After the meeting with Qiu Bosong, Xuri Technology also had a meeting of its own. Although the time was delayed a little because he went home to celebrate the Lantern Festival, it was not too late to make plans for the whole year.
Rising Sun Technology has two big moves this year, one is the open beta of Swordsman, and the other is naturally the upgrade of "Legend". First of all, the legendary upgrade update has started.
Dongxu Technology's server technology has achieved a key breakthrough. In the past, a server was said to have tens of thousands of people. In fact, 3,000 players were considered top-notch. If the number of players exceeded this number, lag would occur. If there were more than 5,000 players, there would be a risk of complete collapse.
Otherwise, it is a card game anyway. If we can really put 10,000 people in one area, why do we have to restructure and open a new area to divert 10,000 people? Is it free to build a new server?
But now Dongxu Technology's server technology has achieved a key breakthrough, and the number of players in a new zone has reached 4,000.
Although this 4000 is 1000 more than 3000. But this is 4,000 in the real sense, not just 3,000 people who could barely be accommodated before.
After using the new server, even if these 4,000 people get together to fight, there will be no lag or crash like before. So with such strong server support, the new maps and new gameplay that have been planned before can really start.
For example, guild wars can really start. Unlike before, where a hundred or so people were hacking and slashing like a joke, now real guild wars can be fought not with a hundred people, but with thousands of people.
And in this update, a new main city-Shabak will appear.
It is also a long-lasting national war game in later generations of games, and this main city of Shabak is not just a battle between guilds in a district. Yang Dongxu is preparing to conquer Sabak City across regions on the last Sunday of the next month.
A guild that occupies the main city of Shabak in a district can submit a Zuma avatar to the Beach Palace three days before the coming Sunday to apply for inter-district combat. The process is the same as the process of capturing Shabak in its own district.
However, the competition venue is no longer in this zone, but will be transferred to an independent cross-zone battle server. In addition to generous rewards, the final winner can also ask the Legend official to make an independent flag for their personal guild.
You can design the pattern of the guild flag by yourself, or you can let the Legend official help design it. This flag will then be hung on the gates of the main city of Shabak in all game zones for a month until the winner of the cross-zone battle emerges next month.
And if the championship team that wins this month fails next month, its guild flag will be shorter than the championship flag.
In short, no matter whether you were a champion before or not, the highest quality displayed in Shabak's main city is only the champion of that month. If you want to have your flag in all game areas, then work hard to win the championship.
This kind of glory will definitely make the guilds in the legendary game extremely excited. Why do netizens like to play games so much? It’s not because there are too many constraints in reality, but in games they can fight and kill as they please.
And if you win the championship, plant the flag of your guild on the main city of Shabak in all game areas. It was almost like building a kingdom. Not only can it greatly improve the sense of belonging of guild players, but it can also increase the playability of the game.
"The siege war has been announced. At present, major servers have done it several times without any problems. Even though a server now carries 4,000 people and runs very smoothly, all 4,000 people can be concentrated on one map for offensive and defensive warfare. If so, the smoothness of the picture is still not up to par." Quan Zhiming said worriedly.
"Make a restriction. Only those who participated in the guild that captured Shabak's main city can participate in the guild war map. A snack in advance of the guild war will change the Shabak map to a special map and lock it to clean up the players in the city. Then only those from the fighting guild will People can go in." Shabak City was completely open to the outside world when it was designed.
This is the teleport point of the new map Death Valley. If you want to enter Death Valley, whether you are in Mengzhong City or Beech City, you must first teleport to Shabak, and then you can teleport to the Death Valley map and run in.
And teleporting into Death Valley costs 100 gold coins at a time. Since joining the economic system, the legendary gold coin explosion rate has been very pitiful, and even the money to buy medicine is not enough.
Players currently have three sources of gold coins. One is the copper that is exploded when fighting monsters, the other is selling some unnecessary equipment to system recycling merchants, and the other is doing tasks, such as mining tasks.
Because there is a system to maintain economic balance, plus it costs money to learn skills, buy medicine, and teleport. The ratio of gold coins and RMB in the game area is maintained at a relatively good balance.
The ratio of the district for half a year remains at 100,000: 100 RMB, for the district from three months to half a year, the ratio is about 70,000: 100 RMB. For a new district within three months, the ratio starts from 5,000 gold coins: 100 RMB for the newly opened district, and will continue to increase as time goes up.
Based on the current legendary explosion rate, a level 30 warrior with good equipment and the Half-Moon Slash command can earn about 50,000 gold coins if he is online 24 hours a day and is not forced to PK.
