Don’t think it’s too little, it’s just that. I spent the whole night working on Xiaoqi, and I had to consider the balance issue. It’s even more tiring than coding 10W. This is the preliminary conclusion. Let’s see if you have any better suggestions or what needs to be modified. As for I will work on the skill tree when I have time. In fact, readers who have played the game should be able to figure out a rough skill tree based on the functions of each skill.
Blessing system
First level skills
Concentration: Passive skill that increases your mana limit.
Holy: Passive skill, which reduces the damage caused by undead and demons to oneself, and has a certain probability of deterring demons (the probability is related to the level strength and quantity comparison of both parties).
Second level skills:
Strength Technique: Level 1 increases the target's strength by 50%, lasting 300 seconds. (Increase by 3% for each level, same as above for agility)
Life recovery: Level 1 increases the target's life recovery speed by 100%, lasting 1200 seconds, and the effect can be superimposed with potions.
Brilliance: One of the monk's basic skills, it adds divine power to the target. At level one, the target's attack has the effect of +50% damage to undead and +50% damage to demons, lasting 180 seconds. (That’s the skill that comes with the protagonist’s gold necklace)
Praise of Fire: Bless the target with holy power, increase the target's fire resistance by 20 points at level one, and cause the target's attacks to be dealt weak fire damage, lasting 300 seconds.
Third level skills:
Holy Praise: One of the monk's basic skills, it adds divine power to the target, increases the target's defense by 120% at level one, and has a certain chance of causing burn damage to attacking undead and demons.
Agility: Level 1 increases the target's agility by 50%, lasting 300 seconds.
Mana recovery: Level 1 increases the target's 100% mana recovery speed, lasting 1200 seconds, and can be stacked with potions.
Praise of Ice: Grants holy power to the target, increases the target's freezing resistance by 20 points at level one, and causes the target's attacks to suffer weak freezing damage, lasting 300 seconds.
Fourth level skills:
Praise of Poison: Bless the target with holy power, increase the target's poison resistance by 20 points at level one, and cause the target's attack to cause weak poison damage, lasting 300 seconds.
Praise of Thunder: Grants holy power to the target, increases the target's lightning resistance by 20 points at level 1, and causes the target's attack to cause weak lightning damage: duration 300 seconds.
Magic Source: Increases the target's mana limit by 30% at level one, lasting 300 seconds. (Increase by 5% for each level, and the gift of life will increase)
Fifth level skills:
Praise of Life: Increases the target's upper limit of life, by 25% at the first level, lasting 300 seconds.
Elemental Blessing: Increases all resistances by 20, and causes the target's attacks to deal a certain amount of four-element damage.
Sixth level skills:
Angel Blessing: Increases all attributes (strength, agility, stamina, energy) by 50% for 300 seconds. (The cooldown time is long, increasing by 1% for each level, increasing the duration.)
(Note: Power, Dexterity, Source of Magic, Praise of Life and Angelic Blessing cannot coexist, Praise of Poison, Ice, Fire, Thunder and Elemental Blessing cannot coexist, Radiance and Divine Praise cannot coexist, Life regeneration and Mana regeneration cannot coexist. )
Treatment department:
level one:
Slow poison: Remove poison damage from the target.
Treatment: Instantly increases the target's health by 25 points.
Second level:
Fire Resistance: Removes burn damage from the target.
Unparalysis: Remove the paralysis state of the target.
Third level:
Qingming: Return teammates to a state of calmness and clarity, increasing the target's concentration, judgment and accuracy.
Break Ice: Unfreeze the target.
Level 4:
Healing: Relieves the bleeding state of the wound within a period of time (related to the target's physical strength).
Light Elf: Summons an elf. Depending on the skill level, the elf will master healing and several other skills at levels 1-4 of the priest.
Level 5:
Angel's Coming: Creates a rain of light within a certain range. Allied forces within the range will continue to be healed, and undead and demons will continue to be damaged.
Level six:
Blood Demon Conversion: Passive skill. Priests who have reached a superb understanding of life can convert the damage they receive into mana consumption. At the first level, 40% of the damage will be converted into mana consumption (an increase of 3% for each level). .
(The maximum skill level for slowing poison, resisting fire, relieving paralysis, and breaking ice is level one, which means spending one skill point is enough)
Breaking Demons
level one:
Exorcism: Create a wall of light that can repel undead and demons (this is the skill Alice used for the first time)
Second level:
Light Shield: Create a shield of light power, which can offset 50 points of damage from undead and demons at the first level, and cause certain burns to attacking undead and demons.
Level 4:
Expulsion: Causes light damage to undead and demons, and has a certain chance of expelling them (that is, instant kill. Of course, for monsters above the boss level, this probability is almost 0, and for those above the mini-boss level, don’t even think about it)
Level six:
Holy Sword: Creates a huge beam of light, causing huge damage to undead and demons in a straight line.
Level 60 and above
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