what chance!
A once-in-a-lifetime opportunity for expansion.
Usually we have to slowly attract players.
But now is an opportunity that can make countless players cry and want to join their family as long as they have enough supplies and transportation capabilities.
The strong take all!
Faced with this kind of opportunity, the weak forces can only salivate but have nowhere to say it.
Because there is no way to leave by land, people can only be transported by sea.
And ships are not something that ordinary forces can play around with.
have to say!
Since the Storm Territory is the overlord of the sea, the player forces have intentionally or unintentionally invested a lot more resources in the sea than in the original historical line.
Otherwise, such an amazing formation would not have been possible.
On the sea.
At this time it was already crowded with countless ships.
More than a dozen ports are completely insufficient, and ships are taking turns queuing up to carry people.
Among them, the Storm Leader is the most generous.
Directly dispatching a large number of candidate spellcasters, using the two spells of turning mud into stone and fossils into mud, plus a large number of spell scrolls, many simple ports were created, and they were continuously built.
Mainly ensure that you and your allies use it.
This is not a time to be humble, this is a time to 'rob people'.
Words of ships!
As long as there are resources, hero players can build them from the wild shipyard.
One hero can control the transport ship alone.
If it is a large ship, it can hold at least several thousand people.
Anyway, as long as you can leave this area, it's not a true maritime immigration, so you really don't need to be too particular.
Notice.
The reason why we can play like this is because the Storm Territory has cleaned up this sea area in advance and opened up several routes.
Otherwise, the transport ship controlled by the hero would have no combat effectiveness and would not be able to withstand the dangers in the sea.
The maritime transportation plan relies on the maritime power of the Storm Territory.
But even the largest hero transport ship is much smaller than a real ship.
Tens of thousands of tons!
It is considered the main ship in the Storm Territory.
As for this type of ship, the Storm Territory has more than two hundred ships. If the following tonnage is also included, the Storm Territory has thousands of ships.
Something must be said here.
The wood of the hero world is different from technology and reality.
in the real world.
A wooden ship weighing several thousand tons is extremely large.
But in the heroic world, due to the special nature of the material, even a wooden ship of hundreds of thousands of tons is not a problem.
Although the Storm Leader is far inferior to its allies in terms of numbers, this is because they have hired a large number of player heroes to drive transport ships to transport people.
But in terms of efficiency, it far exceeds them.
Especially the Storm!
Because it can fly, it can fly to land to unload cargo and load people without using a port, which is extremely efficient.
The three decks are fully expanded, and millions of people can be squeezed in at one time.
It's like buying a station ticket on a train.
As for the Pale Territory, which is about three thousand nautical miles away, the Storm can make a round trip in one day even without the help of ocean currents.
Well, this is because we have been busy building the port these past few days, and the fleet has not exerted its strength.
After the fleet becomes more powerful, it will not be a problem for the Storm Territory to take away millions of people on average every day.
Transporting short distances in calm conditions is really simple.
But a tragedy also occurred.
In just a few days, only about half of the humans who arrived were left, many of them old people and children.
Among them, reckless and brainless black garbage accounted for most of the deaths.
no way.
Whoever makes them like chaos will naturally die more.
Moreover, the major guilds have secretly reached a tacit agreement, and all combatants protect their own families. For these
People let things slide.
There is no such thing as a "black name" movement in the heroic world.
Monsters and diseases don't know who you are.
As for being physically strong?
Come on, in the eyes of monsters, all humans are the same.
The number of people transported at the same time who have dark skin may be less than one in 100,000.
In normal times, Western countries still maintain various safeguards, but at critical moments, they completely stop acting.
Indeed, after integrating into the heroic world, there is no longer any officialdom, and naturally there is no need to cater to the public for votes, so it is still a fool's errand.
People were getting on the boat and leaving all the time.
Those who stay don’t need to worry too much about food.
Not to mention that you can get some food in the wild, there is some food during the fusion, and the major guilds are constantly bringing food.
As long as order can be maintained, they won't starve to death.
As the population shrinks, food pressure will only get smaller.
That's why I say that the most unfortunate thing is that everyone is fine.
When the major forces were robbing people, they were not idle in fighting.
In addition to confronting the Storm Army, the aborigines also had troops scattered around the fusion area.
These troops need to be intercepted by the major player guilds.
Because it concerns their own interests, they are not afraid that these guilds will not contribute.
For example, those who do nothing but just want to take advantage, the major player forces will tacitly exclude each other.
Do you really think that anyone can take advantage of them? .
Therefore, the major forces spent a lot of money to intercept them this time.
Countless player squads and armies form a moving line of defense, intercepting all major indigenous forces.
The originally extremely dangerous wilderness turned into a smooth road due to the fighting between the two sides.
Except for natural disasters!
No matter how terrifying the monster is, it cannot pose a threat in a war of this scale.
Of course, this is just a corner of the battlefield and cannot determine the overall situation.
What really determines the general trend of the battlefield.
Only the Storm Army.
Once defeated head-on, no matter how well the players intercept, there is no way to resist the aboriginal forces.
Only by blocking it head-on can the actions of the major player forces be effective.
Therefore, the battle there is also the focus of all major forces.
Even more concerned than his own side.
In fact, the battle there lasted for a long time, but there was no result.
Yes, many soldiers died in the gap in the mountains at this time, but there was no result at all.
Not even the Phantom Shooter fired.
Fire will consume energy and stamina, Zhao Hao can't