job.

These targetable targets include men and women. They have different personalities and hobbies, and have different requirements for their partners. If some of the player's conditions are not up to standard, they simply ignore it.

Players can also establish intimate relationships with these captureable objects. Although they can only do actions such as holding hands, kissing, and eating together, and cannot further do things that cannot be broadcast, this is enough to make players addicted.

However, these established intimate relationships may also break down at any time. For example, players may be caught interacting too closely with other people, their assets may shrink due to poor management, or they may be caught looking for a ragged young lady... These may lead to the breakdown of intimate relationships. .

Of course, players can also turn on the Neptune mode in the game and try to ride on N ships to avoid the Shura Field incident as much as possible. It will be very exciting to think about it.

Do you think this is all "Ordinary Life"?

of course not!

Some people discovered that there is a line for the welcome party in the game. As long as it is successfully organized, you can become a student cadre and complete the identity clearance.

The preparation of the welcome party is very difficult. Players need to screen the registered students, determine the program to be performed based on their characteristics (select from several ready-made programs), and supervise their rehearsals.

Players not only need to make their character's skills up to standard, but also make the right choices themselves.

There are some programs that students cannot perform well no matter how hard they try. At this time, they have to go outside the school to find foreign aid and find some suitable NPCs to help.

If the player makes most of the choices right, he can hold a perfect welcome party, and his character can even sing on stage himself. Of course, the premise is that the player's singing skills must pass the test, at least in the eyes of the AI, all the singing is in tune, otherwise all the previous efforts will be wasted if the performance fails.

It can even be said that organizing the New Year Party alone is enough to support the size of a game.

The more players dig, the more they discover that this game is so fun!

The gameplay based on reality not only does not make this game boring, but because the designers balance authenticity and gameplay, it presents a special chemical reaction.

Obviously no one wants to move bricks or deliver food in real life, but for some reason, it becomes addictive in the game.

Just like many people don't want to drive in real life, but in the game they can drive a big truck for several hours.

Most of the gameplay in "Ordinary Life" has this kind of magic.

It is even worth for players to publish a guide for each type of gameplay and study it repeatedly.

As a result, under the crazy recommendations and reposts of players, the popularity accumulated before "Ordinary Life" exploded and soared at an extremely fast speed!