Chapter 312 Magic Level

Style: Gaming Author: Apostle of PityWords: 2058Update Time: 24/01/11 15:30:30
After dealing with the last remaining orc slaves, there was nothing left for Rhodes to care about in the village.

Although the final result was beyond Rhodes' expectations, it was a worthwhile trip for Rhodes to be able to harvest the Mother of Souls from the mine.

If Rhodes had not come here, the Mother of Souls would have fallen into the hands of Elrond. According to the game process in the previous life, all signs prove this.

Once Elrond masters the Mother of Souls, he will have enough reason to become a necromancer. The special effects of the Mother of the Dead are enough for Elrond to form a powerful undead army, and even after he becomes a senior necromancer, his strength can be further improved.

Rhodes didn't know whether his behavior would have an impact on the next process. In the absence of the Mother of Undead, it is still unknown whether Elrond is willing to contact the Necromancer, and whether his attitude towards the Necromancer will change.

However, now that he has obtained the Mother of Souls, Rhodes will naturally not hand it over, even if this action will change the course of the game to a certain extent.

The Mother of Revenants is a good container of death energy. In addition to being able to store the death energy inside the Revenant Crystal, the Mother of Revenants can also store the death energy released by Rhodes himself.

With the cooperation of Rhodes' legendary spiritualism, the effectiveness of the Mother of Dead Souls can be maximized.

While waiting for Silvercliff City's reaction, due to time constraints, Rhodes did not choose to meditate deeply, but only meditated shallowly.

Whenever the mana is about to return to full value, Rhodes will convert the mana into a large amount of death energy and store it through the Mother of Undead. When needed, he can use this death energy to transform undead creatures.

Due to this characteristic of it, the Mother of Souls, as a container of death energy, stores more effects than any treasure used by the Necromancer.

While waiting for his mana to recover, Rhodes also distributed the experience points gained during this period.

"50,000 experience points are consumed, and the remaining experience points are 10,900. The professional level is upgraded from Level 4 Necromancer Level 2 to Level 4 Necromancer Level 4..."

"Get 1 free attribute point, get 1 skill point..."

After experiencing a lot of battles, Rhodes accumulated a lot of experience points, but these experience points were still nothing compared to the experience points required for upgrades.

Due to the increase in rank, the experience points required for each subsequent level are far higher than the previous amount. It takes a long time to accumulate a character level.

Seeing that he still had a lot of experience points left, Rhodes began to increase the level of individual magics.

For ordinary mages, if they study hard on a certain spell and study the composition of the spell, they can effectively improve the effect of the spell, but the mana consumed remains the same, which is manifested in the improvement of the spell level.

Compared with regular mages, players do not need to conduct tedious research and only need to consume experience points to achieve this.

In addition to the magic level, the level of combat skills can also be improved in this way, which can be regarded as a way to improve strength.

Previously, Rhodes did not choose this method to improve his strength. At low levels, directly upgrading a character's level will bring benefits in attribute points and skill points, which is obviously more cost-effective than upgrading a single skill.

However, when the level reaches a certain level, each level up requires a huge amount of experience points. If you want to gain so much experience points, you must either accumulate them over a long period of time, or you can only do this by participating in large-scale wars, especially the mainline wars in the expansion pack.

If you just blindly accumulate experience points, it will be difficult for the player's strength to improve for a long time. Therefore, in this case, it is most cost-effective to upgrade skills and magic levels.

Whether it is spells or combat skills, the full level is level 20. Each time you advance to a level, the experience points required for upgrading will be doubled based on the previous level.

When the skill level increases, the experience points required for upgrading also become extremely terrifying, but the effects are extremely limited. Even in previous games, except for some extremely commonly used skills, few players would choose to upgrade a single skill to the full level.

After upgrading, he still had a lot of experience points, so Rhodes began to upgrade his skill level.

Among the several spells commonly used by Rhodes, Titan's Arrow, Teleportation, and Death Cloud are all special magics that cannot be improved through conventional methods. Rhodes can only focus on basic spells.

Thinking of the possibility of a battle with a powerful mage next, the first thing Rhodes improved was the four series of damage reduction spells: water-bending magic, fire-bending magic, earth-bending magic, and air-bending magic.

These most basic damage reduction spells, in addition to reducing the direct damage of spells, also have certain special effects. For example, fire-bending magic can prevent flames from burning on the body, water-bending magic can resist cold, etc.

Rhodes was the first to improve these spells, focusing on the damage reduction effect of the spells themselves. Apart from these spells, there are few other ways to directly reduce the damage caused by spells.

"[Fire Control Magic lv10]: First-level fire magic. It consumes 5 mana and reduces the fire magic damage received by a unit by 28%. The duration is 38 seconds. The experience required for upgrade is 2560."

Except for the different corresponding magic categories, the effects of these four spells are roughly the same, and the experience points required for each level are also the same. After Rhodes spent 2555 experience points on each spell, he upgraded all four series of damage reduction spells to level 10.

In order to improve the four series of damage reduction spells, Rhodes spent a total of 10,220 experience points, and there was not much experience left at this time.

The effects brought by these experience points are also significant. Spells that originally could only reduce spell damage by 10% can now reduce spell damage by nearly 30%.

For these damage reduction effects to take effect, Rhodes needs to cast corresponding types of damage reduction spells on himself before being attacked by spells.

For ordinary mages, it may be difficult to judge what spell another mage is casting by simply raising his hand. They can only rely on their perception of magical energy and their familiarity with the spells. However, for Rhodes, this can be solved easily.

Due to the existence of the Peeping Eye, during the battle, Rhodes can use his hero specialties to directly obtain the moves that the opponent is trying to perform, and then directly cast the spells of the corresponding level, which can be easily done. .