1.597 Shadow Magic

Style: Science Author: Incense is like the windWords: 2035Update Time: 24/01/11 08:23:20
The Lord Lord gave an order, and the entire gray stone castle immediately moved up and down.

Soon, the matron of the New Temple of Judgment Saints, Drevlan, and the new president of the Dark Brotherhood, Astrid, arrived at the Gray Rock Castle one after another.

The vital props he carried were also released in the castle hall under triple protection.

The obsidian shell is like a twisted giant egg containing evil intentions. Full of evil beauty from the plane of annihilation. Wu Chen has a feeling that the so-called obsidian shell is probably the incubator of Mephala, the goddess of whispers. Used to hatch those giant spider monsters. Even though it was brought to the present world by an unknown demon or demon god, this obsidian shell still has considerable activity. As for its role, it is used to create and control various shadow realms. This reminded Wu Chen of the Protoss (Protoss) Crystal Tower (Pylon) in "StarCraft". The construction of divine structures can only be carried out within the scope of the crystal tower. Same goes for this obsidian shell. As long as you are within the shadow field it releases, you can obtain Mephala's "magic (god) power charge". Warriors who believe in Mephala are granted magical agility and strength. It's easy to understand why you lose your mind. Because his own consciousness has also been invaded and corroded by magic.

On the other hand, the Blade of Sorrow in Astrid's hand seemed bland and unremarkable.

The function of this magical artifact is similar to the properties of the ebony rock blade that can cut through magic barriers. All in order to break open the obsidian "eggshell" that contains evil intentions when necessary.

The biggest difference from the Protoss Crystal Tower is that the hollow obsidian shell seems to be able to connect to Mephala's domain and obtain part of Mephala's "essence" from the Annihilation Plane.

To put it simply, this is an "interdimensional ovipositor".

It is said that the "Shadow Conduit" skill of Vera Seran, the leader of the Spider Order who has mastered advanced Shadow Magic, seems to have the effect of stimulating the power of annihilation.

Another powerful skill of Vera Seran is "Growing Corruption", which will create an expanding shadow field around her, and immersing herself in it will cause continuous huge damage. Therefore, combined with various known information, coupled with the Lord's psychic perspective, we came to a relatively credible judgment of "interdimensional ovipositor".

"Shadow Magic", also known as "Shadow Magic". It is an obscure but extremely powerful magic. It is believed that Azra Nightwielder was the first to use this magic. He was the first to discover that "shadow is not just the lack of light, but the possibility created by two conflicting forces." Reflections in the World”. Shadows can be created by earthly forces, such as light striking a rock (physical shadow), or by more powerful forces, such as a war between two nations (spiritual shadow).

Shadow magic involves manipulating shadows to influence the forces that make them up. With this, Shadow Magic can even rival the power of The Elder Scrolls itself. Through the manipulation of shadows, it has the potential to change the past, present and future (understood by combining the 'Dream of the Godhead' and the 'Nightmare of Annihilation'). The power of shadow magic can backfire on the caster, so shadow mages are often questioned for this reason. Shadow magic is very common in the border areas of Hammerfell, Skyrim, and High Rock, but few people actually use it. During the Second Age, this magic was widely used by a class of people known as the Nightblades. They can use shadows to merge into shadow equipment, such as shadow bayonets, shadow gloves, and shadow rings. Shadows can also be absorbed to enhance the abilities of the caster's mind, although this may have physical and mental side effects, such as the experience of being disconnected from the outside world, distortion of senses, and atrophy of skin. Likewise, shadows can be injected into the body to magically increase a person's strength, speed, or endurance. In both cases, the caster's consciousness fades away as the shadow and shadow mage's consciousnesses merge together. Despite these benefits, shadow magic can distort and corrupt creatures, turning them into "an echo of what's right".

Another use for shadow magic is to create decorative objects, such as statues. It is also possible to link multiple shadows together, allowing communication over long distances, although the process is painful. Nightdancer Azra calls it the "Umbric Connection." Night Blade uses the shadow magic "Step Through Shadows" to teleport short distances or consume the life force of others. Another famous application of shadow magic is to create "Shadow Gates". The Shadow Gate is a magical barrier, often used to protect treasures. You can only use the "Shadowkey" to pass. Only 11 Shadow Keys have been found so far. Shadows can also be absorbed to strengthen the will, or combined into legendary artifacts, such as the Shadow Stabber, a knife created from shadows.

Shadow Mages can use shadow magic to visit the Shadow Realms, an extended version of the present world, to help different versions of themselves. Likewise, shadow mages can summon different versions of themselves into their world. Death in the Shadow Plane is the only way to terminate the connection. Night Dancer Azra attempts to manipulate his own shadow so that he can merge with all possible versions of himself, from a single existence to existing in all shadows (an ascension that merges the shadows of all planes into one) the road). Unfortunately, he suddenly disappeared after the battle with the Red Guard soldiers, and his experiments did not yield any results. In his disappearance, other shadow mages competed to take his place and continue studying the science of shadow, including Pergan Asuul and Skelos Undriel.

During The Imperial Simulacrum in 3E 397, shadow magic played a central role in the War of the Bend'r-mahk. Much of the conflict in the war is represented by dark creatures like Umbra' Keth, or powerful monsters known as the Shadow of Conflict. The most famous Nightingale in Tamriel's history is Jag'Saan, who battles with the evil shadow mage Pegan Ashur for control of the monster. In The Soul of Conflict, an unknown hero, guided by Shigru Andre and the return of Night Dancer Azra, kills Umbragi with Star Teeth Inside.

How to understand shadow magic can only be combined with the great discovery of the Dwemer dwarves: the essence of the earth bone Enofi is the body of the dead Idra. The so-called "Eight Holy Spirits" are actually the reflections of the corpses of eight powerful Idras. It is easy to understand that the five-star apostles combined with the lord are the "projections" of their respective gods in the real world, and Mephala's incarnation "Death Girl" invades Nirn in the real world with a "nightmare of the plane of annihilation".

Scientifically speaking, the "shadow" is the "nightmare superposition" of Nirn's reality (dark matter and dark spirit).

Soon, all preparations for the ceremony were in place.

A complex magic circle similar to a dark sacrament was quickly arranged.