In addition to the Contempt of the Court, the fragments of Coldharbour divided by the Goddess of Order Stada & Dilora also include Haj Uxith: the soul of the Argonian due to its deep and mysterious connection with the Theist Tree. Unlike other races in Tamriel. Warlocks who specialize in soul traps have been trying to exploit this difference for years.
Haji Usis is an Argonian village southwest of Coldharbour. It consists of several stone pyramids, Xanmeer, surrounding a Xanmeer tree. This ancient settlement came to Coldharbour when the Argonian civilization suffered a huge blow. The tribe's Thester Tree made a deal with Morag Bal to teleport the entire village to his domain. In return, the Haji Usis tribe allowed the Daedra of Coldharbour to harvest the sap of the Theist Tree. However, the crystals provided by Morag Bal to sustain the Theist Tree would also poison and weaken the Theist Tree. By the Second Era, the villagers were divided into two groups, discussing what should be done to save the withering Sistor tree.
During the fusion of planes, the Soulless Ones traveling in Coldharbour encountered Treeminder Xohaneel. She said that Haji Yousis was in the most desperate moment. Although she wanted to help the Soulless Ones end the fusion of planes, her tribe was in a state of fragmentation and she needed the Soulless Ones' help first. Moreover, according to the tradition of the tribe, soulless people need to pass the test before they can have access to the core secrets of the tribe.
In the village, the soulless people first started the spirit trial. This trial involves speaking to three Argonians in the village and giving them three talismans that match their qualities: Courage, Endurance, and Preservation. The Soulless gave the Talisman of Courage to Teelawei because she was responsible for negotiations between the two factions in the village and interactions with the other residents of Coldharbour, and the Talisman of Endurance to Desh-Wazei because he needed it. Patiently get disgusting food in this land, give the preservation talisman to Ashgar, because she is responsible for passing on history, and then you will receive the corresponding gems, and then you need to quickly run to the top of the Pyramid of Shanmere. Find three statues: Life, Time, and Unknown. Place the Gem of Courage on the Statue of Unknown, the Gem of Patience on the Statue of Life, and the Gem of Preservation on the Statue of Time, and then return to inform Treekeeper Sohanir to complete the Spirit Trial. The Soulless Man proves that he has profound knowledge. Understood the Argonian spirit trial.
Then talk to An-Jeen-Sakka to start the physical trial. This trial requires the Soulless to enter a Daedra sap collection facility, collect wood, set it on fire, and use high temperatures to destroy the Daedra sap collection device. Complete the trial.
But dealing with the differences between the two factions is very difficult. Treekeeper Sohanir believes that the West Tree is a choice between eternal pain and eternal death. Sometimes the right thing and the wrong thing are the same thing. . She believed that eternal death would be better for the tribe's Thester Tree than the eternal pain they were enduring now, but An-Jen-Saka believed the opposite, "It is better to die than live".
So the soulless people have to make a choice. No matter which side they choose, they need to defeat or convince the other side to prove their beliefs. In the decisive battle of the Endless Stairs, Sohanir will bring blessings and heal the soulless, and Ahn-jeong-Saka will lead the warriors to join the battle.
Although Haji Usis is only an Argonian village, it is almost the same size as the surrounding Lightless Dungeon and Dusk Library.
The time is also set to the fourth era.
The demonized Argonian villagers of Haji Jusis have also become the dependents of the goddesses of order, Starda & Dilora. In fact, the flow rate of time in the realm of Annihilation, which is outside time and space, is very different from that of Nirn in this world. These plot characters who have lived from the Second Age to the present can clearly prove it.
In addition to the Contempt Court, the Haji Jusis Village, and the Lightless Dungeon, the Coldport fragments divided by the Goddess of Order Stada & Dilora are also there.
Lightless Dungeon: Cold Harbor is a prison made up of a series of prisons. The Lightless Dungeon is designed to imprison those who can manipulate light to achieve magic. Dungeon guards are very careful to only use light in the cooler color spectrum. Because these lights cannot be easily refocused.
The code governing the servants of Molag Bal is known as the Seven-Hundred-and-One Edicts, with special circumstances included in the Statutory Addendum. Violations of the most minor laws are punishable by entering the "Scathe-Rings".
The Sunless Dungeon is a Daedra structure in Coldharbour, modeled after the ancient Elven style, itself appearing to be a replica of the White Gold Tower, at least in appearance. It was designed to imprison Meridia's servants.
The tower was originally guarded by demons, but at some point, the guards left. During the merging of the planes, the tower is filled with soul confessors and dark spirits. There are no prisoners left inside, except for the last Ayleid king, Lalorialan Dyna.
After entering the path of the lightless dungeon, the soulless will encounter the projection of King Dyna, who guides the soulless to find the Light of Meridia hidden in a tree hole. Entering the tower, the projection allows the Soulless to retrieve the three crystals of the Shadow of Life, the Shadow of Will, and the Shadow of Fire. Then place them one after another to enter the Lightless Prison.
Inside the prison, King Dyna's projection continued to instruct the Soulless Ones to rotate the Prism Crystal to disable the Black Crystal Shards. Then Dyna will be free and return to Void City.
There is also the Moonless Walk outside the Lightless Dungeon.
The Moonless Pass is a forest west of Coldharbour, filled with strange Wisps of Light and inhabited by the Shadow Walkers, a clan of Bosmer loyal to Morag Bal, and a snake-woman, Lamia. clan.
During the fusion of planes, the members of the Warriors Guild who invaded Cold Harbor were dispersed during teleportation, and the vanguard was teleported to the Moonless Path. The Soulless Ones went to search and met Faraniel in the forest. She told the Soulless Ones that the members of the Warrior Guild were attacked by the Shadowwalkers of the Bosmer Clan who were loyal to Morag Bal here, although they were a member of the Shadowwalker Clan. , but she will help save people. The Soulless follow the advice and collect bark from dead dryads, and Faranir will be fashioned into rays of light to light the way through the woods. They meet up with members of the Fighters Guild, and Lamia offers to help. It turns out that both parties know the way to enter the lightless dungeon. But they also need help from the soulless.
If you want to help Bosmer, you need to kill the Lamian Champion. Then go and report to the clan council. The Soulless Man convinced the four elders that they would provide soldiers to break into the dungeon and open a passage into the tower.
Lamia Tzik'nith said that the Bosmer Shadowwalker clan held the Lamia egg hostage in their camp and begged the Soulless to retrieve the egg. The two sneaked into the Bosmer camp and found in the elder's room that Queen Lamia had killed the elder there. They were busy in vain. Regardless of which side you help, either Faranir or Chiknis will come to your aid when entering the Endless Stairs.
"Shadowwalker Sanithil",
"Shadowwalker Mindirin",
"Shadow Ranger Faranir",
"Shadow Elder·Inril",
"Shadow Elder Elsaril"
"Moonless Rover Chiknis",
"Moonless Champion·Muiriana the Dark",
"Moonless Queen Fah'jik".