Chapter 720: Warring States Period: I hope it’s not too late

Style: Gaming Author: Can't eat meatWords: 2368Update Time: 24/01/11 19:37:55
What's more troublesome is the terrifying evil thought body.

This blood demon-like monster is also invincible when entering the picture.

Melta's method of removing the invincibility does not require deducting blood if he is skilled or proficient, but this "blood monster" must be forced to take damage to remove the invincibility.

The body of terrifying evil thoughts summons three blood-wraith spirits—actually his clone—in the order of middle-upper-lower to rush out.

Two of them were false and one was true.

Adventurers need to stand in the middle-bottom-top position in order to wait for the collision of the blood spirit.

If you're lucky, you'll get hit for real the first time, but if you're not lucky, you'll have to wait until the third time - in a team situation, just stand in one position with one player.

When hit by a fake wraith, the adventurer will suffer multiple levels of high damage - if he doesn't take medicine in time to restore blood, he will have to pay coins unless he reacts quickly enough.

In the first tough battle, the team encountered the hatchery BOSS and spent several resurrection coins.

These team members are almost doubting life.

In the end, it was useless to send the milk in the team to deal with the damage.

A suit from another world is generally made, and it is difficult to withstand the continuous attacks of fake wraiths.

If you are touched by a true wraith, your blood will be reduced and will-o'-the-wisps will appear on your body.

It periodically deals damage to the adventurer.

As time goes by, the will-o'-the-wisp grows larger and does more damage.

If you don't come into contact with the terrifying evil thought body to release its invincible state during an adventure while carrying a will-o'-the-wisp, you will soon be "burned to death" directly by the will-o'-the-wisp!

After the invincibility is lifted, experienced adventurers will usually use short-range attacks - if it is a long-range attack, there is a high probability that the blood monster will end its defense-breaking state early and shrink to the ground.

Then it will launch a bite attack: burrow, appear randomly at the feet of an adventurer when it comes out, open its mouth and launch a fierce attack!

If you are bitten, most of your health will be lost, and you will also enter a state of heavy bleeding.

If you don't run a lot, you won't be able to avoid it.

For other attacks such as blood pools, just pay attention to your positioning.

Its mechanics are as disgusting and annoying as its appearance - it can't be beaten without losing health.

But that’s not the most troublesome thing!

What adventurers hate the most in the hatchery are the lava bugs!

He and the insect king Kill Gu are probably cousins ​​- the two insects are very similar in appearance.

It has a ferocious bone spur on its back, and its chrysanthemum-like mouthparts are lined with sharp teeth.

In addition to it, there is an innocent lava giant turtle in the room.

This special turtle that accidentally enters the hatchery will not actively attack adventurers, but adventurers must kill it.

Because it leaves a turtle shell after it is killed, the turtle shell can be used to stun the lava bug.

This is the key to defeating the lava bugs.

The turtle is not killed casually. It has more than 200 HP and will slowly crawl towards the center.

The team with high output can wait for the turtle to crawl into the middle and then attack in one wave. The team with low output can start fighting after entering. It is estimated that when it is killed, it will just run to the center of the room.

The center...is important.

Try to keep the turtle shell as close to the center of the room as possible to make it easier for the lava bugs to hit it - the further to the edge, the less space there is to guide!

With the turtle shell ready, all you have to do is wait for the lava bug to launch a "charge" to knock you out.

Some player adventurers even think that you only need to stand in the middle of the turtle shell, then pay attention to your dodge skills and jump around casually, and then just wait for the lava bugs to knock you out.

But in actual combat, how can it be so easy?

The lava bug burrow cannot be attacked, but it will cause multiple damage to nearby adventurers when moving.

The damage is high, the move will break, and there will be stiffness, which is quite annoying.

When death falls from the sky, lava bugs will emerge from the ground, and then a randomly selected adventurer will rise into the sky.

No one knows if they are the chosen one, so they can only avoid like crazy.

Swallowing wildly, the lava bugs erupt in the center of the field and absorb the field with suction.

All adventurers, the adsorption force is extremely strong!

Once you get close to the devouring center, your blood volume will be emptied directly - and the lava worms will return blood!

In a word, it is impossible to have such a good output environment.

The monsters are real monsters, not just moving targets!

Those who react quickly will dodge immediately before its fatal move explodes.

For example, before the swallowing burst, run to the safe area immediately and keep running to avoid being sucked in.

If you react slowly, you will be killed instantly!

There is another factor involved.

Previously, as a monster in the game, before the lava bug charged, an adventurer would be locked.

When the adventurer realizes that he is locked, he is ready to jump to dodge and guide it to hit the turtle shell. When he sees others being locked, he must predict the charging route of the lava worm to avoid it.

but!

it's gone now!

There was no warning before his charge!

The entire charge is in a straight line and spans the entire room, taking extremely high damage to all adventurers in the straight path.

Moreover, this charge will last three times. If they are hit only once, with their current blood volume, they will be killed instantly!

This is a great test of domineering!

For some adventurers who love to practice hard, this is a good place to hone their domineering skills.

However, for the entire attack team, accidentally encountering a lava bug is a disaster!

There are four hatchery bosses, each one more troublesome than the last.

Whether it is a first-time pirate or new naval adventurer, or an experienced player-adventurer, they all feel that the hatchery is tricky.

Of course, no matter how difficult it is, there will always be a group and a team that can get through it.

...

During the naval battle, Sengoku walked out of the office and looked up at the curtain in the sky.

When everyone generally felt that the battle was very difficult, the adventurers of the new navy finally found a way out.

The regiment where the generals belong finally reduced their energy to 0.

This animation appears directly on the sky curtain.

A giant purple energy crystal shattered, and the energy shield covering the black volcano also burst.

Under the crystal, several top DPS players from the New Navy Adventurers were taken by the camera one by one.

Many adventurers have seen this scene.

"It's the generals!"

"Did they clear the energy interception battle?"

"That means they can enter the black volcano!"

"As expected of the new navy, the first pass reward of the raid belongs to them for not running away."

Many adventurers looked excited.

"Sure enough, joining the new navy is the best choice. I really regret not joining earlier!"

Some people feel sorry.

"It's not too late to join now. I saw there is a recruitment center for new naval adventurers on the west coast... It is a permanent recruitment center set up by the navy..."

"Go quickly..."

The frequent appearances of the new navy have inadvertently led to more adventurers joining the navy.

The navy has developed a relatively mature mechanism for skill training and equipment building, and the strength of the new navy is growing every day.

During the naval battle, Sengoku had turned around and returned to his office.

Akainu and the others were preparing to enter the most critical black volcano, and he had no interest in continuing to watch.

Thinking of what Fang Fan said to him, Zhan Guo's heart sank for no reason.

"I hope it's not too late..."