Chapter 775: A Different Dungeon of Silent City

Style: Gaming Author: Can't eat meatWords: 2771Update Time: 24/01/11 19:37:55
After all, this is the last dungeon in New Arad, so the monsters are naturally extraordinary.

This is so unusual that even player adventurers such as Lao Diao and Youlan Hurricane find it very strange.

After arriving in New Arad, relying on their information advantage, they accumulated and grew faster than the adventurers of the Pirate World.

In ordinary dungeons, they are used to traveling every second - everyone takes it for granted.

The previous plan directly turned ordinary dungeons into white maps in order to make money.

It's different now.

The Silent City has multiple functions, and Fang Fan will not let it become a place where adventurers rush and clash.

The first dungeon in Silent City [Inverted Observation Tower], the BOSS is Becky.

The first room in this map is "Aircraft". The requirements for clearance are: protect the engine.

Automatic restart in case of total engine damage.

A small mechanical roller will appear in this room every three seconds. After two seconds, the roller will turn into a mechanical bug to destroy the engine.

Monsters appear quickly, frequently, and attack with great force.

As a result, it is quite a test of the adventurers' skill release timing and connection.

Regarding the monster's defense and health, even if strong adventurers use a big skill, they will still have half of their health left.

If you don't have any real skills, you will be stuck in the first room for a long time.

After a minute, if there is still one engine, a new portal will appear on the ground - this is different from the past where the arrow adventurer jumped and the screen flipped.

Enter the back room through the portal. The monsters are all mechanical creations of Hebron.

The blue attacker shoots blue circles and will be confused when hit...

The charging Hercules will be dizzy if he is contradicted...

"Locust" Baldinger is jumping and moving around like crazy. If you don't gather together to fight, it will take a lot of time...

The green-named elite monsters are even more difficult to mess with - if the domineering level is not enough, it will take a long time to fight.

The person who can train people the most is the dungeon lord.

Adventurers who are familiar with the plot should know that Becky with the twin ponytails and the big slingshot is the most successful Hormonkuluz under Luke - she is also the special being used by Luke to locate Hebron.

When it comes to forbidden creatures like artificial humans, we cannot use common sense to judge her abilities.

Adventurers often say when discussing dealing with Becky:

"When you meet her, the first thing you notice is the color of the floor."

"When the floor changes color, you have to dodge quickly. If you step on it, the restraint net will fall down, and you will be directly restrained and unable to move."

"At this time, Becky will come over to hit the target, and the health will be reduced immediately after the hit!"

"However, at this opportunity to fall off the net, if I see and hear Haki well enough, I can avoid it in advance."

"A lot of people are trying this method."

"This kind of response in critical moments can effectively enhance our domineering power..."

The adventurers were discussing in full swing.

"When Becky puts the slingshot in front of him, tightens the spring and performs a rotating strike, once we are hit, we will be forcibly pushed back."

"I'm telling you, the damage from this move is terrifying."

"Also note that when her health drops to 50, the entire floor in the room will change color."

"If you are imprisoned by the floor at this time, Becky will kill you instantly with a "drop from the sky" move. "

"Oh~ is it so scary?"

"That's not true. It's obviously not a team-based game, but we have a lot of team-based feelings."

"Yeah?"

"Can I still lie to you?"

"Of course, in fact, the latest dungeon does not have the terrifying defense and HP like the group dungeon."

"..."

It is Fang Fan's principle that the difficulty of the adventurers can be effectively improved by increasing the difficulty - the last dungeon must prompt the adventurers to improve their existing abilities.

The power of everything is integrated.

Becky has floor attacks, super-speed movement, etc., and adventurers' attacks often fail to land effectively on him.

This requires them to improve their knowledge.

When we arrived at [Luke's Condenser], there were "lightbulb" turtles everywhere.

The attack of the mob lantern will knock down the adventurer...

The Electric Turtle's lightning ball tracks...

Luke the bionic robot can bubble attack.

