The battle system has been updated in the past two days. Some friends can't see it clearly. Some nouns will often be used in the battle for the long river later. For better reading, Xiaoba opened a separate chapter to explain it separately.
【Battle system version 1.0】
one,
Combat power is mainly affected by three aspects:
1. Mental skills
2. Moves
3. Talent bonus
[Tips for using mental power]
1. winding
Mental power covers limbs or equipment to increase attack and defense power.
If I say "Haki", friends who have watched "One Piece" will understand. To be precise, it is "Armed Haki".
2. Control
Precise control of mental power after leaving the body, and maintaining attack or defense power, as well as shaping and controlling mental power.
For example, you can condense your mental power to attack the opponent with flying knives, and you can condense your shield to resist local attacks.
3. Fusion
To put it simply, it is an explosive move. Two-in-one mental power means twice the explosion; three-in-one means three times the explosion.
【Move】
Moves are a solidified mental power technique and a fixed route for mobilizing mental power. After mastering, you only need to maintain the supply of mental power, without deliberately controlling it or occupying the resources of control.
It's like a set of shortcut keys.
[Talent Bonus]
Mainly gain-type BUFFs, not everyone has them, direct enhancements like the protagonist and Master Ye are the representatives.
two,
Calculation of combat effectiveness:
[Basic multiple]
Under the setting that has been released so far, people of the same realm have similar basic powers because their bodies are tempered by spiritual power. Especially at low levels, it is almost negligible and they are all regarded as "1"
【Multiple calculation】
1. (Move Power + Entanglement/Control) X Talent Bonus
2. Move power X fusion X talent bonus
three,
【Control】
Control itself cannot enhance combat power, but it can perfectly control the burst of power within a range.
For example, it is calculated to have twelve times the power, but the control power is only one level, and it can only perfectly control ten times the power. Then the remaining two times the power will overflow, leaving only a few percent, and it may even backfire. Therefore, only in a desperate state will an explosion beyond control occur.
Four,
[Additional instructions]
1. It is currently only version 1.0 of the combat power system. As the setting develops, other additional factors will be added, such as the "eight gates" and the "weapon spirit", but Lao Ba will try his best to present a complete and logical set of Rigorous combat power system.
2. Combat is a game. It does not mean that you will win if you have high combat power. It also includes factors such as psychological games, environmental utilization, teamwork, etc. Combat power is just a foundation. It is the power that explodes. If you can't hit, you will win. Also 0.
3. By the way, about the financial system of merit. Similarly, it is still part of the display based on the current setting. When the high-dimensional map is unfolded, there will be more complete and optimized financial methods, including "exchanging Yanxia coins" and settings linked to the real world. Currency will also be explained. Worries about system collapse can be put aside for now.