1.860 Far Tomb

Style: Science Author: Incense is like the windWords: 2130Update Time: 24/01/11 08:23:20
"'They say there is a place in Oblivion where the paths between realms are thin and easy to navigate. No daemons rule the realm, and both mortals and Daedra are free to do as they please. They say a place exists in Oblivion where the paths between planes are thin and easy to navigate. That no Prince rules this realm, and mortal and Daedra alike are free to do whatever they please. They call this place Fargrave.)'." The knowledgeable lord Adults, too, have reading memories associated with it. And it’s the kind that never forgets.

The Fargrave is an obscure demiplane of Annihilation that contains a city of the same name, and serves as a planar crossroads, making the path to different realms easier through the Fargrave. Therefore, the distant tomb is also called "Celestial Palanquin".

Since there is no daemon rule, the laws that make contact with Nirn more difficult in other realms of Oblivion do not apply here, making it a convenient transit point between Nirn and the realms of Oblivion. From the outside, Far Tomb is a vast desert wasteland filled with giant Gargantuan Skeletons and surrounded by auroras. Both Daedra and mortals can trade and live in the Far Tomb. But the city's residents prefer to keep their privacy from outsiders, so not many people in the mortal world know of the existence of the Far Tomb. Very few people even know the name "Far Tomb". By using ancient relics such as "Portal Keys", people can travel through the Far Tombs and between Nirn and Oblivion without restraint.

It is said that there is a teleportation square in the distant tomb city. The giant stone portal built around the square maintains permanent connections with other realms of Annihilation, including the death place of the Lord of Destruction, Merunes Dagon. The Far Tombs are home to the Gleaners of Aurbis, Saraathu Ton, and House Hexos. An agreement known as "Strict" allows mortals to travel freely through the Far Tomb and regulates the legal behavior of Daedra and mortals within the city. The city is overseen by a group of Daedric Arbiters known as the Grasp of the Stricture (Grasp).

The Salatton, a coalition of exiled mages, controls much of the trade in the Far Tomb. The members are mostly Dunmer scholars expelled for offending the Tribunal, but not all. Saratu Tang swore allegiance to the Heralu family and used their expertise in teleportation magic to provide the Heralu family with magic items in many fields. The group made a pact with a terrifying creature called Quath, allowing them to study magic and portals in the Far Tomb.

Headquartered in the Far Tomb, Saratu Hall provides guidance, advice, and employment to the city's mortal residents. They also provide interdimensional teleportation services to those who are not affiliated with the Heraru family. The transmission system is kept strictly confidential within the organization. The inner workings of many other spells are kept secret from non-members of the Order.

For thousands of years, the inventors of Saratoga have tried to uncover the secrets of Annihilation. Despite their efforts, Oblivion's countless facets remain beyond their comprehension.

Saratutang also made an agreement with another mortal organization, the Orbis Scavengers, to provide them with advanced teleportation services, in return for which the Scavengers provided their services as spies and thieves. Saratutang also works with House Hexos.

Saratutang will also employ various craftsmen, mages, and scholars, such as mage blacksmiths, Daedra researchers, poison masters, etc.

Before 2E 582, Nathyn Farandas, the security director of Saratoga, noticed that The Anchorite (later became the Hero of the Tomb, the protagonist of "The Elder Scrolls Online: Deadlands DLC", the Reach Leader) House dynasty blood, the Chosen One, but set out on his own path, eventually banishing Merunes Dagon) to the Far Tomb. The hermit went around helping, but she caused trouble to Saratutang. Saratutang wanted her to stop, but she asked Saratutang to help the poor people in the far tomb for free. Although the interests of both parties are inconsistent, Saratutang believes that the Hermits pose no threat to the United Organization.

Around 2E 582, Saratutang recruited adventurers (most likely soulless) to help. The servants of Saratoga were imprisoned outside the lair of a Manticora by the Dagonites of the Order of the Awakening Flame. The adventurers defeat Manticola and extract the antidote. The collected Manticola venom is also sold to the alchemists of Saratoga at a high price, and the organization can use it as the main raw material to make Daze, a poison commonly used by Daedra. Saratutang also asks the adventurers to destroy the stolen Liminal Rod, a tool used to teleport magic.

Saratutan also hired adventurers to kill The Unmaker, which killed Daedric merchants who worked for Sarattton. Saratutang has the adventurers place an observation stone near the Cancellator's lair to store information about its unusual regeneration rate, and retrieve the Daedra weapons and armor stored in the lair for Saratutang's mage blacksmith . The mage blacksmith wishes to have more resources to learn about Daedric forging techniques...

In the 110th year of 3E, Master of Ritual Valshiron left the mainland of Tamriel and arrived at the Far Tomb again. Entrusted by Saratu Hall, he studied another unsolved mystery: Bearers.

"Pandan bearer?" The Lord Lord had a unique understanding of this obviously foreign word: "Is it the person carrying the sedan chair?"

"Ah..." Ceremony Master Val Silen nodded happily: "Your Excellency is right, they are four giants carrying the sedan chair."

Because it is a crossroads of planes, the distant tomb is also known as the "celestial sedan chair". This is not difficult to understand. The so-called "celestial sedan chair" refers to the "transportation vehicle between the planets of Mendas".

The original meaning of "Palanquin" is the sedan chair of the ancient king or queen. It is praised for its lightness, stability and comfort. Commonly found in the Khajiit Kingdom. According to Khajiit tradition, Khajiit shave their own hair and braid the hair into the mane of their mane. This causes the mane to turn into a ball of hair and cannot be easily cured without the help of others. Move freely. So I could only travel by sedan chair. In Breton cities, there is a Breton Cart, which is a simplified version of the Khajiit sedan.

"Then what else don't I know about these sedan bearers?" the Lord asked with interest. This is the standard question-and-answer mode for communication between superiors and wise men. It means asking for advice openly but without losing decency.

"The full name of the bearers is 'Bearers of Fargrave'. The nickname 'Gargantuans' means 'giant'." Ceremony Master Val Hillen changed his tone: " It’s the huge skeletons scattered around the city of Far Tomb.”

"So, you are here for the skeletons of those giants." As the conversation progressed, the Lord no longer had new memory copies pouring in out of thin air. Perhaps, this "land of freedom" or "land of exile" known as the crossroads of the planes is not an important branch line related to the final phase of the plot. To put it simply, you can go or not.

"Yes, sir." Ceremony Master Val Hillen saw the lord's interest in the conversation declining: "The identities of these sedan bearers are a mystery, and they have 'unknown' origins."

"Oh?" The lord was indeed interested in talking again: "So master, who is the 'unknown' giant sedan bearer?"