Chapter 164 When the electronic dragon encounters the red pit

Style: Gaming Author: Observer No. 233Words: 2178Update Time: 24/01/11 19:14:15
——t2·Caesar

"My turn, draw a card."

Abidas III has 1 monster in the front field and 5 cards in the back field.

With this kind of formation, even if all the cards covered are holes, it can be called an iron wall of defense.

Caesar frowned, there wasn't much wind in his deck, and of course he couldn't get a hold of any of them at the moment, so he had to step into the pit and start playing.

Should he be called the legendary god of duelists, an ancient pharaoh who never suffered a defeat in his life?

Even the simplest style of play can make people feel endless pressure!

However, things are not completely without improvement.

"Normally summons "Electronic Dragon Core". When summoned successfully, the effect will be activated and "Electronic Emergency Call" will be retrieved. "

"The attack power of "Electronic Dragon Core" is only 400, so it can be used with "Mechanical Copying".

"Activate the magic card "Mechanical Copy" to special summon 2 monsters with the same name from the deck. However, since "Electronic Dragon Core" is regarded as "Electronic Dragon" when it is on the field, I directly special summoned 2 "Electronic Dragon" from the deck. dragon". "

Until now, there was no sign of Abidas III's Gaika being activated, which made Caesar feel a little confused.

With 5 cards covered, there is a high probability that there will be a red pit among them, and it will almost certainly interfere with the opponent's expansion.

However, if the opponent does not interrupt during the expansion, it is likely that they hope to wait for the opponent to spend more resources and summon stronger monsters before destroying it.

For example, if you swap 5 for 1 to produce a big monster, your opponent will wait for the last step before launching "Riptide Burial" or "Naraku's Cave"...

Thinking of this, Caesar's mouth curled up.

Failure to interrupt before this would be Abidas III's biggest mistake!

"Activate the magic card "Replacement Fusion", use the two "Electronic Dragons" on the field and the "Electronic Dragon Core" regarded as "Electronic Dragon" as materials to fuse and summon - "Chimera Raging Dragon"! "

"When the Fusion Summon of "Chimera Raging Dragon" is successful, it can destroy magic and trap cards equal to the number of fusion materials.

"There are three fusion materials, so I can destroy the three cover cards in your backfield!"

Seeing this, Abidas III clapped his hands and praised: "Good fight, but it's meaningless. I opened the cover card "Direct Disconnect" to invalidate the activation of monster effects, magic, and trap cards in the same column as this card. and destroy. "

The "Chimeric Raging Dragon" produced by 3-for-1 is just gone, and the opponent still has 4 cover cards on the field.

"As expected of the legendary Pharaoh, did he predict that I would summon the "Chimeric Tyrannosaurus" on the middle grid? "

There are 5 monsters and 5 trapped areas each. When a duelist summons a monster or sets a card, the probability of selecting a specific area is only one-fifth.

This is true in terms of probability, but people have certain tendencies when choosing areas.

According to observation, most people unconsciously consider factors such as "symmetry" and "hiding holes" when choosing an area.

When setting or activating magic/trap cards:

When there is only 1 card, it tends to be placed in the middle.

When there are two cards, they tend to be placed at the left and right ends, or in the 2nd and 4th areas.

When there are three cards, they tend to be placed in the three middle grids, or in the 1st, 3rd, and 5th areas.

But when there are 4 cards, for some reason one of the left and right ends will be empty...

In addition, people also tend to put permanent magic and traps in the middle.

This is probably a kind of obsessive-compulsive disorder based on the subconscious effect of "symmetry = beauty".

The choice of area when summoning monsters is relatively simple.

When there is an accurate development idea and there are no other factors (arrows) affecting it, many people will reserve the middle grid for their terminal boss in advance.

In addition, there are other principles such as "Equipment cards are usually activated directly under the monster equipped with this card" and "When the opponent has a cover card on the field, try not to activate Magic Trap directly under your own monster."

The former situation is also due to obsessive-compulsive disorder, while the latter situation is to avoid trouble.

In an environment where Mecha Knights are prevalent, whether they are monsters or traps, try not to activate them in the same column.

In the middle of the game, they will tend to be dealt in the same column - the opponent has probably already got their own permanent magic trap at this time, and placing them separately will only make it easier for the opponent to meet the special move conditions.

In an environment where autoplay PK is prevalent, you will subconsciously avoid the arrows of autoplay link monsters.



There are many situations like this. For example, just now, Caesar specially summoned "Chimeric Tyrannosaurus" in the middle of the monster area. When the effect was activated, it was invalidated and destroyed by the full health counter trap targeting the same row.

But Caesar was not discouraged. From the beginning, he did not feel that he could really blow up the opponent's 3 magic traps... Abidas's 5 traps were not a decoration.

It's true that he was defeated, but overall his resources were not consumed too much, and he even had 4 cards in his hand.

The exhibition can continue!

"Activate the magic card "Electronic Emergency Call" and search for "Electronic Dragon Type 4".

"If there are only monsters on the opponent's field, banish "Electronic Dragon Core" in the graveyard to activate its effect, and special summon "Electronic Dragon: Next Generation Star" from the deck.

"After the summoning is successful, the effect of "Next Generation Star" will be activated to special summon "Electronic Dragon" from the graveyard.

"If you successfully special summon "Cyber ​​Dragon", activate the effect of "Cyber ​​Dragon Type 4" and special summon this card from your hand. "

"Recycle "Chimera Violent Dragon", banish "Replacement Fusion" in the graveyard to activate its effect, and draw 1 card. "

"Liberate "Electronic Dragon Type 4" and special summon "Electronic Lighthouse" from your hand. "

"Activate the sustainable magic card "Future Fusion" (original version), I will show you the "Electronic Eternal Dragon" in the deck, send its fusion materials from the deck to the graveyard, and after two turns, I will send the "Electronic Eternal Dragon" "Fusion Summon. "

"Then activate the effect of the "Phantom Beast Machine·Orion Flying Lion" that I just sent to the graveyard, and special summon 1 "Phantom Beast Machine Token" on your field. "

"Phantom Beast Machine Derivatives"

Mechanical race·Wind·3 stars·Attack/Defense 0

"Activate the magic card "Steel Draw" again and draw 2 cards from the deck. "

"Steel Draw" has a self-suppression that can only be Special Summoned once until the end of the turn after activation.

In addition, "Cyber ​​Dragon: Next Generation Star" actually has a self-suppression that can only be used to Special Summon Machine-type monsters after it is activated until the end of the turn.

But this is not a normal card game after all, so Caesar didn't tell everything.

"Activate the effect of "Electronic Lighthouse", use "Electronic Dragon" and "Next-Generation Star" which are regarded as electronic dragons as materials, and fuse them again to summon - "Chimeric Tyrannosaurus"! "

"Activate the effect of "Chimera Furious Dragon" again. This time there are 2 fusion materials, so destroy 2 magic and trap cards on your field! "

I, Caesar, am going to blow up your backcourt today.jpg

Chapter 164 When the electronic dragon encounters the red pit

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