Chapter 088 Research on Legendary Spells

Style: Fantasy Author: nothingWords: 4514Update Time: 24/01/10 14:10:56
To study a legendary spell, you must first determine, first, the field that can be studied, and second, the purpose you want to achieve!

Like Isaac now...

"Indirectly through the field, using spell-like abilities to study legendary spells."

"The most closely related thing is the Dragon Realm, and the most closely related thing..."

"The first is the 'force' of the control system!"

"The second one is the change type... so we call it 'strengthening'!"

"The third one is the 'protection' of the protection system!"

These three types.

Needless to say, "force" is in contrast to the ninth-level domain magic and the eighth-level domain magic in the dragon domain. To a certain extent, it is also in line with the dragon clan's natural "dragon power" and various natural magic-like abilities. , such as "Suggestion Technique" and "Domination Technique", etc., are all related together. There is no doubt that it is the core connection of the Dragon Realm!

"Strengthening" corresponds to "Magic Tooth Technique", "Advanced Magic Tooth Technique", and "Sharp Tooth Technique". Similarly, this is also innate to the dragon family, and as the age increases, it will also increase. The ever-improving "damage reduction" ability is also related.

For example, "Advanced Magic Fang" seems to be just an enhancement of the dragon's natural weapons. Every four caster levels bring +1 enhancement of magic weapons. If there are 20 caster levels, one of the dragon's natural weapons can be strengthened. Natural weapons, such as claws, tails, teeth, and dragon wings, can be directly enhanced into +5 quality magic weapons.

But this actually has something in common with the dragon's "damage reduction" ability.

The natural "damage reduction" ability, such as the extremely old red dragon, only has a +3 magic weapon that can ignore the reduction and cause complete damage. This actually also means that the natural weapon of the extremely old red dragon itself also corresponds to + 3. The strength of magic weapons is only slightly less than the additional damage of real "magic weapons" compared to the "Advanced Magic Fang Technique" corresponding to the caster level.

However, this small amount of damage actually has little impact on the huge damage caused by the dragon's natural size and natural strength.

Therefore, whether it is in terms of the relationship between domain spells or the dragon's own abilities, the "enhanced" seeds are one of the most closely related to the dragon, only slightly inferior to the "forced" seeds!

Then, the "protection" of the protection system!

This "protection" seed corresponds to "resistance to energy damage" and "stoneskin".

Needless to say, the former echoes the immunity that every dragon must have!

In the latter, although Stoneskin also has a certain damage reduction effect, only adamantine weapons can ignore the reduction, but its effect is different from the nature of the change system. It is not a change to the creature itself, so it is protection. Department, like "energy resistance", both belong to "protection" seeds, but they are just different expressions!

Among the three major fields, the most core dragon field, Isaac has confidence in and can study it unilaterally, it is these three legendary magic seeds.

However, in addition to the dragon realm, he also has a very close connection with the two camp realms of law and evil.

Although it is not as central as the Dragon Realm, but...

"The most important thing for both law and evil is the 'summoning' of the conjuration system!"

"Secondly, all of them are also ranked second, and there is also the "protection" of the protection system that has a synergistic effect with the dragon domain!"

"There are four aspects that I can directly conduct research on: 'Force' of the control system, 'Strengthening' of the transformation system, 'Summoning' of the spell system, and 'Protection' of the protection system!"

"Although there are several other connections, the connections are not close enough. If you really want to conduct research, you will get twice the result with half the effort!"

In Isaac's mind, he first made an accurate assessment of the aspects that he could conduct research on.

After all, he did not visit the inner layer of the essence of magic through the most orthodox legendary expertise of "legendary spellcasting ability".

Through the indirect channel of "field", even he can only carry out related development of related seeds.

However, there are limitations, but through the "field", he is extremely precise in locating the relevant seeds. It is better than touching them one by one directly in the ocean of "inner layer" without any purpose. Identifying them one by one, I don’t know how accurate it is!

And with this accurate positioning...

"Force...from a certain degree of coercion to complete domination!"

"Strengthen... the most direct way is to super-strengthen the 'damage reduction'!"

"Summon... Summon the Hell Fiends, even summon certain individuals!"

"Protection... energy resistance, specific damage reduction, spell resistance, protection spells!"

Isaac first summarized the four legendary seeds, the directions he had identified so far, and the possible research directions.

Then……

"The direction of choice should be divided into two types!"

"For the combat type, this must be a 'quick cast', or at least a 'standard action' cast!"

