When Rhodes entered the supply point, he immediately noticed the ice element standing aside.
After arriving here, the ice element did not do anything except asking the surrounding mages about the traces of other elemental creatures. Even when Rhodes was having his identity checked by the mage, the ice element did not move at all and just stayed in place.
It wasn't until this time that Rhodes discovered this when he started observing the ice element's actions in order to prevent his identity from being exposed.
Rhodes noticed that the ice element had been staying in a relatively wide position in the field, as if waiting for something.
Due to the characteristics of elemental creatures, no mage around the ice element was willing to take the initiative to approach. On the contrary, after noticing the arrival of the ice element, these mages took the initiative to get out of the way. In this case, Rhodes was able to notice the movement of the ice element at a glance.
This behavior of the ice element may not seem unusual to the surrounding mages, but through the existence of the Peeping Eye, Rhodes realized that this was a deliberate move by it. Ice Element intends to use this method to indicate its movements to Rhodes, so as to prevent Rhodes from unnecessary worries.
The previous battle experience made Ice Elemental understand Rhodes' strength more clearly than all the surrounding mages. Because of this, Ice Elemental deeply understood that even if he leaked Rhodes' identity, it would not have any effect. effect.
From the perspective of this ice element, if the hell flames that had previously defeated all the mages appeared again, the mages here would still be unable to resist. Even if it leaked the identities of Rhodes and his party, it might not have any effect.
Even with its efforts, the mages here attack Rhodes together. Once the flames of hell appear again, these mages will only die.
The understanding of mages makes the ice element understand that facing mages of this level, only those who are also high-level mages can deal with it. Mages who are not strong enough, no matter how many there are, will be difficult to play a corresponding role. .
For this reason, the choice Ice Element made was to stay where he was and wait for the situation to change. Ice Element believed that Wit, who had learned the news, would come here soon.
The tasks he shoulders are always reminding the ice element of its original purpose, allowing the ice element to stay calm enough and make the best choice for itself.
After noticing the ice element on the side and confirming that there was no movement in it through the presence of the Peeping Eye, Rhodes ignored it and waited quietly with Rowling.
On the way to this supply point, Rhodes already understood from the memory of the ice element that the existence of Lord Witte was just an ordinary high-level mage. His strength was not as good as Rhodes's. Any high-level mage killed in Ice Blue Magic Academy.
According to the information provided by the ice element, before coming to Weering, Witte did not belong to any magic academy, but was a lord in Brakada. Through his own efforts, he eventually became a high-level mage.
After the war breaks out, the lords will face a greater threat than the magic academy.
Except for a few lords who have a deep connection with the academy, for these lords who have left the academy, the magic academy can only provide shelter for nearby creatures at best, and cannot protect the entire territory.
In this case, the lord's power will undoubtedly be severely dealt a blow. Many powerful lords have chosen to rejoin the academy in order to reduce the losses they have suffered. There are also a small number of lords similar to Witte who have chosen to rebuild their territories in other locations.
The location chosen by Witte was Vilning, which was far away from Brakada. According to the information Witte had learned before, he might be able to make a big difference here.
In terms of background, Wit may not be as good as the mages in the academy and cannot master higher-level spells, but he is still a high-level mage.
Previously, relying on the red barrier released by the fragments of the Forbidden Magic Ball, Rhodes had killed many high-level magicians in the Ice Blue Magic Academy. Even so, Rhodes still would not be interested in the upcoming Witte. Any slight.
Any creature that underestimates a high-level mage will pay a corresponding price. Rhodes clearly understands this and will naturally not make such a mistake.
When Rhodes was in the Ice Blue Magic Academy, after killing those mages, he also obtained a racing achievement [Enemy of the Spellcaster].
"[Enemy of the Spellcaster]: Kill 10 high-level legal professionals. The basic reward increases the damage to legal professionals below level seven by 25%, and the damage bonus increases to 50% when worn."
In this battle, due to the limit on the number of uses, Rhodes did not plan to use the powerful treasure of Forbidden Magic Ball Fragments, but prepared to rely on his own strength to fight against the high-level mage Wit.
In order to gain an advantage in the upcoming battle, Rhodes made the choice to come here early in the morning, hide his identity, and wait for Witte's arrival.
Before arriving here, Rhodes also changed the racing achievement he was wearing, replacing the [Necromancer] that had not changed for a long time with the newly acquired [Enemy of the Caster].
In Rhode's impression, the racing achievement [Spellcaster's Enemy] was favored by the vast majority of players in previous games because of its powerful effect, but very few players were able to obtain it. .
The conditions for obtaining [Enemies of Spellcasters] are very clear, which is to kill ten spellcasters of level 6 or above, whether they are mages from Brakada, necromancers from Diya, sorcerers from the underground world, or even Mages among the alien creatures can be counted as spell casters. By killing these mages, you can obtain this racing achievement.
However, there are only a very small number of players who can do this. The strength of any spell caster that has reached the sixth level is beyond what ordinary creatures can handle, let alone these high-level mages.
With such difficult acquisition conditions, the effect brought by [Enemy of the Spellcaster] is naturally powerful, allowing players to gain a huge increase in damage to the caster. No matter what type of mage, they will be affected by the effects of this racing achievement. Even if you don't choose to wear this achievement, the additional damage it comes with is far beyond that of ordinary treasures.
However, for legendary mages at the seventh level, this racing achievement cannot play any role. This additional increase in damage is only limited to spellcasters below the seventh level.