When people develop behaviors that are difficult to change, it is called
"Habit"; when a person cannot be satisfied with certain behaviors, it will cause extreme mental and physical discomfort, which is called
"Addiction". Habit is a neutral word, and addiction is a derogatory word. Breaking the dividing line between the two and making people habitually addicted is the commercial purpose of scientific research on human weaknesses: to maximize value.
Through the intricate business circle of interests, cancer cells spread throughout the body. When the nutrients are devoured, it is the time when the death sickle is swung.
The book "Book of Traveling Mastiff": "Playing with people loses morality, and playing with things loses one's ambition." Human nature is greedy for pleasure, and only by making people addicted can video games make more money.
In the past social values, this kind of thing that made people lose their spirits was labeled as Internet addiction and became a street rat that everyone yelled at.
As the Internet and related electronic equipment continue to introduce new sales requirements, the name was changed.
After "e-sports", video games were given
The halo of "entertainment, competition, technology" has officially entered the daily lives of the public, becoming a sunrise industry.
From the national level, people can live and work in peace and contentment to ensure long-term social stability; from the capital level, the greater the fluctuation, the more the scissors will reap.
In order to further reduce costs, artificial intelligence automation will inevitably cause serious unemployment problems, and the cultural values exported by big entertainment will also achieve domination of people’s spiritual world.
If you use one of them alone, you will encounter great resistance from society, but if you put the two into the same bureau, artificial intelligence automation will liberate the labor force and allow people to spend more time on entertainment and enjoy life. .
The premise is that the entertainment industry can make everyone make money. For this reason, when Great Entertainment was first established, by injecting resources, some people did get rich first, thus motivating more people to join.
For Zhao Lei, who has controlled the public opinion on the platform, someone really became rich because of this. This small probability event can also be turned into a high probability event of common prosperity for the public through overwhelming public opinion propaganda.
As more and more people spend more and more time in the virtual world, classes begin to differentiate and class solidification occurs.
Although Zhao Lei can easily break through the rigidity of class by controlling platform resources, looking at the development of real-life building blocks in full swing, now is not the time to clear the vacancies, and now we must first promote digital citizenship. established.
As social innovation accelerates, people become more and more impetuous, and suppressed emotions need outlets. In the Genesis 2.0 version of Dance of Gods and Demons, through the medium of building blocks, people can feel another reality in the virtual world, just like a hole in the barrier lake has been opened, and people are pouring down.
Players flocked to the arena. In this world full of killing, without moral restraint, they controlled the building blocks to fight unscrupulously, releasing the evil in their hearts... And the ranking mechanism of the game, whether it is wealth List, combat power list, charm list, power list... Wherever there are people, there are rivers and lakes. Although the strong are respected here, money is omnipotent. This is the ultimate form of capitalist society. Money can make the world go round. .
After experiencing the peak of Genesis 1.0 and standing on the new peak of Genesis 2.0, in this overall situation dominated by heaven and earth, Xiao Feng felt for the first time
The "potential" is huge. Once a person broadens his horizons, he will suddenly feel small when he returns to the original place, and he will either become greedy or cowardly.
And this is how Zhao Lei trained Xiao Feng, pushing him with one foot into the abyss of the super brain and the other into the quagmire of building blocks, letting him struggle despite his efforts and unknowingly erasing his other thoughts, so that he could finally succeed. Acknowledge the Lord and become obedient.