"Preparation type, this either has enough duration, can be completed in advance before entering the battle, and can continue to take effect. Or, simply complete the 'permanent duration', whether it is intrinsic enhancement or magic constant! "

Once again, based on the actual situation, we further started to subdivide the research direction.

undoubtedly.

"'Strengthening' must first be positioned in the 'preparation category'. This is the 'change system'. This internal change can be modified into 'permanent continuous' through factors!"

Although the "permanent persistence" modification will directly increase the difficulty of many aspects by five times, even if his spell knowledge level and the legendary spellcaster's scepter are present, it is impossible to directly reach the standard.

But...he has enough ritual assistants under him!

Whether it's the Tower of Shadows or his loyal kobold servants, they can alleviate a considerable amount of difficulty for him!

"Before solidifying, it needs to be raised to level 29 as much as possible based on the level difficulty of the dispelled caster!"

Level 29 is a dividing point.

Regarding being dispelled, a caster level of level 29 can be directly immune to the suppressive effect of the anti-magic field. Advanced dispelling magic is also completely ineffective. The great disintegration spell must first break through his "anti-magic field" and then target this caster level. The "Legendary Spell", the probability is also slim!

And within the effect of the anti-magic field, the super damage reduction he has solidified, and the natural weapons of the corresponding level, if the opponent does not have the same strength... even if he fights with the ancient dragon in hand-to-hand combat, he will not lose at all. possible!

The only thing to consider is…

While weighing the corresponding difficulty in his mind, he thought of Shanar, Satan, and Eugene's "Legendary Counter Spell"... In his heart, Isaac also secretly frowned!

Although the "legendary counterspell" must be effective enough in actual combat, "instant" is the most effective, and this brings a significant increase in difficulty, but... compared to the five times difficulty of solidification, This counter-appraisal is obviously still dedicated to the "legendary counter-spell" against "dispersion", and it will have more advantages!

"Maybe double preparation!"

"Study the internal enhancements of the 'permanent version' and the 'combat version'. Even if the 'permanent version' is dispelled, it will also consume a legendary spell from the opponent!"

With this balance in his mind, Isaac recorded two research topics!

Continue down again.

"'Summoning', the standard duration is 2 minutes. Although the duration can be corrected through 'Delay', it is still more suitable for 'pre-battle type'. For suitable summoning objects, the improvement is not small, but... the priority will be given first. Not urgent!"

"'Protection' is similar to 'Enhancement', except that one is the inner part of the change system and the other is the outer part of the protection system. However, you can also consider the related "permanent persistence" to make it constant! Energy resistance, special damage, spells Resistance is also an important aspect to improve! This also belongs to the 'preparation category'!"

"'Forced'..."

The last one, Isaac now considered the "forced" seeds that are the core connection of the Dragon Realm!

This is the research object he chose to start with. It has been more than a month, and his understanding of it undoubtedly ranks first among the four legendary seeds!

"A certain degree of coercion, but not absolutely unreasonable. The most standard normal difficulty is basically positioned at '19'. If the spell is successful, the duration should be 20 hours, or the target completes the relevant instructions, and it will end automatically! "

"If you want to perform 'Absolute Force', the difficulty must be increased by at least '10'!"

"Modify the saving throw. Each time the strength increases by one level, the difficulty increases by '2'!"

"Add the initial cast from 'one minute', correct it to 'standard action', you need to add '20', further correct it to 'instant cast', add '8'!"

"Or, if you perform eternal servitude, you don't need 'standard action' and 'instant action', but if you add up everything before, you need to multiply it by five times to perform 'permanent continuation'..."

As accurately as possible, Isaac scientifically expressed the "difficulty" that had been compiled and statistically completed in a "mathematical" way.

Comparing it to himself... After more than a month of research, combined with various "super-magic" difficulties, he has also begun to complete the scientific "digitization" of his own "spell knowledge" level!

39 total life energy levels, which gives him 42 spell knowledge levels!

The extra bonus of intelligence should bring about a 15-level improvement!

Arcane knowledge produces 2 levels of synergy!

The Legendary Spellcaster's Scepter only targets the difficulty roll when casting legendary spells, and it also has a 10-level increase!

His spell knowledge level reached level 69!

Coupled with the legendary level spellcasters, they can stably choose 10 difficulty levels of control when casting legendary spells!

As for himself, without any "difficulty reduction" factor modifications, the spell difficulty that he can stably control can reach "79"!

