1.864 Eleven Force Secret Society

Style: Science Author: Incense is like the windWords: 2833Update Time: 24/01/11 08:23:20
In addition to their powerful mystical magic, the Psijics are also known for their ability to perceive and communicate.

Urvwen, a Psijic priest who lived in the city of Lilmoth in the Black Marsh Province in the early Fourth Age, felt the presence of Hell City when it was still at sea. When the Order takes action to protect the Eye of Magnus, the Psijics can use an ability similar to "clairvoyance" to observe events at the College of Winterhold from a distance, and even predict the future to a limited extent.

The Psijics also have the ability to project their image to converse with others at a distance, and can control the image so that only the target of the conversation can see it. This power is so closely associated with the Order that these images are often referred to as "Psijic projections." The Mages Guild believes that at least some of the abilities in "Psijic projection" may be related to Psijic telepathy. This is an ability that the Dwemer also used before disappearing from Mundus. "Certain abilities" of the Psijics are also particularly suited to infiltration and sensitive operations. They seem to be able to temporarily freeze the people around them (in time), allowing them to have private conversations even in a crowded room. They have also developed a rare teleportation ability, and can even teleport fairly large objects quickly as a team. Although less common in later eras, portals were frequently used by members of the Mages' Guild in the early Second Age when the Guild first separated from the Order.

"Tell me more about the Secret Society of the Eleven Powers." There is a living "Encyclopedia of Tamriel" next to him, which saves the lord a lot of reading time. Of course, the joy of reading is irreplaceable.

"As you command, my omnipotent master." Hermoeus Mora, the goddess of knowledge, smiled knowingly.

The Eleven Force Conclave is the parliament of the Psijic Order. It is also located on the island of Artium like the Psijic Order, so it is also called the Parliament of Artim. The group was initially led by the leader of the Psijic Order, Lachesis, the Lord of Prophecy, who later disappeared along with the Isle of Artim in the Second Age. When Artim Island reappeared, many members of the Eleven Force Secret Society were missing. Later, the Conclave was led by Silarus, the Master of Knowledge.

The Conclave of the Eleven was founded during a time when the Altmer elders of Summerset Island were opposed to converts to the ancient faith. This is how the Psijic Order was founded. They practice the Altmer Path, and while the Order was still operating on Summerset Isle, the Conclave of the Eleven Forces was stationed at the Keep of the Eleven Forces.

Known members are:

Ritemaster Iachesis,

To Loremaster Celarus,

Relicmaster Glenadir,

Amaleera,

Iradal,

Sargenius,

Undeya,

Valsirenn.

The so-called eleven forces:

Stasis,

Deflection Kinetic Force,

Absorption Kinetic Force,

Third Kinetic Force,

Balance,

Envelopment,

Contemplation,

Water/Memory, the basis of the Old Ways,

Time,

Rites of Moawita,

Change Oegnithr.

"So, the Eleven Power Secret is an organization within the Psijic Order that studies and inherits the 'Eleven Power'." The Lord obviously has his own unique insights: "'Eleven Power' is simply a creative The original (magic) power at the beginning of the world. A considerable part of them became the exclusive divinity of the Holy Spirit or the Demon God. But in essence, the 'eleven powers' actually originated from the dream of the Godhead. They were not possessed by the Demon God. Working for yourself is the original strength of Mendas."

"The master is right. 'First there is divinity, then there is god.'" Hermoeus Mora, the goddess of knowledge, said the key point: "Whether it is the Holy Spirit and the Demon God now, or the previous Idra and Didi La, all divinity originates from the dream of the Godhead.”

"Yes." The Lord nodded slightly: "About crossroads, dream caves, maelstroms, and other liminal bridges, is there anything else you want to add?"

"Master, please read "The Gate of Annihilation"." Hermoeus Mora, the goddess of knowledge, has been prepared.

The lord is indeed interested in reading.

Gates of Oblivion, by Sai-Yiji Hija - A chronicle of Morian Zenas's travels through the realms of Oblivion, written by his apprentice.