In other words, you can earn 50 yuan, and now the fee in Internet cafes is generally 2 yuan an hour, or even 3 yuan an hour in most places.
In this case, it would cost about 48 to 72 yuan not counting the cost of meals, which is definitely a loss. However, a common problem among gamers is that money spent online is not money, only money earned from playing games is money.
So when the 24 hours a day came to an end, I was very happy to see that the gold coins I bought could be sold for 50 yuan, and I ignored the Internet fee and the cost of three meals a day. Not to mention that if he went out to play bricks that day, he would earn at least 80 yuan or more.
However, if you remove the Internet fee, you can still make money, but it is too big. For example, in some gold-making studios, their gold-making efficiency is basically a warrior with a defense-breaking Taoist priest, or a warrior with monster pulling and use. The team attack mode is equipped with mage output.
The efficiency is more than twice that of ordinary people. Basically, it is not a big problem to make 100 yuan a day. Occasionally, you can make some top-quality equipment and your income will instantly increase by ten times or more.
The studio has its own computers, and the price of broadband has been reduced and the speed has been increased. If you pull a 10M network cable, the Internet speed of ten computers will be okay. Excluding electricity and living expenses, two people can still earn 40 yuan a day with a computer. The salary of 1,200 yuan a month is basically the same as ordinary workers who go out to work.
If you are lucky and get some good equipment or something, you can easily earn 3,000 in a month, which is definitely much better than working part-time.
However, there is a cost investment issue. For example, computers now generally cost 4,000 to 5,000 yuan, and 10 computers cost 40,000 to 50,000 yuan. In addition to the issue of renting a house, the cost is even higher. You can't afford it without spending 10 yuan, and 10 yuan is a large number for most families today.
Therefore, the current business model of game studios is basically partnership. For example, you can buy your own computer, then rent a house with a flat network cable, and then find a partner for each computer besides yourself, so that you can take turns playing 24 hours a day.
In terms of income distribution, those who have invested capital will get the big share, and those who find replacements will be given twenty or thirty. After all, some small-time workers only earn twenty or thirty yuan a day.
The guild battles and Sabak main city battles launched by Legend will further form large-scale guild studios. Because there are monetary rewards in guild battles, this is even more true for Sabak.
During the Shabak Offensive and Defense Battle, the system announcement clearly stated that the guild that successfully occupied Shabak would receive 30% of the Shabak transmission fee in the next month.
In other words, for every player who teleports from Shabak to Death Valley, one-third of the teleportation fee belongs to the guild. This not only makes it more obvious for the guild to feel that they are the masters of Shabak, but also has real benefits.
The new district may not be obvious, but occupying Shabak is just a gain in reputation, letting everyone in the district know that your guild is awesome. Because Death Valley is a high-level map, if you teleport to a low-level map, you will die.
But it's different in the old area. All players above level 30 must rush to Death Valley, because not only are level 30 equipment there, but a big boss will be killed every day.
This BOSS will explode the top equipment in the legend such as the warrior's dragon-slaying knife, the mage's soul-eater, and the Taoist's overlord. We will also reveal the newly launched protective rings that are essential for mages and Taoist priests.
Now half of the players in Legend are warriors, just like in the first few versions of Fantasy Westward Journey, the maximum number of players in the Tang Dynasty government is like a bird.
Nowadays, most of the legendary players are going for warriors, and they all want to kill everyone with a dragon-slaying knife. Among the warriors, mages, and Taoist priests in the initial setting.
The warrior is indeed more awesome and is called the biological son of the legend, followed by the illegitimate mage, and then the Taoist priest who doesn't love his uncle and doesn't like being found out that he is not his biological son at all.
How miserable are Taoist priests? Not only do you need money for blood bottles and blue bottles like a mage, but you also need to consume spells when casting spells. In the early stage, the Taoist priest only had a small skeleton following him here, and it was extremely sad to be unable to fight and resist.
And if you want a game to operate for a long time, how can you do it when the gap between professions is so big? The whole server is full of warriors, and it seems a bit confusing to see them bumping into each other. The battles are too simple and players will soon get bored, not to mention that there are all kinds of sexy bitches popping up in the market now.
Therefore, the other two professions must be strengthened, and the protective ring is known as the magic weapon of mages. Although it is good for Taoist priests, it is mainly used to strengthen mages.
The mage has less health and more blue. When fighting a warrior, once the magic eggshell is broken, he will basically be killed with a knife. It's different with the protective ring. The protective ring will cause the damage received by the character to consume mana first, and then consume blood when the mana is gone.
In this way, the mage is equivalent to having two tubes of blood, and the blood converted from blue in the first level is still very thick, giving him the capital to compete with the warriors.