Chapter 39: Growth between Acts

Style: Gaming Author: I want to cause troubleWords: 2158Update Time: 24/01/10 13:53:32
Once alive, twice familiar.

Liu Xing returned to reality again. First he stretched himself. It felt so good to be alive.

The current data of the character card used by Liu Xing is displayed on the computer screen.

Name: Liu Xing

Occupation: Doctor

Education: Postgraduate

Birthplace: Rongcheng, Shudi, China

Sex: Male

Age: 23

Life experience: An ordinary doctor helped the police solve hundreds of unsolved disappearance cases during his trip to England. He not only received a reward, but also received reports from domestic media. He is now quite famous in the country.

Strength: 55

Constitution: 40

Will: 80

Luck: 80

Agility: 50

Appearance: 70

Body shape: 45

Intelligence: 85

Inspiration: 90

Education: 87

Cthulhu Mythology Knowledge: 1

Sanity Damage Bonus: None

Credit: 50+10 (temporary buff obtained by completing the hidden ending, lasting for three Cthulhu running games)

Skills: Medicine 78, First Aid 80, Psychology 71, Psychoanalysis 70, Jumping 70, Detection 40, Persuasion 60, Lockpicking 11.

Personal belongings: mobile phone, a bottle of ancestral green tea, candy from Mr. Ke.

Relationships: Isabella (20), Chris (50)

Assets: 500000

Cash: 50,000+10,000 (Manchester Police Bonus)

Points: 139

Liu Xing looked at his character card. There was not much difference from the beginning, except that the SAN value was two points lower, there was an additional lock-picking skill, and the psychology had grown a little.

Of course, because what Liu Xing achieved was to hide the ending, help Isabella kill Gary, regain her freedom, and then throw all the blame for the hundreds of disappearances, or now it should be said, murders, to Gary, so " "Myself" received a reward from the Manchester Police and was reported by domestic media. He became famous for a while, so his credit received a temporary buff of +10.

As for the 139 points, Liu Xing couldn't help but raise his brows and breathed a sigh of relief. After all, this meant that he could stay in real time for more than four months, and then come back to this damn Cthulhu running game. Die.

However, Liu Xing suddenly remembered one thing, and that was the promised intermission growth. Liu Xing thought it would take place in this game.

However, after Liu Xing closed the character card, a window popped up again with dense options. It seemed that this was the inter-act growth interface.

Liu Xing has a total of three inter-act growth opportunities, so Liu Xing can choose three options from these messy options as his inter-act growth.

Liu Xing took a cursory glance at these options and found that it was indeed a real-life Cthulhu running game. All the options in the inter-act growth were most likely related to money. . .

To participate in the English training class, you need 5,000 cash and acquire skills in other languages: English, value 5d6, accident rate 10%.

To participate in car driving training, you need 10,000 cash to obtain driving skills, the value is 5d8, and the accident rate is 20%.

To participate in the New Western Cooking School, you need 3000 cash and gain cooking skills with a value of 6d6 and an accident rate of 20%.

This type of inter-act growth belongs to the skill acquisition category. To put it bluntly, it means spending a lot of cash on character cards to acquire skills, which is somewhat similar to buying skill books to learn in other games.

In addition, there is also inter-act growth for further training, which costs less cash on the character card. However, some prerequisites must be met to improve the existing skills of the character card, such as:

To participate in the hospital's overseas training, you need 1,000 cash, 70 medicine, medical skills to increase by 1d6, and an accident rate of 25%.

Entering the emergency department requires first aid 70, first aid skills are increased by 1d6, and the accident rate is 20%.

Self-teaching speech requires 500 cash and 40 persuasion. The persuasion skill is increased by 1d4 and the accident rate is 5%.

In addition to the above two types of inter-act growth, there is also a special type of inter-act growth, which left Liu Xing speechless. . .

To get married on a blind date, you need 50,000 cash and 500,000 assets. If you have a regular occupation, you can get a spouse. The accident rate is 50%.

Inheriting a foreign inheritance requires 10,000 cash. The next Cthulhu Run game will be played abroad, and the assets obtained are 1d1,000,000, with an accident rate of 50%.

Changing professions requires 20,000 cash and requires the skill value of other professions to reach above 50. You can then switch to this profession with an accident rate of 0%.

To receive psychological treatment, you need 10,000 cash and a SAN value of more than 50 points. You can recover 2d3 SAN values ​​and the accident rate is 0%.

Although the special type of inter-act growth of blind date and marriage seems very unreliable, according to the help, Liu Xing found that a spouse is very important for players, because players with spouses can directly recover 1d3 of each inter-act growth. SAN value, a random skill value increases by 1 point, and in some special modules, players can choose to bring their spouse with them to play the game, which is equivalent to having an extra helper. However, when the spouse dies, the player will also lose SAN value of 2d6.

Of course, in addition to the special inter-act growth through blind dates and marriages, players can also fall in love and marry NPCs in the game and obtain a spouse.

As for inheriting foreign inheritance, to put it bluntly, it is gambling. However, as a price, in addition to the possible loss, you must also play a Cthulhu team game abroad, and it is visually a random country. If it is thrown into Equatorial Guinea, If you are in a remote African country like Syria, or a country at war like Syria, then the fun will be great.

As for the accident rate mentioned at the end of each interlude growth, to put it bluntly, it is the possibility of triggering unexpected events. There are good and bad. For example, when attending an English training class, a good accident may be that you are gifted and learn English. Rapid progress, so in the end your other language: English value will be 10d6; as for the bad accident, it may be that you signed up for a fake English training class, and the English training class ran away the next day, so you did not No other languages ​​available: English.

Therefore, after Liu Xing thought for a moment, he decided to be on the safe side and chose three inter-stage growth options: "Enter the emergency department", "Participate in English training classes", and "Participate in car driving training". After all, Liu Xing's job is still a doctor, and he does first aid. As your main skill, it must be as high as you can, and if your first aid reaches 90 points, you can also get a SAN value reward.

According to the most recognized statement in the Cthulhu Running Game circle today, when any of your skills reaches 90 points, it means that you have reached the level of a master in this field, so you gain confidence and your SAN value will naturally increase. has been improved.

Although Liu Xing always felt that this statement was a bit unreliable, everyone said so, and Liu Xing agreed with this statement.

PS: Today’s second update time, just let it happen.