"Gate of Annihilation Part 1":

"'As you go deeper into annihilation, annihilation goes deeper into you.' - Nai Tyrol-Llar

The greatest mage of all time was my master, Morian Zenas. You've no doubt heard of him as the author of On Annihilation, a textbook on all Daedra matters. Despite years of pleading, he refused to update this classic text with his new discoveries and theories because he found that the further these areas were explored, the less knowledge could be determined with certainty. He doesn't want speculation, just facts.

In the decades before and after the publication of On Annihilation, Zenas compiled a vast library on the subject of Annihilation, the Daedra homeworld. He divided his time between research into annihilation and personal magical enhancement, based on the assumption that successfully finding a way into the dangerous world 'beyond and beyond us (outside of time and space)' would require strong It takes strength to walk on the dark path.

Zenas hired me as his assistant twelve years before he began preparing for his lifelong journey. I possessed the three characteristics he requested: youth, an unquestioning desire to help; the ability to read a random book and memorize its contents; and, despite my youth, I was already a master of conjuration.

Zenas is a figure far beyond the master of summoning. He is the master of all known and unknown schools of magic, but even so, he does not want to rely solely on his own abilities in the most dangerous research. Within a crypt, he summoned the Daedra to inquire about their realm. To do this, he needed another summoner to ensure that Daedra could be summoned, restrained, and returned without incident.

I'll never forget that basement, not because of its plain appearance, but because of the things you couldn't see. The smells linger long after these summoned creatures are gone, 'flowers and brimstone', 'sex and corruption', 'power and madness' that still haunt me to this day.

For laymen who are not familiar with its working mechanism, summoning is just a connection between the caster's will and the summoned object. This is a fragile link that only means seduction, control, and elimination. But in the hands of a master, it can become even more powerful. The Psijic Order and the Dwemer can (and in the case of the Dwemer, all I can say is that they have been able to) link to the minds of others and speak from miles away: a skill sometimes called telepathy.

Zenas and I developed this link during our employment. This was accidental and the result of two powerful summoners working closely together, but we feel this link will be extremely valuable if he manages to enter Oblivion. Given that the inhabitants of that land can be contacted even by the skills of amateur summoners, it is possible that I could have recorded (telepathically) what Zenas had discovered while he was there communicating with the Daedra.

As Zenas said, the 'Gate of Annihilation' is not easy to find. We exhausted all possibilities before we discovered where we held the 'key'.

The Psijic Order on the island of Artim has a place known as the Dream Cave, where it is said that one can enter the Daedra realm and return safely. According to records, Lachesis, Sotha Sil, Nematigh, and many others used this method. But despite numerous pleas, we were not allowed to use it. The leader of the Psijic Order, Thelarus, told us that the Dream Cave has been closed to everyone for safety reasons.

(My) readers may have heard of other Annihilation Gates, and the Psijic Order may be convinced that we can find all of these 'gates'.

Some are pure legend, or at least cannot be traced based on the information left behind. Legends mention Maruhk's Abyss, the Corryngton Mirror, the Mantellan Crux, the Crossroads, the Mouth, and a species called Jacinth and the mysterious alchemical formula of Jacinth and Rising Sun, as well as many other locations and numerous objects that are said to be 'doors', but we can't find these (we only know that the core of Mantlan is located in Etheris, which is the guardian of Mantlan). Terra's Labyrinth).

Some do exist but are not safe to enter. The Great Maelstrom of Baal in the Abeshian Sea can make ships disappear. It may be a portal into Oblivion, but the agony of riding its currents will surely kill anyone who tries. Likewise, we didn't think it was worth the risk of jumping off the Pillar of Thras, the thousand-foot-tall spiraling coral tower, although we had witnessed the Sludgers. Sacrifice was performed there. Some of the victims fell to their deaths, but some did disappear before hitting the rocks. Since Slode seems unsure as to why some people were taken and others died, we wouldn't recommend betting on a Leap of Faith.

The easiest and most frustrating way to enter Annihilation (there are many) is just to stop spinning around like a headless chicken. Throughout history, there have been several mages who seemed able to travel to realms beyond ours at will. Many of these explorers are long gone, if they ever existed, but we can find one who is still alive. In a tower in Zaphibel Bay on the island of Vvardenfell in Morrowind, there lived a very ancient and reclusive wizard named Davis Fell.