Hits from these attacks will immediately interrupt the adventurers' non-overlord actions.

The attack intensity is high, the attack frequency is fast, and adventurers with weak domineering power and knowledge cannot pass the level without a few resurrection coins.

The elite green monsters are relatively easy to deal with. The light and dark archers have no special mechanism, they are just more troublesome than ordinary monsters.

The difficult one is BOSS Argos.

This chimpanzee-like lord looks rough and thick-skinned, and his attack method is not complicated, but the output environment of this room is very painful.

When the BOSS is outputted, adventurers will also be harassed by moving light mirrors and monsters.

The mobs can be dealt with in advance, but the energy light reflected by the two light moving mirrors on the left and right is very painful.

Unable to deal with damage comfortably, adventurers were often stunned for a moment by multiple bursts of damage.

Only those domineering masters who have been "trained" by Becky can pass this map with ease.

The "strengthening" of seeing, hearing and color is completed, followed by other abilities.

[Steel Arm], the all-metal mecha focuses on the iron blocks in the adventurers' six styles.

Generally speaking, strong adventurers will actively choose not to destroy those four devices and let the BOSS actively activate the high defense mode.

In this state, when the BOSS closes his arms or advances in a straight line or rotation, the high-gear attack will cause huge damage - few adventurers can persist head-on.

Coupled with firing bullets, light beads, and poisons from all directions, the adventurer's iron state also pushes his domineering energy to the extreme.

This state of head-to-head confrontation not only tested the domineering power of the adventurers, but also tested the iron level of the adventurers.

Real iron VS iron.

If the adventurer can grit his teeth and persevere, the iron block's proficiency will increase quite quickly.

As proficiency increases, its defense capabilities will also increase!

[Light Dance], the number of mobs is three times that of other dungeons!

There are various light bulbs walking around and are very scattered.

The rooms here are also larger than in other dungeons.

When you brush this kind of special room, some of the adventurer's long-range skills will directly turn gray.

This forces adventurers to use six moves.

If the level of Lan Jiao and Shao is not enough, you can only rely on the monster gathering skills to get it together.

Or, no matter how capable you are, you can only rely on the most basic moves.

However, no matter which method you use to annihilate monsters, it will not be easy to pass the level.

Because the conditions for clearing this dungeon are time limited:

If the monsters in this room are not eliminated within the specified time, the adventurer will be automatically teleported to the previous room.

If an adventurer times out in the first room, he will be sent directly out of the dungeon.

Moreover, killing must not only be fast, but also pay attention to method.

The turtle carrying the light bulb will resurrect the robot warrior. If you don't prioritize killing, the scene will easily become uncontrollable.

Elite monsters are no better than ordinary monsters.

One is the knight of light who releases bows and arrows, using bows and arrows condensed by light energy to damage players.

Shooting bows and arrows into the sky or at adventurers, there is nothing to hide from Haki.

Another elite monster is a dwarf with a sledgehammer. If the sledgehammer hits the adventurer, there is a high chance that he will be stunned.

Many adventurers surrendered their coins the first time they were tricked.

The BOSS Golden Clown is even more troublesome.

Even the player adventurers found it very annoying.

common attacker

Style: hammering.

Accumulate power in your hand and strike downward with a hammer. Hitting the adventurer will knock him away - he won't be able to get down within five or six seconds;

Blow up a circus prop ball and suspend it in the air. After a period of time, a small electromagnetic zone will be formed.

It will track adventurers and will cause damage if encountered;

A different-dimensional space is released in the hand, and a space is also formed behind the adventurer. Those who are not domineering enough will not be able to notice the movement behind them.

This sudden attack has become a nightmare for countless adventurers.

The most disgusting thing is the exchange.

When the clown's health is low, his ability to activate will generate a mosquito next to the adventurer.

Then it switches bodies with the clown, and the boss will use one of the adventurer's skills to continuously attack you.

After that, a golden statue will speak nearby: I won't tell you that this is my true body...

At this time, if you are slower, you will be killed instantly.