"interesting..."
As someone who has watched One Piece, Celia also has an impression of the fake Luffy and his party.
A pirate group that specializes in deception can actually deceive tens of thousands of people with the help of Luffy's name.
Although there are various objective factors such as other pirates being too stupid, Luffy and his group disappearing for too long, and the information flow not being smooth, the deception skills of these guys also played a big role.
"If I remember correctly, they originally went to sea by deception..."
"Now I can actually get such a strange elf fruit..."
She held her hands for a while, then a pen and notebook appeared beside her.
With a few swish swish sounds, this elf fruit was filled in the "tactical elf fruit" column.
...
In the Sky Curtain, someone saw that in a team of adventurers from the New Navy, Big Eyes' blood volume finally reached over 200.
It suddenly moved its belly and raised its right hand.
The whole picture has an extra layer of foggy white.
The new navy adventurers seemed to know the power of this move, and turned their backs to it.
"Here I go, what kind of skill is this?"
"The new navy seems to know how to circumvent this mechanism in advance..."
The Eye of Rebirth will be activated when Agal's health drops to a certain level.
Player adventurers are commonly known as - open eyes.
If there is an adventurer facing the Devouring Agal, he will immediately exchange blood with him.
There was once a detail here.
If the BOSS is walking around or is attacked or grabbed at the moment of opening the eye, then the eye opening will be invalid this time!
However, this was changed by Fang Fan to be effective in opening eyes.
The eye-to-eye mechanism is easy to say. As long as teammates don't make mistakes, this mechanism can even be ignored.
But it’s also troublesome.
In the later version of Anton, player adventurers developed a new way of playing: directly guiding the big-eyed boy to ensure that it is facing the wall when it opens its eyes.
In this way, even if it opens the eye effectively, it is right next to the wall facing the wall. There cannot be a player on the opposite side, so opening the eye this time will have no effect.
Another example is making a fuss by exchanging blood from the opposite eye.
Since it is said to be a blood exchange, some player adventurers are wondering: Can we find someone with very little blood and kill him?
A red eye uses bloodlust to reduce the HP to the minimum, and then the blood loss of the two swords is automatically canceled when the two swords fall. If you look at the BOSS at this time, the BOSS will only have the last bit of health.
"Hey, someone also encountered this skill, but turned around before it came, and the big-eyed boy's blood volume recovered by several hundred..."
"Look, there's someone with blue eyes following you."
During a certain critical battle, the madman was extremely depressed.
He told his teammates not to make eye contact, but he didn't react and made eye contact.
"Leave me alone, hurry up and output!"
"The blue eyeballs will follow me, interrupt my skill movements, and reduce my HP. It has the same effect as the black mist from the source of the black mist."
Generally, this eye is not allowed to appear.
Anyone in a team whose eyes are opened is definitely a scammer!
But, if it does happen, there's nothing you can do about it.
Whoever follows your eyes will take the initiative to go to the corner farthest from the BOSS to walk with your eyes - if you are close to your teammates, your teammates will not be able to use skills, and the group can stop fighting.
When he reminded the big-eyed boy that slamming and attacking would eat up the BUFF gain on his body, so he must hurry up and replenish his milk, many people began to discuss the monsters in the hatchery again.
"The boss is difficult, and the monsters in the hatchery seem to be very difficult..."
The monster in the hatchery is, to put it simply, Attor the Shatter.
When entering the room, it is still in a sealed state, and the team leader needs to stand in the blue and white circle. At that time, the energy on the hammer is released and Ator appears.
His attack moves
Simple, such as summoning a pillar of explosive fire under your feet.
Adventurers who come into contact will cause high damage, and... it is very easy to enter the burn state.
It's also very convenient to dodge, so you can leave early.
The only thing to note is that Ator will keep getting closer to the leader of the attack team, and he will keep leaving fire paths wherever he goes.
If he is not killed as soon as possible, the whole room will be turned into a sea of fire - and then there will be no place to stand.
"Explode!"
He raised his hand and summoned a fire explosion.
Because the leading player, Adventurer 1P, was not within his melee range—in the ring between the red circle and the white circle, the flame explosion caused extremely high damage to the adventurers.
Many adventurers were caught off guard.
"Deal with him quickly!"
Each team has different pressures on incubators.
Ator... just needs to stand firmly in the ring to output safely, and other team members can move around freely.
Before the instant-killing fire pillar is activated, use your body to crouch to avoid it.
Basically no difficulty.
More troublesome, Patrolman Melta.
When he entered the room, he was invincible.
What the adventurer has to do is to remove his invincibility and then destroy him.
The method is simple, but the error tolerance rate in actual operation is relatively low.
There are energy transmission cores in the four corners and center of the room, and their outer layers are protected by energy shields.
Melta will spit out an energy ball. When the adventurer touches the energy ball, he will obtain an energy aperture. The aperture will increase the movement speed, but he will be chased by Melta.
If no one touches the energy ball within a certain period of time, the energy ball will explode and send everyone away.
Melta, who is chasing the adventurer, will jump from the sky and use his landing to destroy the protective shield outside the energy core.
After destroying them all into energy will-o'-the-wisps, Melta will be invulnerable and unable to move.
Then just kill it.
However, this process does not allow for mistakes.
The five energy transmission cores must accurately break through the defense every time, and then destroy it into a will-o'-the-wisp state.
Don't get too close to the will-o'-the-wisp, otherwise it will cause a direct flame explosion!
But running around trying to avoid the will-o'-the-wisps can be a hassle.
When Melta is still alive after being dealt a round, he will stand up and release powerful energy three times - to put it simply, it means pounding the ground.
This move will cause high damage to all adventurers standing on the ground and knock them up.
The Overlord Potion can avoid being knocked back.
Before dying, he will summon the evil eye Seer - a golden one-eyed creature.
This thing is a little troublesome.
Petrified light.
If an adventurer enters the scope of the petrifying light of Demon Eye Seer, he will be petrified immediately. At the same time, Melta will immediately jump to the center of the map and use the "Energy Release" skill.
If there is a special mark of being targeted, the person being targeted should stay away from his teammates and slowly roll his eyes.
The rest of the teammates can deal with Lu Ming with peace of mind.
Among them, there are naturally some tricks.
Old adventurers all know that when destroying the cover, as long as you see a magic circle appearing under your feet, you can run to the next location, which can save time.
When hitting the teleportation core, the players who have finished the above two can run down directly to prepare to hit the core.
Generally speaking, 4 people are more than enough to handle it.