Therefore, for the time being, we will not consider permanent continuation, but only consider "standard actions" and "instant cast". He has plenty of room for difficulty expansion!

Take "instant casting" and "absolute compulsion" as an example!

"79-19-10-28=22"

"22 additional levels of intelligence!"

"I can make 11 levels of saving throw difficulty increases!"

"You can also 'increase' the standard '75 feet' range by multiples. Each time it is doubled, the difficulty increases by 2 levels!"

"Changing the target to an area or adding additional targets is possible, but it is not necessary!"

After all, there are not so many people who can let him use legendary spells as a swarm!

However, Isaac thought for a long time when planning the difficulty distribution of spells in the "Combat Version", and then slowly shook his head.

Two aspects of the problem.

First, the legendary spells he studied can currently only be cast through the domain and in the form of spell-like abilities. As for spell-like abilities, their saving throws are not related to intelligence, but to charm!

According to his statistics, for saving throws, his charm increase should only increase by 5 levels. Compared with the 15 levels of intelligence increase, it is a full 10 levels short of saving throw strength. For the difficulty of dealing with spell knowledge, this is Level 20 spell knowledge level!

When facing an opponent worthy of his legendary spell, the gap is too huge!

In addition, the same problem is worthy of him casting legendary spells to deal with it. A strong man of this level, as long as he is prepared in advance, must have defenses pointing to "fear immunity", "shock resistance" and "psychic immunity" , it is just an increase in the "difficulty of immunity", but it is far from enough for direct puncture, especially when the preparation over there is directly "psychic immunity"!

so……

"We must consider these two most important aspects at the same time!"

"You must not only have a high enough saving throw level, but also conduct piercing research on 'psychic immunity'!"

Immunity is always relative!

Just like, his majestic aura cannot complete the breakthrough of the eighth-level spell "Psychic Barrier", but the conceptual essence of the Dragon Queen's divine power can be directly projected into Shanar's soul!

And with the infinite possibilities of legendary spells, as long as he can put enough difficulty into it, as long as he can complete better ideas, there will always be possibilities for expansion!

"To achieve an absolute advantage over a strong enemy of the same level, like Shanar, 'control' is a must!"

"With the strength of my life force, I am able to withstand the recoil to mitigate the elements and weaken the difficulty of the spell by 20 levels. This is within the tolerable range even when facing a battle!"

"With this, the maximum spell difficulty I can control can reach 99 knowledge levels!"

Isaac has not yet considered "sacrifice career accumulation" or "consume experience" to further reduce factors. His real career level is not yet the legendary level, so he is lacking in this aspect!

But even at 99 spell difficulty levels...

"Needs further optimization!"

"Puncture that is immune to the mind, the conceptual essence of the divine power level can be completed!"

"Simply increasing the difficulty of spells is not as good as..."

Isaac's heart moved, but he first thought of the combination of "Aura of Majesty" and "Aura of Fear". This is an increase that deeply strengthens the fear effect of "Aura of Majesty". Moreover, after the two are combined, the difficulty of the saving throw still depends on For a higher intensity of "majestic aura"!

Therefore, if he uses the legendary spell in a targeted combination of "Majestic Aura", one focuses on the piercing effect, and the other has extremely high saving throw strength. The combination of the two is exactly Can maximize its effect!

Moreover, the all-round coverage of the majestic spiritual light, just the radius, is more than doubled compared to the initial and one-way range of the "forced" seeds!

"It's not just the majestic aura!"

With the unfolding of the majestic spiritual light, Isaac's spiritual sense is also blooming vigorously.

Although based on the majestic aura, this change has the possibility of being immune to piercing the soul, but he also controls a more powerful holy object in his hands, which can be controlled by his soul to a considerable extent!

Green dragon crown!

"Use the Green Dragon Crown as a casting device, sacrifice the 'Green Dragon Divine Power', and then increase the majestic aura on the basis of the 'forced' seeds!

The current majestic aura only makes people tremble, but I can use the 'Force' seed to modify its effect to 'Shock and Stun', so that all enemies can only look up to the 'Dragon God' in awe! "

"Green Dragon Crown, Green Dragon Divine Power, 'Forcing' Seed, Majesty Aura, and put more magic knowledge into this 'piercing' effect on the soul..."

"The intensity of the majestic aura is comparable to the power of the real Dragon God!"

"This legendary spell... since it uses the Green Dragon Crown as a casting device, it should also be named after the Dragon Queen!"

"Tiamat's sacred aura!"