In fact, in the outline, the division of mercenaries is not too complicated. After all, the more settings there are, the bigger the loopholes will be, so Xiaoqi will simply divide them here, otherwise they will wait until Sarah and Vilas switch to mercenaries. , everyone is troubled again.
The degree of compatibility in Chapter 358 has actually been well explained. There are mediocrities and geniuses among career changers, and there are also mediocrities and geniuses among mercenaries. From 30% to 80%, the higher the degree of compatibility, the more skills the mercenaries can master. The more there are, and the ones with the lowest degree of compatibility are just like the mercenaries in the game. I will list them here for everyone, to make up the word count, so that no one will say that Xiaoqi is lazy.
The Rogge archer in the first scene can only master one of the inner vision and ice arrows or rockets, that is, these two skills.
The desert mercenary in the second scene can only master thrust and a kind of aura.
There are three types of Iron Wolf mages in the third scene:
Ice sword mage: ice bullets; ice spikes; frozen armor (ice-sealed armor).
Fire sword mage: fire bullet; fire ball; hell fire;
Lightning Sword Mage: Charged Bullets; Lightning; Telekinesis.
Sword mages are different from those in the game. After all, they rely on magic, and magic has a cooling time. It would be unreasonable not to learn more magic.
The barbaric warrior in the fifth scene has one of the shouting skills and one of the combat skills.
These are only mercenaries whose compatibility is close to the lowest 30%. The higher the compatibility, the more skills the mercenary can learn. When mercenaries are close to 80%, they can almost learn magic of this department or even other departments. , for example, a fire sword mage with a compatibility close to 80% can not only master all the skills of the wizard's fire system, but also has a certain chance of mastering several skills of the other two systems.
In addition to skills, depending on the degree of compatibility, that is, the difference in talent, it can also affect the other two abilities of the mercenary. The first point is naturally attributes and skill points. The higher the degree of compatibility, the more you will get. Everyone knows this. Well, I won’t list the detailed data.
As for the last remaining point, readers who have played Diablo must know very well that mercenaries in the game can only be equipped with four equipment slots: helmets, clothes, and weapons, plus and minus hands. The impact of fitness on mercenaries is also here.
The one with the lowest degree of compatibility, just like in the game, can only be equipped with those four inventory slots, and other equipment will not be effective, while the one with the highest degree of compatibility is the same as the job changer. All equipment can be used as long as it meets the requirements. Can be put on.
Finally, there is another setting, which is the issue of the attribute correction value of the profession. The setting in the Diablo game is a bit ridiculous. As long as the strength is increased, even the wizard can easily wear heavy armor. I think this is not good, then Wouldn't it be possible for mages with the same strength points to arm-wrestle with barbarians?
Here, Xiaoqi changed it slightly, which is the issue of attribute modification. For example, for the barbarian profession, the strength modification is +20%, and the implicit modification means that a barbarian with a strength point of 80 can wear equipment with a strength requirement of 96 points. Energy is modified by -20%, which can also be understood why barbarians have so little mana, while mages have strength modified by -20%, which means that they need 96 power points to wear equipment with 80 power points. Energy is modified by +20%.
Other professions generally have corrections, but they are not as obvious as the two extremes of mages and barbarians. I came up with this correction value not to follow the path of data flow in the future, but just to highlight the mage equipment, such as breastplates and light weights. The importance of armor and other equipment, and special mage equipment that requires energy will appear in the future, can't all good equipment be left to melee professional tyrants.
There are so many settings just to make the world in the book as close to perfect as possible. If you have any other ideas, please M me in the book review or QQ to brainstorm ideas.
Phew, I'm exhausted. That's it. Good night everyone.
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